Reordered crafters and gatherers to be consistent with game
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bbc38b6a9c
commit
c049af4c21
1 changed files with 20 additions and 20 deletions
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@ -392,17 +392,17 @@ class CardCreator {
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ctx.drawImage(this.cjIcons.redmage, 690, jobsRowIcon2Y, 30, 30); // Redmage
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ctx.drawImage(this.cjIcons.bluemage, 780, jobsRowIcon2Y, 33, 33); // Bluemage
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ctx.drawImage(this.cjIcons.alchemist, 480, jobsRowIcon3Y, 30, 30); // Alchemist
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ctx.drawImage(this.cjIcons.armorer, 510, jobsRowIcon3Y, 30, 30); // Armorer
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ctx.drawImage(this.cjIcons.blacksmith, 540, jobsRowIcon3Y, 30, 30); // Blacksmith
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ctx.drawImage(this.cjIcons.carpenter, 570, jobsRowIcon3Y, 30, 30); // Carpenter
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ctx.drawImage(this.cjIcons.culinarian, 600, jobsRowIcon3Y, 30, 30); // Culinarian
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ctx.drawImage(this.cjIcons.goldsmith, 630, jobsRowIcon3Y, 30, 30); // Goldsmith
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ctx.drawImage(this.cjIcons.leatherworker, 660, jobsRowIcon3Y, 30, 30); // Leatherworker
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ctx.drawImage(this.cjIcons.weaver, 690, jobsRowIcon3Y, 30, 30); // Weaver
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ctx.drawImage(this.cjIcons.botanist, 750, jobsRowIcon3Y, 30, 30); // Botanist
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ctx.drawImage(this.cjIcons.fisher, 780, jobsRowIcon3Y, 30, 30); // Fisher
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ctx.drawImage(this.cjIcons.miner, 810, jobsRowIcon3Y, 30, 30); // Miner
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ctx.drawImage(this.cjIcons.carpenter, 480, jobsRowIcon3Y, 30, 30); // Carpenter
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ctx.drawImage(this.cjIcons.blacksmith, 510, jobsRowIcon3Y, 30, 30); // Blacksmith
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ctx.drawImage(this.cjIcons.armorer, 540, jobsRowIcon3Y, 30, 30); // Armorer
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ctx.drawImage(this.cjIcons.goldsmith, 570, jobsRowIcon3Y, 30, 30); // Goldsmith
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ctx.drawImage(this.cjIcons.leatherworker, 600, jobsRowIcon3Y, 30, 30); // Leatherworker
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ctx.drawImage(this.cjIcons.weaver, 630, jobsRowIcon3Y, 30, 30); // Weaver
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ctx.drawImage(this.cjIcons.alchemist, 660, jobsRowIcon3Y, 30, 30); // Alchemist
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ctx.drawImage(this.cjIcons.culinarian, 690, jobsRowIcon3Y, 30, 30); // Culinarian
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ctx.drawImage(this.cjIcons.miner, 750, jobsRowIcon3Y, 30, 30); // Miner
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ctx.drawImage(this.cjIcons.botanist, 780, jobsRowIcon3Y, 30, 30); // Botanist
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ctx.drawImage(this.cjIcons.fisher, 810, jobsRowIcon3Y, 30, 30); // Fisher
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}
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// Draw info from character data
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@ -561,27 +561,27 @@ class CardCreator {
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// Third row
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rowTextX = jobsRowTextStartX;
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ctx.fillText(ClassJobs[24].Level, rowTextX, jobsRowText3Y); // Alchemist
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[20].Level, rowTextX, jobsRowText3Y); // Armorer
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ctx.fillText(ClassJobs[18].Level, rowTextX, jobsRowText3Y); // Carpenter
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[19].Level, rowTextX, jobsRowText3Y); // Blacksmith
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[18].Level, rowTextX, jobsRowText3Y); // Carpenter
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[25].Level, rowTextX, jobsRowText3Y); // Culinarian
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ctx.fillText(ClassJobs[20].Level, rowTextX, jobsRowText3Y); // Armorer
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[21].Level, rowTextX, jobsRowText3Y); // Goldsmith
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[22].Level, rowTextX, jobsRowText3Y); // Leatherworker
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[23].Level, rowTextX, jobsRowText3Y); // Weaver
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[24].Level, rowTextX, jobsRowText3Y); // Alchemist
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[25].Level, rowTextX, jobsRowText3Y); // Culinarian
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rowTextX += jobsRowTextSpacer;
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ctx.fillText(ClassJobs[26].Level, rowTextX, jobsRowText3Y); // Miner
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[27].Level, rowTextX, jobsRowText3Y); // Botanist
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[28].Level, rowTextX, jobsRowText3Y); // Fisher
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rowTextX += jobsRowTextSize;
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ctx.fillText(ClassJobs[26].Level, rowTextX, jobsRowText3Y); // Miner
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}
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// Remaining asynchronous drawing
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