Fix item level calculation
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26ef8043db
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1 changed files with 17 additions and 2 deletions
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@ -193,20 +193,34 @@ class CardCreator {
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getItemLevel(gearset) {
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var ilvl = 0;
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var cnt = 0;
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var mainHandLvl = 0;
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var hasOffHand = false;
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for (var key in gearset) {
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var piece = gearset[key];
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if (key == 'SoulCrystal')
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continue;
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var piece = gearset[key];
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if (key == 'MainHand')
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mainHandLvl = piece.Item.LevelItem;
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if (key == 'OffHand')
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hasOffHand = true;
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ilvl += piece.Item.LevelItem;
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cnt++;
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}
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if (!hasOffHand) {
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ilvl += mainHandLvl;
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cnt++;
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}
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if (cnt == 0)
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return 0;
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return this.pad(Math.ceil(ilvl / cnt), 4);
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return this.pad(Math.floor(ilvl / cnt), 4);
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}
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pad(num, size) {
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@ -293,6 +307,7 @@ class CardCreator {
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var gcRankIcon = await loadImage('https://xivapi.com/' + data.Character.GrandCompany.Rank.Icon);
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ctx.drawImage(gcRankIcon, gcRankIconX, gcRankIconY, 40, 40);
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}
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if (data.Character.FreeCompanyName != null) {
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var crestImage = await this.createCrest(data.FreeCompany.Crest);
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ctx.drawImage(crestImage, fcCrestX, fcCrestY, fcCrestScale, fcCrestScale);
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