const fetch = require('node-fetch'); const path = require('path'); const { createCanvas, loadImage, registerFont } = require('canvas'); const createIlvlFilter = require('./create-ilvl-filter'); function absolute(relativePath) { return path.join(__dirname, relativePath); } registerFont(absolute('./resources/SourceSansPro-Regular.ttf'), { family: 'Source Sans Pro', style: 'Regular' }); registerFont(absolute('./resources/SourceSansPro-SemiBold.ttf'), { family: 'Source Sans Pro', style: 'SemiBold' }); const primary = 'rgba(178, 214, 249, 1)'; const white = 'rgba(255, 255, 255,1)'; const grey = '#868686'; const black = 'rgba(0,0,0,0.5)'; const copyright = '11px "Source Sans Pro"'; const small = '18px "Source Sans Pro"'; const med = '30px "Source Sans Pro"'; const smed = '25px "Source Sans Pro"'; const large = '45px "Source Sans Pro SemiBold"'; const jobsRowTextStartX = 485; const jobsRowTextSize = 30; const jobsRowTextSpacer = jobsRowTextSize * 2; const rectHeightRow1 = 120; // Title, Name, World const rectHeightRow2 = 40; // Mounts, Minions const rectHeightRow3 = 215; // Info const rectHeightRow4 = 120; // Jobs const rectHeightRow5 = 175; // Jobs const rectSpacing = 8; const rectHalfWidthSpacing = 10; const rectFullWidth = 400; const rectHalfWidth = (rectFullWidth / 2) - (rectHalfWidthSpacing / 2); const rectStartX = 464; const rectStartXHalf = rectStartX + rectHalfWidth + rectHalfWidthSpacing; const rectStartRow1Y = 0; const rectStartRow2Y = rectStartRow1Y + rectHeightRow1 + rectSpacing; const rectStartRow3Y = rectStartRow2Y + rectHeightRow2 + rectSpacing; const rectStartRow4Y = rectStartRow3Y + rectHeightRow3 + rectSpacing; const rectStartRow5Y = rectStartRow4Y + rectHeightRow4 + rectSpacing; const jobsStartSpacing = 10; const jobsRowSpacing = 8; const jobsRowIcon1Y = rectStartRow5Y + jobsStartSpacing; const jobsRowText1Y = jobsRowIcon1Y + 45; const jobsRowIcon2Y = jobsRowText1Y + jobsRowSpacing; const jobsRowText2Y = jobsRowIcon2Y + 45; const jobsRowIcon3Y = jobsRowText2Y + jobsRowSpacing; const jobsRowText3Y = jobsRowIcon3Y + 45; const textTitleY = rectStartRow1Y + 34; const textServerY = rectStartRow1Y + 104; const textNameNoTitleY = rectStartRow1Y + 59; const textNameTitleY = rectStartRow1Y + 79; const textMountMinionY = rectStartRow2Y + 28; const iconMountMinionY = rectStartRow2Y + 5; const deityIconY = rectStartRow3Y + 69; const deityIconX = 805; const gcRankIconY = rectStartRow3Y + 110; const gcRankIconX = 799; const fcCrestScale = 38; const fcCrestY = rectStartRow3Y + 162; const fcCrestX = 800; const infoTextStartSpacing = 22; const infoTextSmallStartY = rectStartRow3Y + infoTextStartSpacing; const infoTextBigStartY = infoTextSmallStartY + 25; const infoTextSpacing = 50; const xivApiSupportedLanguages = ['en', 'ja', 'de', 'fr']; const languageStrings = { en: { raceAndClan: 'Race & Clan', guardian: 'Guardian', grandCompany: 'Grand Company', freeCompany: 'Free Company', elementalLevel: 'Elemental Level', eurekaLevel: 'Level', resistanceRank: 'Resistance Rank', bozjaRank: 'Rank', mounts: 'Mounts', minions: 'Minions', }, de: { raceAndClan: 'Volk & Stamm', guardian: 'Schutzgott', grandCompany: 'Staatliche Gesellschaft', freeCompany: 'Freie Gesellschaft', elementalLevel: 'Das Verbotene Land Eureka', eurekaLevel: 'Elementarstufe', resistanceRank: 'Bozja-Südfront', bozjaRank: 'Widerstandsstufe', mounts: 'Reittiere', minions: 'Begleiter', }, }; class CardCreator { /** * Creates a new card creator. * @constructor * @param {string} [xivApiKey] The API key for the XIV API to be used in all requests. */ constructor(xivApiKey = undefined) { this.xivApiKey = typeof xivApiKey === 'string' && xivApiKey !== '' ? xivApiKey : undefined; this.initPromise = null; } /** * @typedef {Object} CardCreator~CanvasDimensions * @property {number} width The width of the canvas. * @property {number} height The height of the canvas. */ /** * The canvas's dimensions. * @type {CardCreator~CanvasDimensions} */ get canvasSize() { return { width: 890, height: 720, }; } /** * Ensures that the instance is ready to generate character cards. * This function must be resolved before using character card * generation methods. * @returns {Promise} A promise representing the initialization state of this generator. */ async ensureInit() { if (this.initPromise == null) this.initPromise = this.init(); await this.initPromise; } async init() { const commonImagesPromise = Promise.all([ loadImage(absolute('./resources/background.png')), loadImage(absolute('./resources/minion.png')), loadImage(absolute('./resources/mount.png')), loadImage(absolute('./resources/ilvl-icon.png')), loadImage(absolute('./resources/shadow.png')), ]).then(([background, minion, mount, ilvl, shadow]) => { this.images = { background, minion, mount, ilvl, shadow, }; }); const classJobs = [ 'alchemist', 'armorer', 'blacksmith', 'carpenter', 'culinarian', 'goldsmith', 'leatherworker', 'weaver', 'botanist', 'fisher', 'miner', 'gladiator', 'paladin', 'marauder', 'warrior', 'darkknight', 'gunbreaker', 'conjurer', 'whitemage', 'scholar', 'astrologian', 'sage', 'archer', 'bard', 'machinist', 'dancer', 'lancer', 'dragoon', 'pugilist', 'monk', 'rogue', 'ninja', 'samurai', 'reaper', 'thaumaturge', 'blackmage', 'arcanist', 'summoner', 'redmage', 'bluemage', ]; const classJobIconsPromise = Promise.all( classJobs.map(name => loadImage(absolute(`./resources/class-jobs-icons/${name}.png`))) ).then(images => { this.cjIcons = {}; images.forEach((image, index) => this.cjIcons[classJobs[index]] = image); }); const jobBackgroundsPromise = Promise.all( Array.from({ length: 40 }, (_, index) => loadImage(absolute(`./resources/class-jobs-backgrounds/${index + 1}.png`))) ).then(images => this.jobBackgrounds = images); const ilevelFilterPromise = createIlvlFilter(this.xivApiKey).then(filterIds => this.ilvlFilterIds = filterIds); const minionCountPromise = fetch(`https://ffxivcollect.com/api/minions/`) .then(response => response.json()) .then(data => this.minionCount = data.count); const mountCountPromise = fetch(`https://ffxivcollect.com/api/mounts/`) .then(response => response.json()) .then(data => this.mountCount = data.count); await Promise.all([ commonImagesPromise, classJobIconsPromise, jobBackgroundsPromise, ilevelFilterPromise, minionCountPromise, mountCountPromise, ]); } async createCrest(crests) { if (!Array.isArray(crests) || crests.length == 0) return null; const canvas = createCanvas(128, 128); const ctx = canvas.getContext('2d'); const crestLayers = await Promise.all(crests.map(crest => loadImage(crest))); for (const layer of crestLayers) { ctx.drawImage(layer, 0, 0, 128, 128); } const imageData = ctx.getImageData(0, 0, 128, 128); const pixelData = imageData.data; // Iterate over all pixels, where one consists of 4 numbers: r, g, b and a for (let index = 0; index < pixelData.length; index += 4) { const [r, g, b] = pixelData.slice(index, index + 3); // If the pixel is a special grey, change it to be transparent (a = 0) if (r == 64 && g == 64 && b == 64) { pixelData[index] = 0; pixelData[index + 1] = 0; pixelData[index + 2] = 0; pixelData[index + 3] = 0; } } ctx.putImageData(imageData, 0, 0); return canvas; } getItemLevel(gearset) { let itemLevelSum = 0; for (const [key, piece] of Object.entries(gearset)) { // Exclude SoulCrystal from item level sum if (key !== 'SoulCrystal') { // If this item is a special one, increase the total item level by only 1 if (this.ilvlFilterIds.includes(piece.Item.ID) == true) { itemLevelSum += 1; } else { itemLevelSum += piece.Item.LevelItem; } } } // If there is no OffHand, the MainHand item level counts twice if (gearset.Offhand != null && typeof gearset.MainHand != 'number') { const piece = gearset.MainHand; // If this item is a special one, increase the total item level by only 1 if (this.ilvlFilterIds.includes(piece.Item.ID) == true) { itemLevelSum += 1; } else { itemLevelSum += piece.Item.LevelItem; } } // Average item level computation is always for 13 items // Job stones are ignored return this.pad(Math.floor(itemLevelSum / 13), 4); } pad(number, size) { const string = String(number); const paddingCount = Math.max(size - string.length, 0); return '0'.repeat(paddingCount) + string; } classOrJobIcon(classJob, unlockId, className, jobName) { if (classJob?.UnlockedState?.ID === unlockId) return this.cjIcons[jobName]; else return this.cjIcons[className]; } /** * Creates a character card for a character. * @param {number | string} characterId The Lodestone ID of the character to generate a card for. * @param {string | Buffer | null | undefined} customImage Optional parameter providing a custom * image to be drawn between the background of the character card and the black information boxes. * The image should be the same resolution as the default image. The default image size can be * retrieved with {@link CardCreator#canvasSize}. May be a URL, `data: `URI, a local file path, * or a Buffer instance. * @param {string} [language] The language that the cards should be in use for the request * @example * const fs = require('fs'); * * const card = new CardCreator(); * const lodestoneId = '13821878'; * * await card.ensureInit(); * const png = await card.createCard(lodestoneId); * * fs.writeFile('./test.png', png, err => { * if (err) console.error(err); * }); * @returns {Promise} A promise representating the construction of the card's image data. */ async createCard(characterId, customImage, language = 'en') { const supportedLanguage = xivApiSupportedLanguages.includes(language) ? language : 'en'; const strings = Object.keys(languageStrings).includes(supportedLanguage) ? languageStrings[supportedLanguage] : languageStrings.en; // Request all API data as early as possible const neededFields = [ 'Character.ActiveClassJob.UnlockedState.ID', 'Character.ClassJobs.*.Level', 'Character.ClassJobs.*.UnlockedState.ID', 'Character.ClassJobsBozjan.Level', 'Character.ClassJobsElemental.Level', 'Character.DC', 'Character.FreeCompanyName', 'Character.GearSet.Gear', 'Character.GrandCompany.Company.Name', 'Character.GrandCompany.Rank.Icon', 'Character.GuardianDeity.Name', 'Character.GuardianDeity.Icon', 'Character.Name', 'Character.Portrait', 'Character.Race.Name', 'Character.Tribe.Name', 'Character.Server', 'Character.Title.Name', 'FreeCompany.Crest', 'FreeCompany.Tag', 'Minions', 'Mounts', ]; const characterInfoUrl = new URL(`https://xivapi.com/character/${encodeURIComponent(characterId)}`) characterInfoUrl.searchParams.set('language', supportedLanguage); characterInfoUrl.searchParams.set('extended', '1'); characterInfoUrl.searchParams.set('data', 'FC,MIMO'); characterInfoUrl.searchParams.set('columns', neededFields.join(',')); if (typeof this.xivApiKey === 'string' && this.xivApiKey !== '') url.searchParams.set('private_key', this.xivApiKey); const dataPromise = fetch(characterInfoUrl) // Retry once if the request fails .then(response => response.ok ? response : fetch(characterInfoUrl)) .then(response => response.json()); const customImagePromise = customImage != null ? loadImage(customImage) : Promise.resolve(); const portraitPromise = dataPromise.then(data => loadImage(data.Character.Portrait)); const deityPromise = dataPromise.then(data => loadImage(`https://xivapi.com/${data.Character.GuardianDeity.Icon}`)); const gcRankPromise = dataPromise.then(data => data.Character.GrandCompany.Company != null && data.Character.GrandCompany.Company.Name != null ? loadImage(`https://xivapi.com/${data.Character.GrandCompany.Rank.Icon}`) : null); const fcCrestPromise = dataPromise.then(data => data.Character.FreeCompanyName != null ? this.createCrest(data.FreeCompany.Crest) : null); // Build canvas and only await data, when actually needed const canvasSize = this.canvasSize; const canvas = createCanvas(canvasSize.width, canvasSize.height); const ctx = canvas.getContext('2d'); ctx.save(); // Draw background ctx.drawImage(this.images.background, 0, 0, canvasSize.width, canvasSize.height + 2); // Draw custom background image const customLoadedImage = await customImagePromise; if (customLoadedImage != null) { ctx.drawImage(customLoadedImage, 0, 0, canvasSize.width, canvasSize.height); } // Draw dark background boxes ctx.fillStyle = black; ctx.fillRect(25, 10, 840, 100); // Name, Title, Server ctx.fillRect(rectStartX, rectStartRow2Y, rectHalfWidth, rectHeightRow2); // Mounts ctx.fillRect(rectStartXHalf, rectStartRow2Y, rectHalfWidth, rectHeightRow2); // Minions ctx.fillRect(rectStartX, rectStartRow3Y, rectFullWidth, rectHeightRow3); // Character information ctx.fillRect(rectStartX, rectStartRow4Y, rectFullWidth, rectHeightRow4); // Eureka & Bozja ctx.fillRect(rectStartX, rectStartRow5Y, rectFullWidth, rectHeightRow5); // Classes & Jobs ctx.restore(); ctx.save(); // Draw non data dependent text ctx.textAlign = 'left'; ctx.font = small; ctx.fillStyle = primary; ctx.fillText(strings.raceAndClan, 480, infoTextSmallStartY); // Race & Clan ctx.fillText(strings.guardian, 480, infoTextSmallStartY + infoTextSpacing); // Guardian ctx.fillText(strings.elementalLevel, 480, 425); // Elemental level ctx.fillText(strings.resistanceRank, 480, 475); // Resistance rank ctx.font = copyright; ctx.fillStyle = black; ctx.fillText(`© 2010 - ${new Date().getFullYear()} SQUARE ENIX CO., LTD. All Rights Reserved`, rectStartX, 720 - 5); // Copyright ctx.restore(); ctx.save(); // Draw non data dependent images ctx.drawImage(this.images.shadow, 441 - 143, 110, 170, 90); // Item level shadow ctx.drawImage(this.images.ilvl, 441 - 92, 132, 24, 27); // Item level icon ctx.drawImage(this.images.mount, 620, iconMountMinionY, 32, 32); // Mount icon ctx.drawImage(this.images.minion, 834, iconMountMinionY, 19, 32); // Minion icon // Draw non data dependent job icons { ctx.drawImage(this.cjIcons.darkknight, 530, jobsRowIcon1Y, 30, 30); // Darkknight ctx.drawImage(this.cjIcons.gunbreaker, 560, jobsRowIcon1Y, 30, 30); // Gunbreaker ctx.drawImage(this.cjIcons.scholar, 650, jobsRowIcon1Y, 30, 30); // Scholar ctx.drawImage(this.cjIcons.astrologian, 680, jobsRowIcon1Y, 30, 30); // Astrologian ctx.drawImage(this.cjIcons.sage, 710, jobsRowIcon1Y, 30, 30); // Sage ctx.drawImage(this.cjIcons.machinist, 800, jobsRowIcon1Y, 30, 30); // Machinist ctx.drawImage(this.cjIcons.dancer, 830, jobsRowIcon1Y, 30, 30); // Dancer ctx.drawImage(this.cjIcons.samurai, 560, jobsRowIcon2Y, 30, 30); // Samurai ctx.drawImage(this.cjIcons.reaper, 590, jobsRowIcon2Y, 30, 30); // Reaper ctx.drawImage(this.cjIcons.redmage, 710, jobsRowIcon2Y, 30, 30); // Redmage ctx.drawImage(this.cjIcons.bluemage, 800, jobsRowIcon2Y, 33, 33); // Bluemage ctx.drawImage(this.cjIcons.carpenter, 470, jobsRowIcon3Y, 30, 30); // Carpenter ctx.drawImage(this.cjIcons.blacksmith, 500, jobsRowIcon3Y, 30, 30); // Blacksmith ctx.drawImage(this.cjIcons.armorer, 530, jobsRowIcon3Y, 30, 30); // Armorer ctx.drawImage(this.cjIcons.goldsmith, 560, jobsRowIcon3Y, 30, 30); // Goldsmith ctx.drawImage(this.cjIcons.leatherworker, 590, jobsRowIcon3Y, 30, 30); // Leatherworker ctx.drawImage(this.cjIcons.weaver, 620, jobsRowIcon3Y, 30, 30); // Weaver ctx.drawImage(this.cjIcons.alchemist, 650, jobsRowIcon3Y, 30, 30); // Alchemist ctx.drawImage(this.cjIcons.culinarian, 680, jobsRowIcon3Y, 30, 30); // Culinarian ctx.drawImage(this.cjIcons.miner, 770, jobsRowIcon3Y, 30, 30); // Miner ctx.drawImage(this.cjIcons.botanist, 800, jobsRowIcon3Y, 30, 30); // Botanist ctx.drawImage(this.cjIcons.fisher, 830, jobsRowIcon3Y, 30, 30); // Fisher } // Draw info from character data const { Character, FreeCompany, Mounts, Minions } = await dataPromise; // Header { const activeClassJob = Character.ActiveClassJob.UnlockedState.ID ?? 36; // BLU returns a null UnlockedState.ID so we can't use it to pick the job image ctx.drawImage(this.jobBackgrounds[activeClassJob - 1], 450, 4, rectFullWidth, 110); // Current class/job background ctx.textAlign = 'center'; ctx.font = med; ctx.fillStyle = primary; if (Character.Title.Name != null) ctx.fillText(Character.Title.Name, 450, 40); // Character title ctx.font = small; ctx.fillText(`${Character.Server} (${Character.DC})`, 450, 100); // Character service & DC ctx.font = large; ctx.fillStyle = white; ctx.fillText(Character.Name, 450, 80); // Character name ctx.restore(); ctx.save(); } // Item level { ctx.font = smed; ctx.fillStyle = grey; ctx.fillText(this.getItemLevel(Character.GearSet.Gear), 441 - 65, 155); // Item level ctx.restore(); ctx.save(); } // Mounts & Minions { let minionsPercentage = "N/A" let mountsPercentage = "N/A" if (Minions != null) { minionsPercentage = Math.ceil(((Minions.length ?? 0) / this.minionCount) * 100); } if (Mounts != null) { mountsPercentage = Math.ceil(((Mounts.length ?? 0) / this.mountCount) * 100); } ctx.font = smed; ctx.fillStyle = white; const mountsMeasure = ctx.measureText(`${mountsPercentage}%`); const minionsMeasure = ctx.measureText(`${minionsPercentage}%`); ctx.fillText(`${mountsPercentage}%`, 480, textMountMinionY); // Mounts percentage ctx.fillText(`${minionsPercentage}%`, 685, textMountMinionY); // Minions percentage ctx.font = small; ctx.fillStyle = grey; ctx.fillText(strings.mounts, 480 + mountsMeasure.width + 5, textMountMinionY); // Mounts ctx.fillText(strings.minions, 685 + minionsMeasure.width + 5, textMountMinionY); // Minions ctx.restore(); ctx.save(); } // Character information { ctx.font = smed; ctx.fillStyle = white; ctx.fillText(`${Character.Race.Name}, ${Character.Tribe.Name}`, 480, infoTextBigStartY); // Race & Clan ctx.fillText(Character.GuardianDeity.Name, 480, infoTextBigStartY + infoTextSpacing); // Guardian if (Character.GrandCompany.Company != null && Character.GrandCompany.Company.Name != null) { ctx.font = small; ctx.fillStyle = primary; ctx.fillText(strings.grandCompany, 480, infoTextSmallStartY + infoTextSpacing * 2); // Grand Company ctx.font = smed; ctx.fillStyle = white; ctx.fillText(Character.GrandCompany.Company.Name.replace('[p]', ''), 480, infoTextBigStartY + infoTextSpacing * 2); // Grand Company name } if (Character.FreeCompanyName != null) { ctx.font = small; ctx.fillStyle = primary; ctx.fillText(strings.freeCompany, 480, infoTextSmallStartY + infoTextSpacing * 3); // Free Company ctx.font = smed; ctx.fillStyle = white; ctx.fillText(Character.FreeCompanyName, 480, infoTextBigStartY + infoTextSpacing * 3); // Free Company name const nameMeasure = ctx.measureText(Character.FreeCompanyName); ctx.font = small; ctx.fillStyle = grey; ctx.fillText(`«${FreeCompany.Tag}»`, 480 + nameMeasure.width + 10, infoTextBigStartY + infoTextSpacing * 3); // Free Company tag } ctx.restore(); ctx.save(); } // Eureka & Bozja { ctx.font = smed; ctx.fillStyle = white; ctx.fillText(`${strings.eurekaLevel} ${Character.ClassJobsElemental.Level ?? 0}`, 480, 450); // Elemental level ctx.fillText(`${strings.bozjaRank} ${Character.ClassJobsBozjan.Level ?? 0}`, 480, 500); // Resistance rank ctx.restore(); ctx.save(); } // Classes & Jobs - data dependant job or class icons { const { ClassJobs } = Character; ctx.drawImage(this.classOrJobIcon(ClassJobs[0], 19, 'gladiator', 'paladin'), 470, jobsRowIcon1Y, 30, 30); // Gladiator/Paladin ctx.drawImage(this.classOrJobIcon(ClassJobs[1], 21, 'marauder', 'warrior'), 500, jobsRowIcon1Y, 30, 30); // Marauder/Warrior ctx.drawImage(this.classOrJobIcon(ClassJobs[4], 24, 'conjurer', 'whitemage'), 620, jobsRowIcon1Y, 30, 30); // Conjurer/Whitemage ctx.drawImage(this.classOrJobIcon(ClassJobs[13], 23, 'archer', 'bard'), 770, jobsRowIcon1Y, 30, 30); // Archer/Bard ctx.drawImage(this.classOrJobIcon(ClassJobs[9], 22, 'lancer', 'dragoon'), 470, jobsRowIcon2Y, 30, 30); // Lancer/Dragoon ctx.drawImage(this.classOrJobIcon(ClassJobs[8], 20, 'pugilist', 'monk'), 500, jobsRowIcon2Y, 30, 30); // Monk/Pugilist ctx.drawImage(this.classOrJobIcon(ClassJobs[10], 30, 'rogue', 'ninja'), 530, jobsRowIcon2Y, 30, 30); // Ninja/Rogue ctx.drawImage(this.classOrJobIcon(ClassJobs[16], 25, 'thaumaturge', 'blackmage'), 650, jobsRowIcon2Y, 30, 30); // Thaumaturge/Blackmage ctx.drawImage(this.classOrJobIcon(ClassJobs[17], 27, 'arcanist', 'summoner'), 680, jobsRowIcon2Y, 30, 30); // Summoner/Arcanist } // Classes & Jobs - levels { ctx.textAlign = 'center'; ctx.font = small; ctx.fillStyle = white; const { ClassJobs } = Character; // First row let rowTextX = jobsRowTextStartX; ctx.fillText(ClassJobs[0].Level, rowTextX, jobsRowText1Y); // Gladiator/Paladin rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[1].Level, rowTextX, jobsRowText1Y); // Marauder/Warrior rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[2].Level, rowTextX, jobsRowText1Y); // Darkknight rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[3].Level, rowTextX, jobsRowText1Y); // Gunbreaker rowTextX += jobsRowTextSpacer; ctx.fillText(ClassJobs[4].Level, rowTextX, jobsRowText1Y); // Conjurer/Whitemage rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[5].Level >= 30 ? ClassJobs[5].Level : '0', rowTextX, jobsRowText1Y); // Scholar rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[6].Level, rowTextX, jobsRowText1Y); // Astrologian rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[7].Level, rowTextX, jobsRowText1Y); // Sage rowTextX += jobsRowTextSpacer; ctx.fillText(ClassJobs[13].Level, rowTextX, jobsRowText1Y); // Archer/Bard rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[14].Level, rowTextX, jobsRowText1Y); // Machinist rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[15].Level, rowTextX, jobsRowText1Y); // Dancer // Second row rowTextX = jobsRowTextStartX; ctx.fillText(ClassJobs[9].Level, rowTextX, jobsRowText2Y); // Lancer/Dragoon rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[8].Level, rowTextX, jobsRowText2Y); // Monk/Pugilist rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[10].Level, rowTextX, jobsRowText2Y); // Ninja/Rogue rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[11].Level, rowTextX, jobsRowText2Y); // Samurai rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[12].Level, rowTextX, jobsRowText2Y); // Reaper rowTextX += jobsRowTextSpacer; ctx.fillText(ClassJobs[16].Level, rowTextX, jobsRowText2Y); // Thaumaturge/Blackmage rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[17].Level, rowTextX, jobsRowText2Y); // Summoner/Arcanist rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[18].Level, rowTextX, jobsRowText2Y); // Redmage rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[19].Level, 815, jobsRowText2Y); // Bluemage // Third row rowTextX = jobsRowTextStartX; ctx.fillText(ClassJobs[20].Level, rowTextX, jobsRowText3Y); // Carpenter rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[21].Level, rowTextX, jobsRowText3Y); // Blacksmith rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[22].Level, rowTextX, jobsRowText3Y); // Armorer rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[23].Level, rowTextX, jobsRowText3Y); // Goldsmith rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[24].Level, rowTextX, jobsRowText3Y); // Leatherworker rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[25].Level, rowTextX, jobsRowText3Y); // Weaver rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[26].Level, rowTextX, jobsRowText3Y); // Alchemist rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[27].Level, rowTextX, jobsRowText3Y); // Culinarian rowTextX += jobsRowTextSpacer * 1.5; ctx.fillText(ClassJobs[28].Level, rowTextX, jobsRowText3Y); // Miner rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[29].Level, rowTextX, jobsRowText3Y); // Botanist rowTextX += jobsRowTextSize; ctx.fillText(ClassJobs[30].Level, rowTextX, jobsRowText3Y); // Fisher } // Remaining asynchronous drawing { await Promise.all([ portraitPromise.then(portrait => ctx.drawImage(portrait, 0, 120, 441, 600)), deityPromise.then(deityIcon => ctx.drawImage(deityIcon, deityIconX, deityIconY, 28, 28)), gcRankPromise.then(gcRankIcon => { if (gcRankIcon != null) ctx.drawImage(gcRankIcon, gcRankIconX, gcRankIconY, 40, 40); }), fcCrestPromise.then(fcCrestIcon => { if (fcCrestIcon != null) ctx.drawImage(fcCrestIcon, fcCrestX, fcCrestY, fcCrestScale, fcCrestScale); }), ]); } return canvas.toBuffer(); } } exports.CardCreator = CardCreator;