muffin v7.4.12

This commit is contained in:
alydev 2026-02-27 22:50:51 +10:00
parent e3e5a401c3
commit 0f9f445830
38 changed files with 13646 additions and 10442 deletions

View file

@ -0,0 +1,160 @@
using System;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Interactions;
internal static class FateFarming
{
internal sealed record WaitForFateTargets(IReadOnlyList<FateActionTarget> Targets) : ITask
{
public override string ToString()
{
return $"WaitForFateTargets({Targets.Count} targets)";
}
}
internal sealed class WaitForFateTargetsExecutor(GameFunctions gameFunctions, ILogger<WaitForFateTargetsExecutor> logger) : TaskExecutor<WaitForFateTargets>()
{
private DateTime _nextPollAt = DateTime.MinValue;
protected override bool Start()
{
logger.LogInformation("Waiting for FATE targets to appear ({Count} targets)", base.Task.Targets.Count);
return true;
}
public override ETaskResult Update()
{
if (DateTime.Now < _nextPollAt)
{
return ETaskResult.StillRunning;
}
foreach (FateActionTarget target in base.Task.Targets)
{
IGameObject gameObject = gameFunctions.FindObjectByDataId(target.DataId);
if (gameObject != null && gameObject.IsTargetable)
{
logger.LogInformation("FATE target {DataId} is now targetable", target.DataId);
return ETaskResult.TaskComplete;
}
}
_nextPollAt = DateTime.Now.AddSeconds(1.0);
return ETaskResult.StillRunning;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
internal sealed record SyncFateLevel : ITask
{
public override string ToString()
{
return "SyncFateLevel";
}
}
internal sealed class SyncFateLevelExecutor(GameFunctions gameFunctions, ILogger<SyncFateLevelExecutor> logger) : TaskExecutor<SyncFateLevel>()
{
protected override bool Start()
{
logger.LogInformation("Syncing to FATE level");
return true;
}
public override ETaskResult Update()
{
ushort currentFateId = gameFunctions.GetCurrentFateId();
if (currentFateId == 0)
{
logger.LogDebug("No active FATE to sync to, skipping");
return ETaskResult.TaskComplete;
}
gameFunctions.SyncToFate(currentFateId);
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
internal sealed record FateActionLoop(IReadOnlyList<FateActionTarget> Targets) : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return $"FateActionLoop({Targets.Count} targets)";
}
}
internal sealed class FateActionLoopExecutor(GameFunctions gameFunctions, ILogger<FateActionLoopExecutor> logger) : TaskExecutor<FateActionLoop>()
{
private DateTime _nextActionAt = DateTime.MinValue;
private bool _fateWasActive;
protected override bool Start()
{
logger.LogInformation("Starting FATE action loop with {Count} targets", base.Task.Targets.Count);
_fateWasActive = gameFunctions.GetCurrentFateId() != 0;
return true;
}
public override ETaskResult Update()
{
if (DateTime.Now < _nextActionAt)
{
return ETaskResult.StillRunning;
}
bool flag = gameFunctions.GetCurrentFateId() != 0;
if (_fateWasActive && !flag)
{
bool flag2 = false;
foreach (FateActionTarget target in base.Task.Targets)
{
IGameObject gameObject = gameFunctions.FindObjectByDataId(target.DataId);
if (gameObject != null && gameObject.IsTargetable)
{
flag2 = true;
break;
}
}
if (!flag2)
{
logger.LogInformation("FATE completed (was active, now inactive, no targetable NPCs)");
return ETaskResult.TaskComplete;
}
}
_fateWasActive = flag;
foreach (FateActionTarget target2 in base.Task.Targets)
{
IGameObject gameObject2 = gameFunctions.FindObjectByDataId(target2.DataId);
if (gameObject2 != null && gameObject2.IsTargetable)
{
bool flag3 = gameFunctions.UseAction(gameObject2, target2.Action);
_nextActionAt = (flag3 ? DateTime.Now.AddSeconds(2.5) : DateTime.Now.AddSeconds(0.5));
return ETaskResult.StillRunning;
}
}
_nextActionAt = DateTime.Now.AddSeconds(0.25);
return ETaskResult.StillRunning;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}