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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: CardCreator</title>
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<div id="main">
<h1 class="page-title">Class: CardCreator</h1>
<section>
<header>
<h2><span class="attribs"><span class="type-signature"></span></span>CardCreator<span class="signature">()</span><span class="type-signature"></span></h2>
</header>
<article>
<div class="container-overview">
<h4 class="name" id="CardCreator"><span class="type-signature"></span>new CardCreator<span class="signature">()</span><span class="type-signature"></span></h4>
<div class="description">
Creates a new card creator.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="create-card.js.html">create-card.js</a>, <a href="create-card.js.html#line87">line 87</a>
</li></ul></dd>
</dl>
</div>
<h3 class="subsection-title">Methods</h3>
<h4 class="name" id="createCard"><span class="type-signature">(async) </span>createCard<span class="signature">(charaId)</span><span class="type-signature"> &rarr; {Promise.&lt;Buffer>}</span></h4>
<div class="description">
Creates a character card for a character.
</div>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>charaId</code></td>
<td class="type">
<span class="param-type">number</span>
|
<span class="param-type">string</span>
</td>
<td class="description last">The Lodestone ID of the character to generate a card for.</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="create-card.js.html">create-card.js</a>, <a href="create-card.js.html#line277">line 277</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
A promise representating the construction of the card's image data.
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">Promise.&lt;Buffer></span>
</dd>
</dl>
<h5>Example</h5>
<pre class="prettyprint"><code>const fs = require("fs");
const card = new CardCreator();
const lodestoneId = "13821878";
await card.ensureInit();
const png = await card.createCard(lodestoneId);
fs.writeFile("./test.png", png, err => {
if (err) console.error(err);
});</code></pre>
<h4 class="name" id="ensureInit"><span class="type-signature">(async) </span>ensureInit<span class="signature">()</span><span class="type-signature"> &rarr; {Promise}</span></h4>
<div class="description">
Ensures that the instance is ready to generate character cards.
This function must be resolved before using character card
generation methods.
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="create-card.js.html">create-card.js</a>, <a href="create-card.js.html#line97">line 97</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
A promise representing the initialization state of this generator.
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type">Promise</span>
</dd>
</dl>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="CardCreator.html">CardCreator</a></li></ul>
</nav>
<br class="clear">
<footer>
Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.7</a> on Sun May 30 2021 14:00:10 GMT+0000 (Coordinated Universal Time)
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: create-card.js</title>
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<script src="scripts/prettify/lang-css.js"> </script>
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<body>
<div id="main">
<h1 class="page-title">Source: create-card.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>const fetch = require("node-fetch");
const path = require("path");
const { createCanvas, loadImage, registerFont } = require("canvas");
function absolute(relativePath) {
return path.join(__dirname, relativePath);
}
registerFont(absolute('SourceSansPro-Regular.ttf'), { family: 'Source Sans Pro', style: 'Regular' });
registerFont(absolute('SourceSansPro-SemiBold.ttf'), { family: 'Source Sans Pro', style: 'SemiBold' });
const primary = "rgba(178, 214, 249, 1)";
const white = "rgba(255, 255, 255,1)";
const grey = "#868686";
const black = "rgba(0,0,0,0.5)";
const copyright = '"11px "Source Sans Pro"';
const small = '"18px "Source Sans Pro"';
const med = '30px "Source Sans Pro"';
const smed = '25px "Source Sans Pro"';
const large = '45px "Source Sans Pro SemiBold"';
const jobsRowTextStartX = 495;
const jobsRowTextSize = 30;
const jobsRowTextSpacer = jobsRowTextSize * 2;
const rectHeightRow1 = 120; // Title, Name, World
const rectHeightRow2 = 40; // Mounts, Minions
const rectHeightRow3 = 215; // Info
const rectHeightRow4 = 120; // Jobs
const rectHeightRow5 = 175; // Jobs
const rectSpacing = 8;
const rectHalfWidthSpacing = 10;
const rectFullWidth = 400;
const rectHalfWidth = (rectFullWidth / 2) - (rectHalfWidthSpacing / 2);
const rectStartX = 464;
const rectStartXHalf = rectStartX + rectHalfWidth + rectHalfWidthSpacing;
const rectStartRow1Y = 0;
const rectStartRow2Y = rectStartRow1Y + rectHeightRow1 + rectSpacing;
const rectStartRow3Y = rectStartRow2Y + rectHeightRow2 + rectSpacing;
const rectStartRow4Y = rectStartRow3Y + rectHeightRow3 + rectSpacing;
const rectStartRow5Y = rectStartRow4Y + rectHeightRow4 + rectSpacing;
const jobsStartSpacing = 10;
const jobsRowSpacing = 8;
const jobsRowIcon1Y = rectStartRow5Y + jobsStartSpacing;
const jobsRowText1Y = jobsRowIcon1Y + 45;
const jobsRowIcon2Y = jobsRowText1Y + jobsRowSpacing;
const jobsRowText2Y = jobsRowIcon2Y + 45;
const jobsRowIcon3Y = jobsRowText2Y + jobsRowSpacing;
const jobsRowText3Y = jobsRowIcon3Y + 45;
const textTitleY = rectStartRow1Y + 34;
const textServerY = rectStartRow1Y + 104;
const textNameNoTitleY = rectStartRow1Y + 59;
const textNameTitleY = rectStartRow1Y + 79;
const textMountMinionY = rectStartRow2Y + 28;
const iconMountMinionY = rectStartRow2Y + 5;
const deityIconY = rectStartRow3Y + 69;
const deityIconX = 805;
const gcRankIconY = rectStartRow3Y + 110;
const gcRankIconX = 799;
const fcCrestScale = 38;
const fcCrestY = rectStartRow3Y + 162;
const fcCrestX = 800;
const infoTextStartSpacing = 22;
const infoTextSmallStartY = rectStartRow3Y + infoTextStartSpacing;
const infoTextBigStartY = infoTextSmallStartY + 25;
const infoTextSpacing = 50;
class CardCreator {
/**
* Creates a new card creator.
* @constructor
*/
constructor() {
this.isInit = false;
}
/**
* Ensures that the instance is ready to generate character cards.
* This function must be resolved before using character card
* generation methods.
* @returns {Promise} A promise representing the initialization state of this generator.
*/
async ensureInit() {
if (this.isInit) {
return;
}
await this.init();
this.isInit = true;
}
async init() {
var d = new Date();
this.copyrightYear = d.getFullYear();
this.bgImage = await loadImage(absolute("./chara_top.png"));
this.imgMinion = await loadImage(absolute("./minion.png"));
this.imgMount = await loadImage(absolute("./mount.png"));
this.imgIlvl = await loadImage(absolute("./ilvl_n.png"));
this.imgShadow = await loadImage(absolute("./shadow.png"));
this.imgAlchemist = await loadImage(absolute("./cj/1/alchemist.png"));
this.imgArmorer = await loadImage(absolute("./cj/1/armorer.png"));
this.imgBlacksmith = await loadImage(absolute("./cj/1/blacksmith.png"));
this.imgCarpenter = await loadImage(absolute("./cj/1/carpenter.png"));
this.imgCulinarian = await loadImage(absolute("./cj/1/culinarian.png"));
this.imgGoldsmith = await loadImage(absolute("./cj/1/goldsmith.png"));
this.imgLeatherworker = await loadImage(absolute("./cj/1/leatherworker.png"));
this.imgWeaver = await loadImage(absolute("./cj/1/weaver.png"));
this.imgBotanist = await loadImage(absolute("./cj/1/botanist.png"));
this.imgFisher = await loadImage(absolute("./cj/1/fisher.png"));
this.imgMiner = await loadImage(absolute("./cj/1/miner.png"));
this.imgGladiator = await loadImage(absolute("./cj/1/gladiator.png"));
this.imgPaladin = await loadImage(absolute("./cj/1/paladin.png"));
this.imgMarauder = await loadImage(absolute("./cj/1/marauder.png"));
this.imgWarrior = await loadImage(absolute("./cj/1/warrior.png"));
this.imgDarkKnight = await loadImage(absolute("./cj/1/darkknight.png"));
this.imgGunbreaker = await loadImage(absolute("./cj/1/gunbreaker.png"));
this.imgConjurer = await loadImage(absolute("./cj/1/conjurer.png"));
this.imgWhitemage = await loadImage(absolute("./cj/1/whitemage.png"));
this.imgScholar = await loadImage(absolute("./cj/1/scholar.png"));
this.imgAstrologian = await loadImage(absolute("./cj/1/astrologian.png"));
this.imgArcher = await loadImage(absolute("./cj/1/archer.png"));
this.imgBard = await loadImage(absolute("./cj/1/bard.png"));
this.imgMachinist = await loadImage(absolute("./cj/1/machinist.png"));
this.imgDancer = await loadImage(absolute("./cj/1/dancer.png"));
this.imgLancer = await loadImage(absolute("./cj/1/lancer.png"));
this.imgDragoon = await loadImage(absolute("./cj/1/dragoon.png"));
this.imgPugilist = await loadImage(absolute("./cj/1/pugilist.png"));
this.imgMonk = await loadImage(absolute("./cj/1/monk.png"));
this.imgRogue = await loadImage(absolute("./cj/1/rogue.png"));
this.imgNinja = await loadImage(absolute("./cj/1/ninja.png"));
this.imgSamurai = await loadImage(absolute("./cj/1/samurai.png"));
this.imgThaumaturge = await loadImage(absolute("./cj/1/thaumaturge.png"));
this.imgBlackmage = await loadImage(absolute("./cj/1/blackmage.png"));
this.imgArcanist = await loadImage(absolute("./cj/1/arcanist.png"));
this.imgSummoner = await loadImage(absolute("./cj/1/summoner.png"));
this.imgRedmage = await loadImage(absolute("./cj/1/redmage.png"));
this.imgBluemage = await loadImage(absolute('./cj/1/bluemage.png'));
this.imgJobBg = {};
for (var i = 1; i &lt;= 38; i++) {
this.imgJobBg[i] = await loadImage(absolute(`./cj/bg/${i}.png`));
}
await this.countMountsMinions();
}
async countMountsMinions() {
var response = await fetch(`https://ffxivcollect.com/api/minions/`);
var data = await response.json();
this.countMinion = data.count;
var response = await fetch(`https://ffxivcollect.com/api/mounts/`);
var data = await response.json();
this.countMount = data.count;
console.log(`Refreshed counts: ${this.countMinion} - ${this.countMount}`);
}
async createCrest(crestAry) {
const canvas = createCanvas(128, 128);
const ctx = canvas.getContext("2d");
if (crestAry.length == 0)
return null;
for (var i = 0; i &lt; crestAry.length; i++) {
var crestLayer = await loadImage(crestAry[i]);
ctx.drawImage(crestLayer, 0, 0, 128, 128);
}
var imgd = ctx.getImageData(0, 0, 128, 128),
pix = imgd.data,
newColor = { r: 0, g: 0, b: 0, a: 0 };
for (var i = 0, n = pix.length; i &lt; n; i += 4) {
var r = pix[i],
g = pix[i + 1],
b = pix[i + 2];
// If its white then change it
if (r == 64 &amp;&amp; g == 64 &amp;&amp; b == 64) {
// Change the white to whatever.
pix[i] = newColor.r;
pix[i + 1] = newColor.g;
pix[i + 2] = newColor.b;
pix[i + 3] = newColor.a;
}
}
ctx.putImageData(imgd, 0, 0);
return canvas;
}
getItemLevel(gearset) {
var ilvl = 0;
var cnt = 0;
var mainHandLvl = 0;
var hasOffHand = false;
for (var key in gearset) {
var piece = gearset[key];
if (key == 'SoulCrystal')
continue;
if (key == 'MainHand')
mainHandLvl = piece.Item.LevelItem;
if (key == 'OffHand')
hasOffHand = true;
ilvl += piece.Item.LevelItem;
cnt++;
}
if (!hasOffHand) {
ilvl += mainHandLvl;
cnt++;
}
if (cnt == 0)
return 0;
return this.pad(Math.floor(ilvl / cnt), 4);
}
pad(num, size) {
num = num.toString();
while (num.length &lt; size) num = "0" + num;
return num;
}
/**
* Creates a character card for a character.
* @param {number | string} charaId The Lodestone ID of the character to generate a card for.
* @example
* const fs = require("fs");
*
* const card = new CardCreator();
* const lodestoneId = "13821878";
*
* await card.ensureInit();
* const png = await card.createCard(lodestoneId);
*
* fs.writeFile("./test.png", png, err => {
* if (err) console.error(err);
* });
* @returns {Promise&lt;Buffer>} A promise representating the construction of the card's image data.
*/
async createCard(charaId) {
var response = await fetch(`https://xivapi.com/character/${charaId}?extended=1&amp;data=FC,mimo`);
var data = await response.json();
const canvas = createCanvas(890, 720);
const ctx = canvas.getContext("2d");
var portrait = await loadImage(data.Character.Portrait);
ctx.drawImage(this.bgImage, 0, 0, 890, 722);
ctx.drawImage(portrait, 0, 120, 441, 600);
ctx.strokeStyle = white;
ctx.fillStyle = black;
ctx.beginPath();
// Name, Title, Server Rect
ctx.fillRect(25, 10, 840, 100);
ctx.drawImage(this.imgJobBg[data.Character.ActiveClassJob.UnlockedState.ID], 450, 4, rectFullWidth, 110);
ctx.fillRect(rectStartX, rectStartRow2Y, rectHalfWidth, rectHeightRow2);
ctx.fillRect(rectStartXHalf, rectStartRow2Y, rectHalfWidth, rectHeightRow2);
ctx.fillRect(rectStartX, rectStartRow3Y, rectFullWidth, rectHeightRow3); //info
ctx.fillRect(rectStartX, rectStartRow4Y, rectFullWidth, rectHeightRow4); // bozja
ctx.fillRect(rectStartX, rectStartRow5Y, rectFullWidth, rectHeightRow5);
ctx.stroke();
ctx.textAlign = "center";
ctx.font = med;
ctx.fillStyle = primary;
if (data.Character.Title.Name !== undefined)
ctx.fillText(data.Character.Title.Name, 450, 40);
ctx.font = small;
ctx.fillText(`${data.Character.Server} (${data.Character.DC})`, 450, 100);
// Race, Clan, Guardian, GC, FC Titles
ctx.font = small;
ctx.textAlign = "left";
ctx.fillText("Race &amp; Clan", 480, infoTextSmallStartY);
ctx.fillText("Guardian", 480, infoTextSmallStartY + infoTextSpacing);
if (data.Character.GrandCompany.Company != null) {
ctx.fillText("Grand Company", 480, infoTextSmallStartY + infoTextSpacing * 2);
}
if (data.Character.FreeCompanyName != null) {
ctx.fillText("Free Company", 480, infoTextSmallStartY + infoTextSpacing * 3);
}
ctx.fillText("Elemental Level", 480, 425);
ctx.fillText("Resistance Rank", 480, 475);
ctx.fillStyle = grey;
ctx.font = smed;
var ilvl = this.getItemLevel(data.Character.GearSet.Gear);
ctx.drawImage(this.imgShadow, 441 - 143, 110, 170, 90);
ctx.drawImage(this.imgIlvl, 441 - 92, 132, 24, 27);
ctx.fillText(ilvl, 441 - 65, 155);
ctx.fillStyle = white;
ctx.font = large;
ctx.textAlign = "center";
// Chara Name
if (data.Character.Title === undefined || data.Character.Title.Name == null || data.Character.Title.Name == "") {
ctx.fillText(data.Character.Name, 450, 80);
} else {
ctx.fillText(data.Character.Name, 450, 80);
}
// Race, Clan, Guardian, GC, FC Info
ctx.font = smed;
ctx.textAlign = "left";
ctx.fillText(`${data.Character.Race.Name}, ${data.Character.Tribe.Name}`, 480, infoTextBigStartY);
ctx.fillText(data.Character.GuardianDeity.Name, 480, infoTextBigStartY + infoTextSpacing);
var deityIcon = await loadImage('https://xivapi.com/' + data.Character.GuardianDeity.Icon);
ctx.drawImage(deityIcon, deityIconX, deityIconY, 28, 28);
if (data.Character.GrandCompany.Company != null) {
ctx.fillText(data.Character.GrandCompany.Company.Name, 480, infoTextBigStartY + infoTextSpacing * 2);
var gcRankIcon = await loadImage('https://xivapi.com/' + data.Character.GrandCompany.Rank.Icon);
ctx.drawImage(gcRankIcon, gcRankIconX, gcRankIconY, 40, 40);
}
if (data.Character.FreeCompanyName != null) {
var crestImage = await this.createCrest(data.FreeCompany.Crest);
if (crestImage !== null)
ctx.drawImage(crestImage, fcCrestX, fcCrestY, fcCrestScale, fcCrestScale);
const fcMeasure = ctx.measureText(data.Character.FreeCompanyName);
ctx.fillText(data.Character.FreeCompanyName, 480, infoTextBigStartY + infoTextSpacing * 3);
ctx.fillStyle = grey;
ctx.font = small;
ctx.fillText(`«${data.FreeCompany.Tag}»`, 480 + fcMeasure.width + 10, infoTextBigStartY + infoTextSpacing * 3);
}
ctx.font = smed;
ctx.fillStyle = white;
if (data.Character.ClassJobsElemental.Level != null) {
ctx.fillText(`Level ${data.Character.ClassJobsElemental.Level}`, 480, 450);
} else {
ctx.fillText(`Level 0`, 480, 450);
}
if (data.Character.ClassJobsBozjan.Level != null) {
ctx.fillText(`Rank ${data.Character.ClassJobsBozjan.Level}`, 480, 500);
} else {
ctx.fillText(`Rank 0`, 480, 500);
}
// Minion &amp; Mount percentages
var mountsPct = '0';
if (data.Mounts !== null) {
mountsPct = Math.ceil((data.Mounts.length / this.countMount) * 100);
}
var minionsPct = '0';
if (data.Minions !== null) {
minionsPct = Math.ceil((data.Minions.length / this.countMinion) * 100);
}
const mountsMeasure = ctx.measureText(`${mountsPct}%`);
const minionsMeasure = ctx.measureText(`${minionsPct}%`);
ctx.fillText(`${mountsPct}%`, 480, textMountMinionY);
ctx.fillText(`${minionsPct}%`, 685, textMountMinionY);
ctx.fillStyle = grey;
ctx.font = small;
ctx.fillText("Mounts", 480 + mountsMeasure.width + 5, textMountMinionY);
ctx.fillText("Minions", 685 + minionsMeasure.width + 5, textMountMinionY);
ctx.drawImage(this.imgMount, 620, iconMountMinionY, 32, 32);
ctx.drawImage(this.imgMinion, 834, iconMountMinionY, 19, 32);
ctx.fillStyle = white;
// Why are there so many fucking jobs in this game?
// Crafting
ctx.textAlign = "center";
var cJobsRowTextX = jobsRowTextStartX;
ctx.drawImage(this.imgAlchemist, 480, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[24].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgArmorer, 510, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[20].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgBlacksmith, 540, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[19].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgCarpenter, 570, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[18].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgCulinarian, 600, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[25].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgGoldsmith, 630, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[21].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgLeatherworker, 660, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[22].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgWeaver, 690, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[23].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSpacer;
// Gathering
ctx.drawImage(this.imgBotanist, 750, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[27].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgFisher, 780, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[28].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgMiner, 810, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[26].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
// Tanks
cJobsRowTextX = jobsRowTextStartX;
if (data.Character.ClassJobs[0].UnlockedState.ID == 19) {
ctx.drawImage(this.imgPaladin, 480, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.imgGladiator, 480, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[0].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[1].UnlockedState.ID == 21) {
ctx.drawImage(this.imgWarrior, 510, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.imgMarauder, 510, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[1].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgDarkKnight, 540, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[2].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgGunbreaker, 570, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[3].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSpacer;
// Healers
if (data.Character.ClassJobs[8].UnlockedState.ID == 24) {
ctx.drawImage(this.imgWhitemage, 630, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.imgConjurer, 630, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[8].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgScholar, 660, jobsRowIcon1Y, 30, 30);
if (data.Character.ClassJobs[9].Level >= 30) {
ctx.fillText(data.Character.ClassJobs[9].Level, cJobsRowTextX, jobsRowText1Y);
} else {
ctx.fillText("0", cJobsRowTextX, jobsRowText1Y);
}
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgAstrologian, 690, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[10].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSpacer;
// DPS
// Ranged
if (data.Character.ClassJobs[11].UnlockedState.ID == 23) {
ctx.drawImage(this.imgBard, 750, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.imgArcher, 750, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[11].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgMachinist, 780, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[12].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgDancer, 810, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[13].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
// Melee
cJobsRowTextX = jobsRowTextStartX;
if (data.Character.ClassJobs[5].UnlockedState.ID == 22) {
ctx.drawImage(this.imgDragoon, 480, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.imgLancer, 480, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[5].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[4].UnlockedState.ID == 20) {
ctx.drawImage(this.imgMonk, 510, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.imgPugilist, 510, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[4].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[6].UnlockedState.ID == 30) {
ctx.drawImage(this.imgNinja, 540, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.imgRogue, 540, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[6].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgSamurai, 570, jobsRowIcon2Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[7].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSpacer;
// Caster
if (data.Character.ClassJobs[14].UnlockedState.ID == 25) {
ctx.drawImage(this.imgBlackmage, 630, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.imgThaumaturge, 630, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[14].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[15].UnlockedState.ID == 27) {
ctx.drawImage(this.imgSummoner, 660, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.imgArcanist, 660, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[15].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.imgRedmage, 690, jobsRowIcon2Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[16].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
// Limited
ctx.drawImage(this.imgBluemage, 780, jobsRowIcon2Y, 33, 33);
ctx.fillText(data.Character.ClassJobs[17].Level, 796, jobsRowText2Y);
ctx.textAlign = "left";
ctx.fillStyle = black;
ctx.font = copyright;
ctx.fillText(`© 2010 - ${this.copyrightYear} SQUARE ENIX CO., LTD. All Rights Reserved`, rectStartX, 720 - 5);
return canvas.toBuffer();
}
}
exports.CardCreator = CardCreator;
</code></pre>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Home</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
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<div id="main">
<h1 class="page-title">Home</h1>
<h3> </h3>
<section>
<article><h1>XIV Character Cards</h1>
<p><img src="https://img.shields.io/npm/v/xiv-character-cards" alt="npm Version">
<a href="https://xivapi.github.io/XIV-Character-Cards/"><img src="https://img.shields.io/badge/docs-JSDoc-orange" alt="Documentation"></a></p>
<p>API to create fancy cards for FFXIV characters based on their Lodestone data, hosted at https://ffxiv-character-cards.herokuapp.com.</p>
<p><img src="https://ffxiv-character-cards.herokuapp.com/characters/id/9575452.png" alt="Demo image"></p>
<h2>Endpoints</h2>
<h3>Getting images</h3>
<p><code>https://ffxiv-character-cards.herokuapp.com/characters/id/&lt;LODESTONE ID&gt;.png</code>
<br>Get the PNG for a character by its Lodestone ID.</p>
<br>
<p><code>https://ffxiv-character-cards.herokuapp.com/characters/name/&lt;WORLD&gt;/&lt;CHARACTER NAME&gt;.png</code>
<br>Get the PNG for a character by its world and name.</p>
<h3>Requesting images to be cached</h3>
<p>If you are using this API together with an application that requires the API to respond very quickly, like Discord, you need to ask it to &quot;prepare&quot; the image for a character beforehand.</p>
<p><code>https://ffxiv-character-cards.herokuapp.com/prepare/id/&lt;LODESTONE ID&gt;</code>
<br>Request a character image to be cached by its Lodestone ID.</p>
<br>
<p><code>https://ffxiv-character-cards.herokuapp.com/prepare/name/&lt;WORLD&gt;/&lt;CHARACTER NAME&gt;</code>
<br>Request a character image to be cached by its world and name.</p>
<p>The API will reply with its status, and in case of success, the URL to the final image.
<code>{&quot;status&quot;:&quot;ok&quot;,&quot;url&quot;:&quot;/characters/id/123456789.png&quot;}</code></p>
<h2>Using in your application</h2>
<pre class="prettyprint source"><code>yarn add xiv-character-cards
# or
npm i xiv-character-cards
</code></pre>
<p>You will receive a PNG-buffer for you to use in your bot or application.<br>Check <code>index.js</code> for other usage examples.</p>
<h3>Example</h3>
<pre class="prettyprint source lang-js"><code>const { CardCreator } = require(&quot;xiv-character-cards&quot;);
const fs = require(&quot;fs&quot;);
const card = new CardCreator();
const lodestoneid = &quot;13821878&quot;;
function example(cb) {
card.ensureInit()
.then(
() => card.createCard(lodestoneid),
(reason) => cb(&quot;Init failed: &quot; + reason, null)
)
.then((image) =>
cb(null, {
binary: {
image: image,
},
})
)
.catch((reason) => cb(&quot;createCard failed: &quot; + reason, null));
}
example((err, response) => {
const buffer = response.binary.image;
fs.writeFileSync(`./${lodestoneid}.png`, response.binary.image, (err) => {
if (err) {
console.log(err);
}
});
});
</code></pre></article>
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358
styles/jsdoc-default.css Normal file
View file

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font-weight: normal;
font-style: normal;
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@font-face {
font-family: 'Open Sans Light';
font-weight: normal;
font-style: normal;
src: url('../fonts/OpenSans-Light-webfont.eot');
src:
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font-size: 14px;
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color: #4d4e53;
background-color: white;
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-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.prettyprint.linenums ol
{
padding-left: 0;
}
.prettyprint.linenums li
{
border-left: 3px #ddd solid;
}
.prettyprint.linenums li.selected,
.prettyprint.linenums li.selected *
{
background-color: lightyellow;
}
.prettyprint.linenums li *
{
-webkit-user-select: text;
-moz-user-select: text;
-ms-user-select: text;
user-select: text;
}
.params .name, .props .name, .name code {
color: #4D4E53;
font-family: Consolas, Monaco, 'Andale Mono', monospace;
font-size: 100%;
}
.params td.description > p:first-child,
.props td.description > p:first-child
{
margin-top: 0;
padding-top: 0;
}
.params td.description > p:last-child,
.props td.description > p:last-child
{
margin-bottom: 0;
padding-bottom: 0;
}
.disabled {
color: #454545;
}

111
styles/prettify-jsdoc.css Normal file
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/* JSDoc prettify.js theme */
/* plain text */
.pln {
color: #000000;
font-weight: normal;
font-style: normal;
}
/* string content */
.str {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a keyword */
.kwd {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* a comment */
.com {
font-weight: normal;
font-style: italic;
}
/* a type name */
.typ {
color: #000000;
font-weight: normal;
font-style: normal;
}
/* a literal value */
.lit {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* punctuation */
.pun {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* lisp open bracket */
.opn {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* lisp close bracket */
.clo {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* a markup tag name */
.tag {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a markup attribute name */
.atn {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a markup attribute value */
.atv {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a declaration */
.dec {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* a variable name */
.var {
color: #000000;
font-weight: normal;
font-style: normal;
}
/* a function name */
.fun {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
margin-top: 0;
margin-bottom: 0;
}

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/* Tomorrow Theme */
/* Original theme - https://github.com/chriskempson/tomorrow-theme */
/* Pretty printing styles. Used with prettify.js. */
/* SPAN elements with the classes below are added by prettyprint. */
/* plain text */
.pln {
color: #4d4d4c; }
@media screen {
/* string content */
.str {
color: #718c00; }
/* a keyword */
.kwd {
color: #8959a8; }
/* a comment */
.com {
color: #8e908c; }
/* a type name */
.typ {
color: #4271ae; }
/* a literal value */
.lit {
color: #f5871f; }
/* punctuation */
.pun {
color: #4d4d4c; }
/* lisp open bracket */
.opn {
color: #4d4d4c; }
/* lisp close bracket */
.clo {
color: #4d4d4c; }
/* a markup tag name */
.tag {
color: #c82829; }
/* a markup attribute name */
.atn {
color: #f5871f; }
/* a markup attribute value */
.atv {
color: #3e999f; }
/* a declaration */
.dec {
color: #f5871f; }
/* a variable name */
.var {
color: #c82829; }
/* a function name */
.fun {
color: #4271ae; } }
/* Use higher contrast and text-weight for printable form. */
@media print, projection {
.str {
color: #060; }
.kwd {
color: #006;
font-weight: bold; }
.com {
color: #600;
font-style: italic; }
.typ {
color: #404;
font-weight: bold; }
.lit {
color: #044; }
.pun, .opn, .clo {
color: #440; }
.tag {
color: #006;
font-weight: bold; }
.atn {
color: #404; }
.atv {
color: #060; } }
/* Style */
/*
pre.prettyprint {
background: white;
font-family: Consolas, Monaco, 'Andale Mono', monospace;
font-size: 12px;
line-height: 1.5;
border: 1px solid #ccc;
padding: 10px; }
*/
/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
margin-top: 0;
margin-bottom: 0; }
/* IE indents via margin-left */
li.L0,
li.L1,
li.L2,
li.L3,
li.L4,
li.L5,
li.L6,
li.L7,
li.L8,
li.L9 {
/* */ }
/* Alternate shading for lines */
li.L1,
li.L3,
li.L5,
li.L7,
li.L9 {
/* */ }