Completely reworked card creation to optimize for data fetching and improve documentation

This commit is contained in:
Carlo Morgenstern 2021-10-24 23:44:52 +02:00
parent 52a8960f71
commit bbc38b6a9c

View file

@ -81,6 +81,7 @@ const infoTextSmallStartY = rectStartRow3Y + infoTextStartSpacing;
const infoTextBigStartY = infoTextSmallStartY + 25; const infoTextBigStartY = infoTextSmallStartY + 25;
const infoTextSpacing = 50; const infoTextSpacing = 50;
const xivApiSupportedLanguages = ['en', 'ja', 'de', 'fr'];
const languageStrings = { const languageStrings = {
en: { en: {
raceAndClan: 'Race & Clan', raceAndClan: 'Race & Clan',
@ -217,11 +218,11 @@ class CardCreator {
const imageData = ctx.getImageData(0, 0, 128, 128); const imageData = ctx.getImageData(0, 0, 128, 128);
const pixelData = imageData.data; const pixelData = imageData.data;
// Iterate over all pixels, where one consists of 4 numbers: r, g, b and a // Iterate over all pixels, where one consists of 4 numbers: r, g, b and a
for (let index = 0; index < pixelData.length; index += 4) { for (let index = 0; index < pixelData.length; index += 4) {
const [r, g, b] = pixelData.slice(index, index + 3); const [r, g, b] = pixelData.slice(index, index + 3);
// If the pixel is a special grey, change it to be transparent (a = 0) // If the pixel is a special grey, change it to be transparent (a = 0)
if (r == 64 && g == 64 && b == 64) { if (r == 64 && g == 64 && b == 64) {
pixelData[index] = 0; pixelData[index] = 0;
@ -239,10 +240,10 @@ class CardCreator {
let itemLevelSum = 0; let itemLevelSum = 0;
for (const [key, piece] of Object.entries(gearset)) { for (const [key, piece] of Object.entries(gearset)) {
// Exclude SoulCrystal from item level sum // Exclude SoulCrystal from item level sum
if (key !== 'SoulCrystal') { if (key !== 'SoulCrystal') {
// If this item is a special one, increase the total item level by only 1 // If this item is a special one, increase the total item level by only 1
if (this.ilvlFilterIds.includes(piece.Item.ID) == true) { if (this.ilvlFilterIds.includes(piece.Item.ID) == true) {
itemLevelSum += 1; itemLevelSum += 1;
@ -255,7 +256,7 @@ class CardCreator {
// If there is no OffHand, the MainHand item level counts twice // If there is no OffHand, the MainHand item level counts twice
if (gearset.Offhand != null && typeof gearset.MainHand != 'number') { if (gearset.Offhand != null && typeof gearset.MainHand != 'number') {
const piece = gearset.MainHand; const piece = gearset.MainHand;
// If this item is a special one, increase the total item level by only 1 // If this item is a special one, increase the total item level by only 1
if (this.ilvlFilterIds.includes(piece.Item.ID) == true) { if (this.ilvlFilterIds.includes(piece.Item.ID) == true) {
itemLevelSum += 1; itemLevelSum += 1;
@ -275,9 +276,14 @@ class CardCreator {
return '0'.repeat(paddingCount) + string; return '0'.repeat(paddingCount) + string;
} }
classOrJobIcon(classJob, unlockId, className, jobName) {
if (classJob?.UnlockedState?.ID === unlockId) return this.cjIcons[jobName];
else return this.cjIcons[className];
}
/** /**
* Creates a character card for a character. * Creates a character card for a character.
* @param {number | string} charaId The Lodestone ID of the character to generate a card for. * @param {number | string} characterId The Lodestone ID of the character to generate a card for.
* @param {string | Buffer | null | undefined} customImage Optional parameter providing a custom * @param {string | Buffer | null | undefined} customImage Optional parameter providing a custom
* image to be drawn between the background of the character card and the black information boxes. * image to be drawn between the background of the character card and the black information boxes.
* The image should be the same resolution as the default image. The default image size can be * The image should be the same resolution as the default image. The default image size can be
@ -298,350 +304,300 @@ class CardCreator {
* }); * });
* @returns {Promise<Buffer>} A promise representating the construction of the card's image data. * @returns {Promise<Buffer>} A promise representating the construction of the card's image data.
*/ */
async createCard(charaId, customImage, language = 'en') { async createCard(characterId, customImage, language = 'en') {
const strings = Object.keys(languageStrings).includes(language) ? languageStrings[language] : languageStrings.en; const supportedLanguage = xivApiSupportedLanguages.includes(language) ? language : 'en';
const strings = Object.keys(languageStrings).includes(supportedLanguage) ? languageStrings[supportedLanguage] : languageStrings.en;
const characterInfoUrl = `https://xivapi.com/character/${charaId}?language=${language}&extended=1&data=FC,mimo`; // Request all API data as early as possible
let response = await fetch(characterInfoUrl); const neededFields = [
if (!response.ok) { 'Character.ActiveClassJob.UnlockedState.ID', 'Character.ClassJobs.*.Level', 'Character.ClassJobs.*.UnlockedState.ID', 'Character.ClassJobsBozjan.Level', 'Character.ClassJobsElemental.Level',
'Character.DC', 'Character.FreeCompanyName', 'Character.GearSet.Gear', 'Character.GrandCompany.Company.Name', 'Character.GrandCompany.Rank.Icon', 'Character.GuardianDeity.Name',
'Character.GuardianDeity.Icon', 'Character.Name', 'Character.Portrait', 'Character.Race.Name', 'Character.Tribe.Name', 'Character.Server', 'Character.Title.Name',
'FreeCompany.Crest', 'FreeCompany.Tag', 'Minions.*.dummy', 'Mounts.*.dummy',
];
const characterInfoUrl = new URL(`https://xivapi.com/character/${encodeURIComponent(characterId)}`)
characterInfoUrl.searchParams.set('language', supportedLanguage);
characterInfoUrl.searchParams.set('extended', '1');
characterInfoUrl.searchParams.set('data', 'FC,MIMO');
characterInfoUrl.searchParams.set('columns', neededFields.join(','));
if (typeof this.xivApiKey === 'string' && this.xivApiKey !== '') url.searchParams.set('private_key', this.xivApiKey);
const dataPromise = fetch(characterInfoUrl)
// Retry once if the request fails // Retry once if the request fails
response = await fetch(characterInfoUrl); .then(response => response.ok ? response : fetch(characterInfoUrl))
} .then(response => response.json());
const data = await response.json();
const customImagePromise = customImage != null ? loadImage(customImage) : Promise.resolve();
const portraitPromise = dataPromise.then(data => loadImage(data.Character.Portrait));
const deityPromise = dataPromise.then(data => loadImage(`https://xivapi.com/${data.Character.GuardianDeity.Icon}`));
const gcRankPromise = dataPromise.then(data => data.Character.GrandCompany.Company != null ? loadImage(`https://xivapi.com/${data.Character.GrandCompany.Rank.Icon}`) : null);
const fcCrestPromise = dataPromise.then(data => data.Character.FreeCompanyName != null ? this.createCrest(data.FreeCompany.Crest) : null);
// Build canvas and only await data, when actually needed
const canvasSize = this.canvasSize; const canvasSize = this.canvasSize;
const canvas = createCanvas(canvasSize.width, canvasSize.height); const canvas = createCanvas(canvasSize.width, canvasSize.height);
const ctx = canvas.getContext('2d'); const ctx = canvas.getContext('2d');
ctx.save();
const portrait = await loadImage(data.Character.Portrait); // Draw background
ctx.drawImage(this.images.background, 0, 0, canvasSize.width, canvasSize.height + 2); ctx.drawImage(this.images.background, 0, 0, canvasSize.width, canvasSize.height + 2);
ctx.drawImage(portrait, 0, 120, 441, 600); // Draw custom background image
const customLoadedImage = await customImagePromise;
if (customImage != null) { if (customLoadedImage != null) {
const bg = await loadImage(customImage); ctx.drawImage(customLoadedImage, 0, 0, canvasSize.width, canvasSize.height);
ctx.drawImage(bg, 0, 0, canvasSize.width, canvasSize.height);
} }
ctx.strokeStyle = white; // Draw dark background boxes
ctx.fillStyle = black; ctx.fillStyle = black;
ctx.beginPath(); ctx.fillRect(25, 10, 840, 100); // Name, Title, Server
// Name, Title, Server Rect ctx.fillRect(rectStartX, rectStartRow2Y, rectHalfWidth, rectHeightRow2); // Mounts
ctx.fillRect(25, 10, 840, 100); ctx.fillRect(rectStartXHalf, rectStartRow2Y, rectHalfWidth, rectHeightRow2); // Minions
ctx.fillRect(rectStartX, rectStartRow3Y, rectFullWidth, rectHeightRow3); // Character information
ctx.fillRect(rectStartX, rectStartRow4Y, rectFullWidth, rectHeightRow4); // Eureka & Bozja
ctx.fillRect(rectStartX, rectStartRow5Y, rectFullWidth, rectHeightRow5); // Classes & Jobs
ctx.restore(); ctx.save();
// BLU returns a null UnlockedState.ID so we can't use it to pick the job image. // Draw non data dependent text
if (data.Character.ActiveClassJob.UnlockedState.ID != null) { ctx.textAlign = 'left';
ctx.drawImage(this.jobBackgrounds[data.Character.ActiveClassJob.UnlockedState.ID], 450, 4, rectFullWidth, 110); ctx.font = small;
} else {
ctx.drawImage(this.jobBackgrounds[36], 450, 4, rectFullWidth, 110);
}
ctx.fillRect(rectStartX, rectStartRow2Y, rectHalfWidth, rectHeightRow2);
ctx.fillRect(rectStartXHalf, rectStartRow2Y, rectHalfWidth, rectHeightRow2);
ctx.fillRect(rectStartX, rectStartRow3Y, rectFullWidth, rectHeightRow3); //info
ctx.fillRect(rectStartX, rectStartRow4Y, rectFullWidth, rectHeightRow4); // bozja
ctx.fillRect(rectStartX, rectStartRow5Y, rectFullWidth, rectHeightRow5);
ctx.stroke();
ctx.textAlign = 'center';
ctx.font = med;
ctx.fillStyle = primary; ctx.fillStyle = primary;
ctx.fillText(strings.raceAndClan, 480, infoTextSmallStartY); // Race & Clan
ctx.fillText(strings.guardian, 480, infoTextSmallStartY + infoTextSpacing); // Guardian
ctx.fillText(strings.elementalLevel, 480, 425); // Elemental level
ctx.fillText(strings.resistanceRank, 480, 475); // Resistance rank
if (data.Character.Title.Name !== undefined)
ctx.fillText(data.Character.Title.Name, 450, 40);
ctx.font = small;
ctx.fillText(`${data.Character.Server} (${data.Character.DC})`, 450, 100);
// Race, Clan, Guardian, GC, FC Titles
ctx.font = small;
ctx.textAlign = 'left';
ctx.fillText(strings.raceAndClan, 480, infoTextSmallStartY);
ctx.fillText(strings.guardian, 480, infoTextSmallStartY + infoTextSpacing);
if (data.Character.GrandCompany.Company != null) {
ctx.fillText(strings.grandCompany, 480, infoTextSmallStartY + infoTextSpacing * 2);
}
if (data.Character.FreeCompanyName != null) {
ctx.fillText(strings.freeCompany, 480, infoTextSmallStartY + infoTextSpacing * 3);
}
ctx.fillText(strings.elementalLevel, 480, 425);
ctx.fillText(strings.resistanceRank, 480, 475);
ctx.fillStyle = grey;
ctx.font = smed;
const ilvl = this.getItemLevel(data.Character.GearSet.Gear);
ctx.drawImage(this.images.shadow, 441 - 143, 110, 170, 90);
ctx.drawImage(this.images.ilvl, 441 - 92, 132, 24, 27);
ctx.fillText(ilvl, 441 - 65, 155);
ctx.fillStyle = white;
ctx.font = large;
ctx.textAlign = 'center';
// Chara Name
if (data.Character.Title === undefined || data.Character.Title.Name == null || data.Character.Title.Name == '') {
ctx.fillText(data.Character.Name, 450, 80);
} else {
ctx.fillText(data.Character.Name, 450, 80);
}
// Race, Clan, Guardian, GC, FC Info
ctx.font = smed;
ctx.textAlign = 'left';
ctx.fillText(`${data.Character.Race.Name}, ${data.Character.Tribe.Name}`, 480, infoTextBigStartY);
ctx.fillText(data.Character.GuardianDeity.Name, 480, infoTextBigStartY + infoTextSpacing);
const deityIcon = await loadImage('https://xivapi.com/' + data.Character.GuardianDeity.Icon);
ctx.drawImage(deityIcon, deityIconX, deityIconY, 28, 28);
if (data.Character.GrandCompany.Company != null) {
ctx.fillText(data.Character.GrandCompany.Company.Name.replace('[p]', ''), 480, infoTextBigStartY + infoTextSpacing * 2);
const gcRankIcon = await loadImage('https://xivapi.com/' + data.Character.GrandCompany.Rank.Icon);
ctx.drawImage(gcRankIcon, gcRankIconX, gcRankIconY, 40, 40);
}
if (data.Character.FreeCompanyName != null) {
const crestImage = await this.createCrest(data.FreeCompany.Crest);
if (crestImage !== null)
ctx.drawImage(crestImage, fcCrestX, fcCrestY, fcCrestScale, fcCrestScale);
const fcMeasure = ctx.measureText(data.Character.FreeCompanyName);
ctx.fillText(data.Character.FreeCompanyName, 480, infoTextBigStartY + infoTextSpacing * 3);
ctx.fillStyle = grey;
ctx.font = small;
ctx.fillText(`«${data.FreeCompany.Tag}»`, 480 + fcMeasure.width + 10, infoTextBigStartY + infoTextSpacing * 3);
}
ctx.font = smed;
ctx.fillStyle = white;
if (data.Character.ClassJobsElemental.Level != null) {
ctx.fillText(`${strings.eurekaLevel} ${data.Character.ClassJobsElemental.Level}`, 480, 450);
} else {
ctx.fillText(`${strings.eurekaLevel} 0`, 480, 450);
}
if (data.Character.ClassJobsBozjan.Level != null) {
ctx.fillText(`${strings.bozjaRank} ${data.Character.ClassJobsBozjan.Level}`, 480, 500);
} else {
ctx.fillText(`${strings.bozjaRank} 0`, 480, 500);
}
// Minion & Mount percentages
let mountsPct = '0';
if (data.Mounts !== null) {
mountsPct = Math.ceil((data.Mounts.length / this.mountCount) * 100);
}
let minionsPct = '0';
if (data.Minions !== null) {
minionsPct = Math.ceil((data.Minions.length / this.minionCount) * 100);
}
const mountsMeasure = ctx.measureText(`${mountsPct}%`);
const minionsMeasure = ctx.measureText(`${minionsPct}%`);
ctx.fillText(`${mountsPct}%`, 480, textMountMinionY);
ctx.fillText(`${minionsPct}%`, 685, textMountMinionY);
ctx.fillStyle = grey;
ctx.font = small;
ctx.fillText(strings.mounts, 480 + mountsMeasure.width + 5, textMountMinionY);
ctx.fillText(strings.minions, 685 + minionsMeasure.width + 5, textMountMinionY);
ctx.drawImage(this.images.mount, 620, iconMountMinionY, 32, 32);
ctx.drawImage(this.images.minion, 834, iconMountMinionY, 19, 32);
ctx.fillStyle = white;
// Why are there so many fucking jobs in this game?
// Crafting
ctx.textAlign = 'center';
let cJobsRowTextX = jobsRowTextStartX;
ctx.drawImage(this.cjIcons.alchemist, 480, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[24].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.armorer, 510, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[20].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.blacksmith, 540, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[19].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.carpenter, 570, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[18].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.culinarian, 600, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[25].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.goldsmith, 630, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[21].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.leatherworker, 660, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[22].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.weaver, 690, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[23].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSpacer;
// Gathering
ctx.drawImage(this.cjIcons.botanist, 750, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[27].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.fisher, 780, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[28].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.miner, 810, jobsRowIcon3Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[26].Level, cJobsRowTextX, jobsRowText3Y);
cJobsRowTextX += jobsRowTextSize;
// Tanks
cJobsRowTextX = jobsRowTextStartX;
if (data.Character.ClassJobs[0].UnlockedState.ID == 19) {
ctx.drawImage(this.cjIcons.paladin, 480, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.gladiator, 480, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[0].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[1].UnlockedState.ID == 21) {
ctx.drawImage(this.cjIcons.warrior, 510, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.marauder, 510, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[1].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.darkknight, 540, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[2].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.gunbreaker, 570, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[3].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSpacer;
// Healers
if (data.Character.ClassJobs[8].UnlockedState.ID == 24) {
ctx.drawImage(this.cjIcons.whitemage, 630, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.conjurer, 630, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[8].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.scholar, 660, jobsRowIcon1Y, 30, 30);
if (data.Character.ClassJobs[9].Level >= 30) {
ctx.fillText(data.Character.ClassJobs[9].Level, cJobsRowTextX, jobsRowText1Y);
} else {
ctx.fillText('0', cJobsRowTextX, jobsRowText1Y);
}
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.astrologian, 690, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[10].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSpacer;
// DPS
// Ranged
if (data.Character.ClassJobs[11].UnlockedState.ID == 23) {
ctx.drawImage(this.cjIcons.bard, 750, jobsRowIcon1Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.archer, 750, jobsRowIcon1Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[11].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.machinist, 780, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[12].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.dancer, 810, jobsRowIcon1Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[13].Level, cJobsRowTextX, jobsRowText1Y);
cJobsRowTextX += jobsRowTextSize;
// Melee
cJobsRowTextX = jobsRowTextStartX;
if (data.Character.ClassJobs[5].UnlockedState.ID == 22) {
ctx.drawImage(this.cjIcons.dragoon, 480, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.lancer, 480, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[5].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[4].UnlockedState.ID == 20) {
ctx.drawImage(this.cjIcons.monk, 510, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.pugilist, 510, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[4].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[6].UnlockedState.ID == 30) {
ctx.drawImage(this.cjIcons.ninja, 540, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.rogue, 540, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[6].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.samurai, 570, jobsRowIcon2Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[7].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSpacer;
// Caster
if (data.Character.ClassJobs[14].UnlockedState.ID == 25) {
ctx.drawImage(this.cjIcons.blackmage, 630, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.thaumaturge, 630, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[14].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
if (data.Character.ClassJobs[15].UnlockedState.ID == 27) {
ctx.drawImage(this.cjIcons.summoner, 660, jobsRowIcon2Y, 30, 30);
} else {
ctx.drawImage(this.cjIcons.arcanist, 660, jobsRowIcon2Y, 30, 30);
}
ctx.fillText(data.Character.ClassJobs[15].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
ctx.drawImage(this.cjIcons.redmage, 690, jobsRowIcon2Y, 30, 30);
ctx.fillText(data.Character.ClassJobs[16].Level, cJobsRowTextX, jobsRowText2Y);
cJobsRowTextX += jobsRowTextSize;
// Limited
ctx.drawImage(this.cjIcons.bluemage, 780, jobsRowIcon2Y, 33, 33);
ctx.fillText(data.Character.ClassJobs[17].Level, 796, jobsRowText2Y);
ctx.textAlign = 'left';
ctx.fillStyle = black;
ctx.font = copyright; ctx.font = copyright;
ctx.fillStyle = black;
ctx.fillText(`© 2010 - ${new Date().getFullYear()} SQUARE ENIX CO., LTD. All Rights Reserved`, rectStartX, 720 - 5); // Copyright
ctx.restore(); ctx.save();
ctx.fillText(`© 2010 - ${new Date().getFullYear()} SQUARE ENIX CO., LTD. All Rights Reserved`, rectStartX, 720 - 5); // Draw non data dependent images
ctx.drawImage(this.images.shadow, 441 - 143, 110, 170, 90); // Item level shadow
ctx.drawImage(this.images.ilvl, 441 - 92, 132, 24, 27); // Item level icon
ctx.drawImage(this.images.mount, 620, iconMountMinionY, 32, 32); // Mount icon
ctx.drawImage(this.images.minion, 834, iconMountMinionY, 19, 32); // Minion icon
// Draw non data dependent job icons
{
ctx.drawImage(this.cjIcons.darkknight, 540, jobsRowIcon1Y, 30, 30); // Darkknight
ctx.drawImage(this.cjIcons.gunbreaker, 570, jobsRowIcon1Y, 30, 30); // Gunbreaker
ctx.drawImage(this.cjIcons.scholar, 660, jobsRowIcon1Y, 30, 30); // Scholar
ctx.drawImage(this.cjIcons.astrologian, 690, jobsRowIcon1Y, 30, 30); // Astrologian
ctx.drawImage(this.cjIcons.machinist, 780, jobsRowIcon1Y, 30, 30); // Machinist
ctx.drawImage(this.cjIcons.dancer, 810, jobsRowIcon1Y, 30, 30); // Dancer
ctx.drawImage(this.cjIcons.samurai, 570, jobsRowIcon2Y, 30, 30); // Samurai
ctx.drawImage(this.cjIcons.redmage, 690, jobsRowIcon2Y, 30, 30); // Redmage
ctx.drawImage(this.cjIcons.bluemage, 780, jobsRowIcon2Y, 33, 33); // Bluemage
ctx.drawImage(this.cjIcons.alchemist, 480, jobsRowIcon3Y, 30, 30); // Alchemist
ctx.drawImage(this.cjIcons.armorer, 510, jobsRowIcon3Y, 30, 30); // Armorer
ctx.drawImage(this.cjIcons.blacksmith, 540, jobsRowIcon3Y, 30, 30); // Blacksmith
ctx.drawImage(this.cjIcons.carpenter, 570, jobsRowIcon3Y, 30, 30); // Carpenter
ctx.drawImage(this.cjIcons.culinarian, 600, jobsRowIcon3Y, 30, 30); // Culinarian
ctx.drawImage(this.cjIcons.goldsmith, 630, jobsRowIcon3Y, 30, 30); // Goldsmith
ctx.drawImage(this.cjIcons.leatherworker, 660, jobsRowIcon3Y, 30, 30); // Leatherworker
ctx.drawImage(this.cjIcons.weaver, 690, jobsRowIcon3Y, 30, 30); // Weaver
ctx.drawImage(this.cjIcons.botanist, 750, jobsRowIcon3Y, 30, 30); // Botanist
ctx.drawImage(this.cjIcons.fisher, 780, jobsRowIcon3Y, 30, 30); // Fisher
ctx.drawImage(this.cjIcons.miner, 810, jobsRowIcon3Y, 30, 30); // Miner
}
// Draw info from character data
const { Character, FreeCompany, Mounts, Minions } = await dataPromise;
// Header
{
const activeClassJob = Character.ActiveClassJob.UnlockedState.ID ?? 36; // BLU returns a null UnlockedState.ID so we can't use it to pick the job image
ctx.drawImage(this.jobBackgrounds[activeClassJob - 1], 450, 4, rectFullWidth, 110); // Current class/job background
ctx.textAlign = 'center';
ctx.font = med;
ctx.fillStyle = primary;
if (Character.Title.Name != null) ctx.fillText(Character.Title.Name, 450, 40); // Character title
ctx.font = small;
ctx.fillText(`${Character.Server} (${Character.DC})`, 450, 100); // Character service & DC
ctx.font = large;
ctx.fillStyle = white;
ctx.fillText(Character.Name, 450, 80); // Character name
ctx.restore(); ctx.save();
}
// Item level
{
ctx.font = smed;
ctx.fillStyle = grey;
ctx.fillText(this.getItemLevel(Character.GearSet.Gear), 441 - 65, 155); // Item level
ctx.restore(); ctx.save();
}
// Mounts & Minions
{
const mountsPercentage = Math.ceil(((Mounts.length ?? 0) / this.mountCount) * 100);
const minionsPercentage = Math.ceil(((Minions.length ?? 0) / this.minionCount) * 100);
ctx.font = smed;
ctx.fillStyle = white;
const mountsMeasure = ctx.measureText(`${mountsPercentage}%`);
const minionsMeasure = ctx.measureText(`${minionsPercentage}%`);
ctx.fillText(`${mountsPercentage}%`, 480, textMountMinionY); // Mounts percentage
ctx.fillText(`${minionsPercentage}%`, 685, textMountMinionY); // Minions percentage
ctx.font = small;
ctx.fillStyle = grey;
ctx.fillText(strings.mounts, 480 + mountsMeasure.width + 5, textMountMinionY); // Mounts
ctx.fillText(strings.minions, 685 + minionsMeasure.width + 5, textMountMinionY); // Minions
ctx.restore(); ctx.save();
}
// Character information
{
ctx.font = smed;
ctx.fillStyle = white;
ctx.fillText(`${Character.Race.Name}, ${Character.Tribe.Name}`, 480, infoTextBigStartY); // Race & Clan
ctx.fillText(Character.GuardianDeity.Name, 480, infoTextBigStartY + infoTextSpacing); // Guardian
if (Character.GrandCompany.Company != null) {
ctx.font = small;
ctx.fillStyle = primary;
ctx.fillText(strings.grandCompany, 480, infoTextSmallStartY + infoTextSpacing * 2); // Grand Company
ctx.font = smed;
ctx.fillStyle = white;
ctx.fillText(Character.GrandCompany.Company.Name.replace('[p]', ''), 480, infoTextBigStartY + infoTextSpacing * 2); // Grand Company name
}
if (Character.FreeCompanyName != null) {
ctx.font = small;
ctx.fillStyle = primary;
ctx.fillText(strings.freeCompany, 480, infoTextSmallStartY + infoTextSpacing * 3); // Free Company
ctx.font = smed;
ctx.fillStyle = white;
ctx.fillText(Character.FreeCompanyName, 480, infoTextBigStartY + infoTextSpacing * 3); // Free Company name
const nameMeasure = ctx.measureText(Character.FreeCompanyName);
ctx.font = small;
ctx.fillStyle = grey;
ctx.fillText(`«${FreeCompany.Tag}»`, 480 + nameMeasure.width + 10, infoTextBigStartY + infoTextSpacing * 3); // Free Company tag
}
ctx.restore(); ctx.save();
}
// Eureka & Bozja
{
ctx.font = smed;
ctx.fillStyle = white;
ctx.fillText(`${strings.eurekaLevel} ${Character.ClassJobsElemental.Level ?? 0}`, 480, 450); // Elemental level
ctx.fillText(`${strings.bozjaRank} ${Character.ClassJobsBozjan.Level ?? 0}`, 480, 500); // Resistance rank
ctx.restore(); ctx.save();
}
// Classes & Jobs - data dependant job or class icons
{
const { ClassJobs } = Character;
ctx.drawImage(this.classOrJobIcon(ClassJobs[0], 19, 'gladiator', 'paladin'), 480, jobsRowIcon1Y, 30, 30); // Gladiator/Paladin
ctx.drawImage(this.classOrJobIcon(ClassJobs[1], 21, 'marauder', 'warrior'), 510, jobsRowIcon1Y, 30, 30); // Marauder/Warrior
ctx.drawImage(this.classOrJobIcon(ClassJobs[8], 24, 'conjurer', 'whitemage'), 630, jobsRowIcon1Y, 30, 30); // Conjurer/Whitemage
ctx.drawImage(this.classOrJobIcon(ClassJobs[11], 23, 'archer', 'bard'), 750, jobsRowIcon1Y, 30, 30); // Archer/Bard
ctx.drawImage(this.classOrJobIcon(ClassJobs[5], 22, 'lancer', 'dragoon'), 480, jobsRowIcon2Y, 30, 30); // Lancer/Dragoon
ctx.drawImage(this.classOrJobIcon(ClassJobs[4], 20, 'pugilist', 'monk'), 510, jobsRowIcon2Y, 30, 30); // Monk/Pugilist
ctx.drawImage(this.classOrJobIcon(ClassJobs[6], 30, 'rogue', 'ninja'), 540, jobsRowIcon2Y, 30, 30); // Ninja/Rogue
ctx.drawImage(this.classOrJobIcon(ClassJobs[14], 25, 'thaumaturge', 'blackmage'), 630, jobsRowIcon2Y, 30, 30); // Thaumaturge/Blackmage
ctx.drawImage(this.classOrJobIcon(ClassJobs[15], 27, 'arcanist', 'summoner'), 660, jobsRowIcon2Y, 30, 30); // Summoner/Arcanist
}
// Classes & Jobs - levels
{
ctx.textAlign = 'center';
ctx.font = small;
ctx.fillStyle = white;
const { ClassJobs } = Character;
// First row
let rowTextX = jobsRowTextStartX;
ctx.fillText(ClassJobs[0].Level, rowTextX, jobsRowText1Y); // Gladiator/Paladin
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[1].Level, rowTextX, jobsRowText1Y); // Marauder/Warrior
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[2].Level, rowTextX, jobsRowText1Y); // Darkknight
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[3].Level, rowTextX, jobsRowText1Y); // Gunbreaker
rowTextX += jobsRowTextSpacer;
ctx.fillText(ClassJobs[8].Level, rowTextX, jobsRowText1Y); // Conjurer/Whitemage
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[9].Level >= 30 ? ClassJobs[9].Level : '0', rowTextX, jobsRowText1Y); // Scholar
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[10].Level, rowTextX, jobsRowText1Y); // Astrologian
rowTextX += jobsRowTextSpacer;
ctx.fillText(ClassJobs[11].Level, rowTextX, jobsRowText1Y); // Archer/Bard
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[12].Level, rowTextX, jobsRowText1Y); // Machinist
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[13].Level, rowTextX, jobsRowText1Y); // Dancer
// Second row
rowTextX = jobsRowTextStartX;
ctx.fillText(ClassJobs[5].Level, rowTextX, jobsRowText2Y); // Lancer/Dragoon
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[4].Level, rowTextX, jobsRowText2Y); // Monk/Pugilist
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[6].Level, rowTextX, jobsRowText2Y); // Ninja/Rogue
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[7].Level, rowTextX, jobsRowText2Y); // Samurai
rowTextX += jobsRowTextSpacer;
ctx.fillText(ClassJobs[14].Level, rowTextX, jobsRowText2Y); // Thaumaturge/Blackmage
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[15].Level, rowTextX, jobsRowText2Y); // Summoner/Arcanist
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[16].Level, rowTextX, jobsRowText2Y); // Redmage
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[17].Level, 796, jobsRowText2Y); // Bluemage
// Third row
rowTextX = jobsRowTextStartX;
ctx.fillText(ClassJobs[24].Level, rowTextX, jobsRowText3Y); // Alchemist
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[20].Level, rowTextX, jobsRowText3Y); // Armorer
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[19].Level, rowTextX, jobsRowText3Y); // Blacksmith
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[18].Level, rowTextX, jobsRowText3Y); // Carpenter
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[25].Level, rowTextX, jobsRowText3Y); // Culinarian
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[21].Level, rowTextX, jobsRowText3Y); // Goldsmith
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[22].Level, rowTextX, jobsRowText3Y); // Leatherworker
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[23].Level, rowTextX, jobsRowText3Y); // Weaver
rowTextX += jobsRowTextSpacer;
ctx.fillText(ClassJobs[27].Level, rowTextX, jobsRowText3Y); // Botanist
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[28].Level, rowTextX, jobsRowText3Y); // Fisher
rowTextX += jobsRowTextSize;
ctx.fillText(ClassJobs[26].Level, rowTextX, jobsRowText3Y); // Miner
}
// Remaining asynchronous drawing
{
await Promise.all([
portraitPromise.then(portrait => ctx.drawImage(portrait, 0, 120, 441, 600)),
deityPromise.then(deityIcon => ctx.drawImage(deityIcon, deityIconX, deityIconY, 28, 28)),
gcRankPromise.then(gcRankIcon => {
if (gcRankIcon != null) ctx.drawImage(gcRankIcon, gcRankIconX, gcRankIconY, 40, 40);
}),
fcCrestPromise.then(fcCrestIcon => {
if (fcCrestIcon != null) ctx.drawImage(fcCrestIcon, fcCrestX, fcCrestY, fcCrestScale, fcCrestScale);
}),
]);
}
return canvas.toBuffer(); return canvas.toBuffer();
} }
} }