muffin v7.38.8

This commit is contained in:
alydev 2025-11-30 10:36:46 +10:00
parent 5e2d8f648b
commit 3e10cbbbf2
51 changed files with 2585 additions and 1972 deletions

View file

@ -17,7 +17,7 @@ namespace Questionable.Controller.Steps.Shared;
internal static class WaitAtEnd
{
internal sealed class Factory(IClientState clientState, ICondition condition, TerritoryData territoryData, AutoDutyIpc autoDutyIpc, BossModIpc bossModIpc) : ITaskFactory
internal sealed class Factory(IClientState clientState, IObjectTable objectTable, ICondition condition, TerritoryData territoryData, AutoDutyIpc autoDutyIpc, BossModIpc bossModIpc) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -129,10 +129,10 @@ internal static class WaitAtEnd
}
else
{
Vector3 lastPosition = step.Position ?? clientState.LocalPlayer?.Position ?? Vector3.Zero;
Vector3 lastPosition = step.Position ?? objectTable[0]?.Position ?? Vector3.Zero;
task = new WaitCondition.Task(delegate
{
Vector3? vector = clientState.LocalPlayer?.Position;
Vector3? vector = objectTable[0]?.Position;
return vector.HasValue && (lastPosition - vector.Value).Length() > 2f;
}, "Wait(tp away from " + lastPosition.ToString("G", CultureInfo.InvariantCulture) + ")");
}