muffin v7.5.11

This commit is contained in:
alydev 2026-08-17 20:29:32 +10:00
parent addf2d530f
commit 3102923ce2
522 changed files with 41082 additions and 211592 deletions

View file

@ -23,38 +23,7 @@ internal sealed class Mount128Module : ICombatModule
public bool CanHandleFight(CombatController.CombatData combatData)
{
ushort? mountId = _gameFunctions.GetMountId();
int num = (mountId.HasValue ? 1315978543 : 1315978542);
int? obj;
while (true)
{
int num2 = num;
int num3 = 1315978543;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
default:
continue;
case 2:
goto IL_005c;
case 0:
obj = mountId.GetValueOrDefault();
break;
case 1:
obj = null;
break;
}
break;
IL_005c:
num = 1315978542;
}
return obj == 128;
}
bool ICombatModule.CanHandleFight(CombatController.CombatData combatData)
{
//ILSpy generated this explicit interface implementation from .override directive in CanHandleFight
return this.CanHandleFight(combatData);
return _gameFunctions.GetMountId() == 128;
}
public bool Start(CombatController.CombatData combatData)
@ -62,114 +31,30 @@ internal sealed class Mount128Module : ICombatModule
return true;
}
bool ICombatModule.Start(CombatController.CombatData combatData)
{
//ILSpy generated this explicit interface implementation from .override directive in Start
return this.Start(combatData);
}
public bool Stop()
{
return true;
}
bool ICombatModule.Stop()
{
//ILSpy generated this explicit interface implementation from .override directive in Stop
return this.Stop();
}
public void Update(IGameObject gameObject)
{
EAction[] actions = _actions;
int num = 0;
int num2 = -321000316;
while (true)
foreach (EAction action in actions)
{
int num3 = num2;
int num4 = -321000313;
int num5 = num3;
switch ((num5 | num4) - (num5 & num4))
if (_gameFunctions.UseAction(gameObject, action, checkCanUse: false))
{
case 5:
num2 = -321000316;
break;
case 4:
return;
case 0:
{
int num6 = num;
num4 = 1;
num5 = num6;
int num7 = num5 ^ num4;
int num8 = num5 & num4;
num = num7 + (num8 + num8);
num2 = -321000316;
break;
}
case 2:
return;
case 1:
{
EAction action = actions[num];
num2 = ((!_gameFunctions.UseAction(gameObject, action, checkCanUse: false)) ? (-321000313) : (-321000315));
break;
}
case 3:
num2 = ((num < actions.Length) ? (-321000314) : (-321000317));
break;
}
}
}
void ICombatModule.Update(IGameObject gameObject)
{
//ILSpy generated this explicit interface implementation from .override directive in Update
this.Update(gameObject);
}
public bool CanAttack(IBattleNpc target)
{
uint num = _200D_206E_206B_200C_200E_200F_200E_206A_200C_200E_202B_202A_206C_202B_206A_202B_200D_206F_200F_202D_200C_200E_206E_200D_200E_202A_200B_200B_206F_206F_202B_206D_202A_200E_202D_206F_206D_200F_202B_202E((IGameObject)target);
int num2 = 7504;
int num3 = (int)num;
int num4 = (((uint)(~(~num3 + num2)) <= 1u) ? 2050510022 : 2050510023);
bool result = default(bool);
while (true)
uint baseId = target.BaseId;
if (baseId - 7504 <= 1 || baseId == 14107)
{
int num5 = num4;
num2 = 2050510022;
num3 = num5;
switch ((num3 | num2) - (num3 & num2))
{
case 2:
return result;
case 1:
num4 = ((num != 14107) ? 2050510018 : 2050510022);
break;
case 3:
num4 = 2050510023;
break;
case 0:
result = true;
num4 = 2050510020;
break;
case 4:
result = false;
num4 = 2050510020;
break;
}
return true;
}
}
bool ICombatModule.CanAttack(IBattleNpc target)
{
//ILSpy generated this explicit interface implementation from .override directive in CanAttack
return this.CanAttack(target);
}
static uint _200D_206E_206B_200C_200E_200F_200E_206A_200C_200E_202B_202A_206C_202B_206A_202B_200D_206F_200F_202D_200C_200E_206E_200D_200E_202A_200B_200B_206F_206F_202B_206D_202A_200E_202D_206F_206D_200F_202B_202E(IGameObject P_0)
{
return P_0.BaseId;
return false;
}
}