muffin v7.4.15

This commit is contained in:
alydev 2026-03-01 00:29:23 +10:00
parent 9bf3dbdf69
commit 0b1b2d38c7
14 changed files with 1215 additions and 1057 deletions

View file

@ -478824,10 +478824,7 @@ public static class AssemblyQuestLoader
reference212 = obj228;
index2++;
ref QuestStep reference213 = ref span297[index2];
QuestStep obj229 = new QuestStep(EInteractionType.FateAction, null, new Vector3(-38.322124f, 3.9999998f, -144.23155f), 130)
{
Comment = "Use correct Cheer Rhythm color on each randomly-appearing performer NPC"
};
QuestStep questStep20 = new QuestStep(EInteractionType.FateAction, null, new Vector3(-38.322124f, 3.9999998f, -144.23155f), 130);
index3 = 4;
List<FateActionTarget> list299 = new List<FateActionTarget>(index3);
CollectionsMarshal.SetCount(list299, index3);
@ -478856,13 +478853,13 @@ public static class AssemblyQuestLoader
DataId = 18859u,
Action = EAction.CheerRhythmRed
};
obj229.FateActionTargets = list299;
reference213 = obj229;
questStep20.FateActionTargets = list299;
reference213 = questStep20;
obj227.Steps = list297;
reference211 = obj227;
num++;
ref QuestSequence reference214 = ref span287[num];
QuestSequence obj230 = new QuestSequence
QuestSequence obj229 = new QuestSequence
{
Sequence = byte.MaxValue
};
@ -478875,8 +478872,8 @@ public static class AssemblyQuestLoader
{
NextQuestId = new QuestId(5445)
};
obj230.Steps = list300;
reference214 = obj230;
obj229.Steps = list300;
reference214 = obj229;
questRoot25.QuestSequence = list287;
AddQuest(questId25, questRoot25);
QuestId questId26 = new QuestId(5445);
@ -478896,7 +478893,7 @@ public static class AssemblyQuestLoader
Span<QuestSequence> span302 = CollectionsMarshal.AsSpan(list302);
num = 0;
ref QuestSequence reference215 = ref span302[num];
QuestSequence obj231 = new QuestSequence
QuestSequence obj230 = new QuestSequence
{
Sequence = 0
};
@ -478916,11 +478913,11 @@ public static class AssemblyQuestLoader
}
}
};
obj231.Steps = list303;
reference215 = obj231;
obj230.Steps = list303;
reference215 = obj230;
num++;
ref QuestSequence reference216 = ref span302[num];
QuestSequence obj232 = new QuestSequence
QuestSequence obj231 = new QuestSequence
{
Sequence = 1
};
@ -478930,11 +478927,11 @@ public static class AssemblyQuestLoader
Span<QuestStep> span304 = CollectionsMarshal.AsSpan(list304);
num2 = 0;
span304[num2] = new QuestStep(EInteractionType.Interact, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130);
obj232.Steps = list304;
reference216 = obj232;
obj231.Steps = list304;
reference216 = obj231;
num++;
ref QuestSequence reference217 = ref span302[num];
QuestSequence obj233 = new QuestSequence
QuestSequence obj232 = new QuestSequence
{
Sequence = byte.MaxValue
};
@ -478944,8 +478941,8 @@ public static class AssemblyQuestLoader
Span<QuestStep> span305 = CollectionsMarshal.AsSpan(list305);
index2 = 0;
span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130);
obj233.Steps = list305;
reference217 = obj233;
obj232.Steps = list305;
reference217 = obj232;
questRoot26.QuestSequence = list302;
AddQuest(questId26, questRoot26);
}