muffin v7.4.12
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38 changed files with 13646 additions and 10442 deletions
24
FatePaths/FatePaths.csproj
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24
FatePaths/FatePaths.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>FatePaths</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<TargetFramework>netcoreapp1.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup>
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<LangVersion>12.0</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace />
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Questionable.FatePaths.FateDefinitionSchema" />
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<EmbeddedResource Include="Questionable.FatePaths.FateDefinitionSchema" LogicalName="Questionable.FatePaths.FateDefinitionSchema" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Questionable.Model">
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<HintPath>..\..\Questionable.Model.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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177
FatePaths/Questionable.FatePaths.FateDefinitionSchema
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177
FatePaths/Questionable.FatePaths.FateDefinitionSchema
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/FatePaths/fatedefinition-v1.json",
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"title": "FATE Definition V1",
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"description": "A FATE farming definition",
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"type": "object",
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"properties": {
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"$schema": {
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"type": "string",
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"const": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/FatePaths/fatedefinition-v1.json"
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},
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"Name": {
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"description": "Display name of the FATE",
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"type": "string"
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},
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"Description": {
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"description": "Description of the FATE activity",
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"type": "string"
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},
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"TerritoryId": {
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"description": "Territory ID where the FATE takes place",
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"type": "integer",
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"minimum": 1
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},
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"Aetheryte": {
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"description": "Nearest aetheryte for teleporting",
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"$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-aetheryte.json"
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},
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"Position": {
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"description": "Position to navigate to for the FATE",
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"$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json"
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},
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"Targets": {
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"description": "List of FATE targets and actions to perform on them",
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"DataId": {
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"type": "integer",
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"minimum": 1
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},
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"Action": {
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"type": "string"
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}
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},
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"required": [
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"DataId",
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"Action"
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],
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"additionalProperties": false
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},
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"minItems": 1
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},
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"RequiredStatusId": {
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"description": "Status effect required to participate in the FATE",
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"type": "string"
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},
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"TransformNpcDataId": {
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"description": "NPC to interact with to obtain the required status",
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"type": "integer",
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"minimum": 1
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},
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"TransformNpcPosition": {
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"description": "Position of the transform NPC",
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"$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json"
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},
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"EventExpiry": {
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"description": "If this is a seasonal/event FATE, the date and time (in UTC) when it is no longer available. Date-only values are treated as ending at daily reset (14:59:59 UTC).",
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"format": "date-time",
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"type": [
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"string",
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"null"
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]
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},
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"TransformDialogueChoices": {
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"description": "Dialogue choices when interacting with the transform NPC",
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"Type": {
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"type": "string",
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"enum": [
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"YesNo",
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"List"
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]
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},
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"ExcelSheet": {
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"type": "string"
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}
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},
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"required": [
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"Type"
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],
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"allOf": [
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{
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"if": {
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"properties": {
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"Type": {
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"const": "YesNo"
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}
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}
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},
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"then": {
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"properties": {
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"Prompt": {
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"type": [
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"string",
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"integer"
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]
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},
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"PromptIsRegularExpression": {
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"type": "boolean"
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},
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"Yes": {
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"type": "boolean",
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"default": true
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}
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},
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"required": [
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"Prompt",
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"Yes"
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]
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}
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},
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{
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"if": {
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"properties": {
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"Type": {
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"const": "List"
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}
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}
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},
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"then": {
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"properties": {
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"Prompt": {
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"type": [
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"string",
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"integer",
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"null"
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]
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},
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"PromptIsRegularExpression": {
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"type": "boolean"
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},
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"Answer": {
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"type": [
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"string",
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"integer"
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]
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},
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"AnswerIsRegularExpression": {
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"type": "boolean"
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}
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},
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"required": [
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"Prompt",
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"Answer"
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]
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}
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}
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]
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}
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}
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},
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"required": [
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"$schema",
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"Name",
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"Description",
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"TerritoryId",
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"Aetheryte",
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"Position",
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"Targets"
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],
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"additionalProperties": false
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}
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109
FatePaths/Questionable.FatePaths/AssemblyFateDefinitionLoader.cs
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109
FatePaths/Questionable.FatePaths/AssemblyFateDefinitionLoader.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Questionable.Model.Common;
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using Questionable.Model.Questing;
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namespace Questionable.FatePaths;
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public static class AssemblyFateDefinitionLoader
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{
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private static Dictionary<ushort, FateDefinition>? _definitions;
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public static Stream FateDefinitionSchema => typeof(AssemblyFateDefinitionLoader).Assembly.GetManifestResourceStream("Questionable.FatePaths.FateDefinitionSchema");
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public static IReadOnlyDictionary<ushort, FateDefinition> GetDefinitions()
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{
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if (_definitions == null)
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{
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_definitions = new Dictionary<ushort, FateDefinition>();
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LoadDefinitions();
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}
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return _definitions ?? throw new InvalidOperationException("fate definition data is not initialized");
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}
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private static void AddDefinition(ushort id, FateDefinition definition)
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{
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_definitions[id] = definition;
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}
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private static void LoadDefinitions()
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{
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LoadDefinition0();
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}
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private static void LoadDefinition0()
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{
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FateDefinition obj = new FateDefinition
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{
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Name = "Little Ladies' Day (2026)",
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Description = "Cheer Rhythm FATE in Ul'dah - Steps of Nald",
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TerritoryId = 130,
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Aetheryte = EAetheryteLocation.Uldah,
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Position = new Vector3(-38.322124f, 3.9999998f, -144.23155f)
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};
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int num = 4;
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List<FateActionTarget> list = new List<FateActionTarget>(num);
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CollectionsMarshal.SetCount(list, num);
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Span<FateActionTarget> span = CollectionsMarshal.AsSpan(list);
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int num2 = 0;
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span[num2] = new FateActionTarget
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{
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DataId = 18862u,
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Action = EAction.CheerRhythmYellow
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};
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num2++;
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span[num2] = new FateActionTarget
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{
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DataId = 18860u,
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Action = EAction.CheerRhythmBlue
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};
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num2++;
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span[num2] = new FateActionTarget
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{
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DataId = 18861u,
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Action = EAction.CheerRhythmGreen
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};
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num2++;
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span[num2] = new FateActionTarget
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{
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DataId = 18859u,
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Action = EAction.CheerRhythmRed
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};
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obj.Targets = list;
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obj.RequiredStatusId = EStatus.FaceInTheCrowd;
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obj.TransformNpcDataId = 1055771u;
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obj.TransformNpcPosition = new Vector3(-37.369385f, 5.0000005f, -130.14423f);
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num2 = 3;
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List<DialogueChoice> list2 = new List<DialogueChoice>(num2);
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CollectionsMarshal.SetCount(list2, num2);
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Span<DialogueChoice> span2 = CollectionsMarshal.AsSpan(list2);
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num = 0;
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span2[num] = new DialogueChoice
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{
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Type = EDialogChoiceType.List,
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ExcelSheet = "custom/009/FesPdy2026FateDisguise_00951",
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Prompt = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_Q1_000_000"),
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Answer = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_A1_000_001")
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};
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num++;
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span2[num] = new DialogueChoice
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{
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Type = EDialogChoiceType.List,
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ExcelSheet = "custom/009/FesPdy2026FateDisguise_00951",
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Prompt = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_Q2_000_000"),
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Answer = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_A2_100_004")
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};
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num++;
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span2[num] = new DialogueChoice
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{
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Type = EDialogChoiceType.YesNo,
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ExcelSheet = "custom/009/FesPdy2026FateDisguise_00951",
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Prompt = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_CONFIRM_100_004")
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};
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obj.TransformDialogueChoices = list2;
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AddDefinition(1, obj);
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}
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}
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