muffin v7.4.15
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14 changed files with 1215 additions and 1057 deletions
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@ -63,7 +63,7 @@ internal static class FateAction
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}
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foreach (FateActionTarget target in base.Task.Targets)
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{
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IGameObject gameObject = gameFunctions.FindObjectByDataId(target.DataId);
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IGameObject gameObject = gameFunctions.FindObjectByDataId(target.DataId, null, warnIfMissing: false);
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if (gameObject != null && gameObject.IsTargetable)
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{
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bool flag = gameFunctions.UseAction(gameObject, target.Action);
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