muffin v6.18
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29d158137b
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221c095ee8
11 changed files with 517 additions and 487 deletions
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@ -290,11 +290,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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_safeAnimationEnd = DateTime.Now.AddSeconds(1f + num);
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}
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}
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UpdateCurrentQuest();
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if (AutomationType == EAutomationType.Manual && !IsRunning && !IsQuestWindowOpen)
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{
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return;
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}
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UpdateCurrentQuest();
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if (!_clientState.IsLoggedIn)
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{
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StopAllDueToConditionFailed("Logged out");
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@ -511,20 +511,6 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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_pendingQuest = null;
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CheckNextTasks("Pending quest accepted");
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}
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if (_startedQuest != null && !_questFunctions.IsQuestAccepted(_startedQuest.Quest.Id))
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{
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if (_startedQuest.Quest.Info.IsRepeatable)
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{
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_logger.LogInformation("Repeatable quest {QuestId} is no longer accepted, clearing started quest", _startedQuest.Quest.Id);
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}
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else if (!_questFunctions.IsQuestComplete(_startedQuest.Quest.Id))
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{
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_logger.LogInformation("Quest {QuestId} was abandoned, clearing started quest", _startedQuest.Quest.Id);
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_startedQuest = null;
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Stop("Quest abandoned");
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return;
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}
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}
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if (_simulatedQuest == null && _nextQuest != null && !((!_nextQuest.Quest.Info.IsRepeatable) ? (!_questFunctions.IsQuestAcceptedOrComplete(_nextQuest.Quest.Id)) : (!_questFunctions.IsQuestAccepted(_nextQuest.Quest.Id))))
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{
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_logger.LogInformation("Next quest {QuestId} accepted or completed", _nextQuest.Quest.Id);
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@ -533,27 +519,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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_startedQuest = _nextQuest;
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AutomationType = EAutomationType.SingleQuestB;
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}
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else if (_questFunctions.IsQuestAccepted(_nextQuest.Quest.Id))
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{
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QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(_nextQuest.Quest.Id);
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if (questProgressInfo != null)
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{
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_startedQuest = new QuestProgress(_nextQuest.Quest, questProgressInfo.Sequence);
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_logger.LogInformation("Moving accepted next quest to started quest (sequence: {Sequence})", questProgressInfo.Sequence);
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_nextQuest = null;
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CheckNextTasks("Next quest already accepted");
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return;
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}
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_logger.LogWarning("Could not get quest progress info for accepted quest {QuestId}", _nextQuest.Quest.Id);
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}
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_logger.LogDebug("Started: {StartedQuest}", _startedQuest?.Quest.Id);
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_nextQuest = null;
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}
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byte b;
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QuestProgress questProgress;
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ElementId CurrentQuest;
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byte Sequence;
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MainScenarioQuestState State;
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if (_simulatedQuest != null)
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{
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b = _simulatedQuest.Sequence;
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@ -577,71 +547,24 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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ExecuteNextStep();
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}
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}
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else if (_startedQuest != null)
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{
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questProgress = _startedQuest;
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b = _startedQuest.Sequence;
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QuestProgressInfo questProgressInfo2 = _questFunctions.GetQuestProgressInfo(_startedQuest.Quest.Id);
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if (questProgressInfo2 != null && questProgressInfo2.Sequence != b)
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{
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_logger.LogInformation("Updating started quest sequence from {OldSequence} to {NewSequence}", b, questProgressInfo2.Sequence);
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b = questProgressInfo2.Sequence;
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}
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if (AutomationType == EAutomationType.Manual || !IsRunning)
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{
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_questFunctions.GetCurrentQuest(AutomationType != EAutomationType.SingleQuestB).Deconstruct(out CurrentQuest, out Sequence, out State);
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ElementId elementId = CurrentQuest;
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byte sequence = Sequence;
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(ElementId, byte)? tuple = (from x in ManualPriorityQuests
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where _questFunctions.IsReadyToAcceptQuest(x.Id) || _questFunctions.IsQuestAccepted(x.Id)
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select (Id: x.Id, _questFunctions.GetQuestProgressInfo(x.Id)?.Sequence ?? 0)).FirstOrDefault();
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if (tuple.HasValue)
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{
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(ElementId, byte) valueOrDefault = tuple.GetValueOrDefault();
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if ((object)valueOrDefault.Item1 != null)
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{
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(elementId, sequence) = valueOrDefault;
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}
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}
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if (elementId != null && elementId.Value != 0 && _startedQuest.Quest.Id != elementId)
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{
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_logger.LogInformation("Game current quest changed from {OldQuest} to {NewQuest}, updating started quest", _startedQuest.Quest.Id, elementId);
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if (_questRegistry.TryGetQuest(elementId, out Quest quest))
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{
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_logger.LogInformation("Switching to new quest: {QuestName}", quest.Info.Name);
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_startedQuest = new QuestProgress(quest, sequence);
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if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest.Info.Level)
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{
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_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest.Info.Level);
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Stop("Quest level too high");
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}
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questProgress = _startedQuest;
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}
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else
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{
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_logger.LogInformation("New quest {QuestId} not found in registry", elementId);
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}
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}
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}
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}
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else
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{
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_questFunctions.GetCurrentQuest(AutomationType != EAutomationType.SingleQuestB).Deconstruct(out CurrentQuest, out Sequence, out State);
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ElementId elementId2 = CurrentQuest;
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_questFunctions.GetCurrentQuest(AutomationType != EAutomationType.SingleQuestB).Deconstruct(out ElementId CurrentQuest, out byte Sequence, out MainScenarioQuestState State);
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ElementId elementId = CurrentQuest;
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b = Sequence;
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MainScenarioQuestState mainScenarioQuestState = State;
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(ElementId, byte)? tuple3 = (from x in ManualPriorityQuests
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(ElementId, byte)? tuple = (from x in ManualPriorityQuests
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where _questFunctions.IsReadyToAcceptQuest(x.Id) || _questFunctions.IsQuestAccepted(x.Id)
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select (Id: x.Id, _questFunctions.GetQuestProgressInfo(x.Id)?.Sequence ?? 0)).FirstOrDefault();
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if (tuple3.HasValue)
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if (tuple.HasValue)
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{
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(ElementId, byte) valueOrDefault2 = tuple3.GetValueOrDefault();
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if ((object)valueOrDefault2.Item1 != null)
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(ElementId, byte) valueOrDefault = tuple.GetValueOrDefault();
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if ((object)valueOrDefault.Item1 != null)
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{
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(elementId2, b) = valueOrDefault2;
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(elementId, b) = valueOrDefault;
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}
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}
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if (elementId2 == null || elementId2.Value == 0)
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if (elementId == null || elementId.Value == 0)
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{
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if (_startedQuest != null)
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{
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@ -662,9 +585,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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}
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else
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{
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if (_startedQuest == null || _startedQuest.Quest.Id != elementId2)
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if (_startedQuest == null || _startedQuest.Quest.Id != elementId)
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{
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Quest quest2;
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Quest quest;
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if (_configuration.Stop.Enabled && _startedQuest != null && _configuration.Stop.QuestsToStopAfter.Contains(_startedQuest.Quest.Id) && _questFunctions.IsQuestComplete(_startedQuest.Quest.Id))
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{
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ElementId id = _startedQuest.Quest.Id;
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@ -673,13 +596,13 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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_startedQuest = null;
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Stop($"Stopping point [{id}] reached");
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}
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else if (_questRegistry.TryGetQuest(elementId2, out quest2))
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else if (_questRegistry.TryGetQuest(elementId, out quest))
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{
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_logger.LogInformation("New quest: {QuestName}", quest2.Info.Name);
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_startedQuest = new QuestProgress(quest2, b);
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if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest2.Info.Level)
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_logger.LogInformation("New quest: {QuestName}", quest.Info.Name);
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_startedQuest = new QuestProgress(quest, b);
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if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest.Info.Level)
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{
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_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest2.Info.Level);
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_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest.Info.Level);
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Stop("Quest level too high");
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return;
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}
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@ -704,10 +627,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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if (questProgress == null)
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{
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DebugState = "No quest active";
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if (!IsRunning)
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{
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Stop("No quest active");
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}
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Stop("No quest active");
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return;
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}
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if (_gameFunctions.IsOccupied() && !_gameFunctions.IsOccupiedWithCustomDeliveryNpc(questProgress.Quest))
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@ -913,13 +833,6 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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}
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}
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public void SetStartedQuest(Quest quest, byte sequence = 0)
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{
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_logger.LogInformation("Setting started quest: {QuestId}", quest.Id);
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_startedQuest = new QuestProgress(quest, sequence);
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_nextQuest = null;
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}
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public void SetGatheringQuest(Quest? quest)
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{
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_logger.LogInformation("GatheringQuest: {QuestId}", quest?.Id);
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