muffin v7.4.12

This commit is contained in:
alydev 2026-02-27 22:50:51 +10:00
parent e3e5a401c3
commit 0f9f445830
38 changed files with 13646 additions and 10442 deletions

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@ -62,6 +62,10 @@ public enum EAction
BigSneeze = 1765,
TrickstersTreat = 44517,
TreatersTrick = 44518,
CheerRhythmRed = 44501,
CheerRhythmBlue = 44502,
CheerRhythmGreen = 44503,
CheerRhythmYellow = 44504,
Prospect = 227,
CollectMiner = 240,
LuckOfTheMountaineer = 4081,

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@ -35,5 +35,6 @@ public enum EInteractionType
UnlockTaxiStand,
Instruction,
AcceptQuest,
CompleteQuest
CompleteQuest,
FateAction
}

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@ -10,6 +10,7 @@ public enum EStatus : uint
GatheringRateUp = 218u,
Prospect = 225u,
Hidden = 614u,
FaceInTheCrowd = 1494u,
Eukrasia = 2606u,
Jog = 4209u
}

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@ -0,0 +1,8 @@
namespace Questionable.Model.Questing;
public sealed class FateActionTarget
{
public uint DataId { get; set; }
public EAction Action { get; set; }
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text.Json.Serialization;
using Questionable.Model.Common;
using Questionable.Model.Common.Converter;
namespace Questionable.Model.Questing;
public sealed class FateDefinition
{
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public ushort TerritoryId { get; set; }
public EAetheryteLocation Aetheryte { get; set; }
[JsonConverter(typeof(VectorConverter))]
public Vector3 Position { get; set; }
public List<FateActionTarget> Targets { get; set; } = new List<FateActionTarget>();
public EStatus? RequiredStatusId { get; set; }
public uint? TransformNpcDataId { get; set; }
[JsonConverter(typeof(VectorConverter))]
public Vector3? TransformNpcPosition { get; set; }
public List<DialogueChoice>? TransformDialogueChoices { get; set; }
public DateTime? EventExpiry { get; set; }
}

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@ -49,6 +49,8 @@ public sealed class QuestStep
public bool? RestartNavigationIfCancelled { get; set; }
public bool IgnoreQuestMarker { get; set; }
public string? Comment { get; set; }
public EAetheryteLocation? Aetheryte { get; set; }
@ -88,6 +90,8 @@ public sealed class QuestStep
public List<ComplexCombatData> ComplexCombatData { get; set; } = new List<ComplexCombatData>();
public List<FateActionTarget> FateActionTargets { get; set; } = new List<FateActionTarget>();
public CombatItemUse? CombatItemUse { get; set; }
public float? CombatDelaySecondsAtStart { get; set; }