qstcompanion v1.0.1
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using System.Collections.Generic;
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namespace QuestionableCompanion.Models;
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public class AlliedSocietyConfiguration
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{
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public List<AlliedSocietyPriority> Priorities { get; set; } = new List<AlliedSocietyPriority>();
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public AlliedSocietyQuestMode QuestMode { get; set; }
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public void InitializeDefaults()
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{
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Priorities.Clear();
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for (byte i = 1; i <= 20; i++)
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{
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Priorities.Add(new AlliedSocietyPriority
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{
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SocietyId = i,
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Enabled = true,
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Order = i - 1
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});
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}
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}
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}
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