qstcompanion v1.0.1
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using System;
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namespace QuestionableCompanion.Models;
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[Serializable]
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public class QuestConfig
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{
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public uint QuestId { get; set; }
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public string QuestName { get; set; } = string.Empty;
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public TriggerType TriggerType { get; set; } = TriggerType.OnComplete;
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public SequenceConfig SequenceAfterQuest { get; set; } = new SequenceConfig();
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public string NextCharacter { get; set; } = "auto_next";
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public string AssignedCharacter { get; set; } = string.Empty;
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}
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