muffin v6.15

This commit is contained in:
alydev 2025-10-09 08:41:52 +10:00
parent 84717c5024
commit 521c02e8b8
15 changed files with 71 additions and 65 deletions

View file

@ -342,13 +342,13 @@ internal sealed class CombatController : IDisposable
{
for (int i = 0; i < complexCombatDatas.Count; i++)
{
if (!_currentFight.Data.CompletedComplexDatas.Contains(i) && (!flag || complexCombatDatas[i].IgnoreQuestMarker || address->NamePlateIconId != 0) && complexCombatDatas[i].DataId == battleNpc.DataId && (!complexCombatDatas[i].NameId.HasValue || complexCombatDatas[i].NameId == battleNpc.NameId))
if (!_currentFight.Data.CompletedComplexDatas.Contains(i) && (!flag || complexCombatDatas[i].IgnoreQuestMarker || address->NamePlateIconId != 0) && complexCombatDatas[i].DataId == battleNpc.BaseId && (!complexCombatDatas[i].NameId.HasValue || complexCombatDatas[i].NameId == battleNpc.NameId))
{
return (Priority: 100, Reason: "CCD");
}
}
}
else if ((!flag || address->NamePlateIconId != 0) && _currentFight.Data.KillEnemyDataIds.Contains(battleNpc.DataId))
else if ((!flag || address->NamePlateIconId != 0) && _currentFight.Data.KillEnemyDataIds.Contains(battleNpc.BaseId))
{
return (Priority: 90, Reason: "KED");
}
@ -441,7 +441,7 @@ internal sealed class CombatController : IDisposable
}
if (!flag4)
{
_logger.LogInformation("Moving to {TargetName} ({DataId}) to attack", gameObject.Name, gameObject.DataId);
_logger.LogInformation("Moving to {TargetName} ({BaseId}) to attack", gameObject.Name, gameObject.BaseId);
MovementController movementController = _movementController;
int num4 = 1;
List<Vector3> list = new List<Vector3>(num4);
@ -453,7 +453,7 @@ internal sealed class CombatController : IDisposable
}
else
{
_logger.LogInformation("Moving to {TargetName} ({DataId}) to attack (with navmesh)", gameObject.Name, gameObject.DataId);
_logger.LogInformation("Moving to {TargetName} ({BaseId}) to attack (with navmesh)", gameObject.Name, gameObject.BaseId);
_movementController.NavigateTo(EMovementType.Combat, null, gameObject.Position, fly: false, sprint: false, num3 + num - 0.25f, float.MaxValue);
}
}

View file

@ -215,7 +215,7 @@ internal sealed class CommandHandler : IDisposable
List<string> list3 = new List<string>();
ExcelSheet<ChocoboTaxiStand> excelSheet = _dataManager.GetExcelSheet<ChocoboTaxiStand>();
UIState* ptr = UIState.Instance();
for (byte b2 = 0; b2 < ptr->ChocoboTaxiStandsBitmask.Length * 8; b2++)
for (byte b2 = 0; b2 < ptr->UnlockedChocoboTaxiStandsBitmask.Length * 8; b2++)
{
if (ptr->IsChocoboTaxiStandUnlocked(b2))
{

View file

@ -207,7 +207,7 @@ internal sealed class GatheringController : MiniTaskController<GatheringControll
public bool HasNodeDisappeared(GatheringNode node)
{
return !_objectTable.Any((IGameObject x) => x.ObjectKind == ObjectKind.GatheringPoint && x.IsTargetable && x.DataId == node.DataId);
return !_objectTable.Any((IGameObject x) => x.ObjectKind == ObjectKind.GatheringPoint && x.IsTargetable && x.BaseId == node.DataId);
}
private GatheringNode? FindNextTargetableNodeAndUpdateIndex(CurrentRequest currentRequest)
@ -216,7 +216,7 @@ internal sealed class GatheringController : MiniTaskController<GatheringControll
{
int num = (currentRequest.CurrentIndex + i) % currentRequest.Nodes.Count;
GatheringNode currentNode = currentRequest.Nodes[num];
List<IGameObject> source = currentNode.Locations.Select((GatheringLocation x) => _objectTable.FirstOrDefault((IGameObject y) => currentNode.DataId == y.DataId && Vector3.Distance(x.Position, y.Position) < 0.1f)).ToList();
List<IGameObject> source = currentNode.Locations.Select((GatheringLocation x) => _objectTable.FirstOrDefault((IGameObject y) => currentNode.DataId == y.BaseId && Vector3.Distance(x.Position, y.Position) < 0.1f)).ToList();
if (source.Any((IGameObject x) => x == null))
{
currentRequest.CurrentIndex = (num + 1) % currentRequest.Nodes.Count;

View file

@ -513,37 +513,35 @@ internal sealed class QuestController : MiniTaskController<QuestController>
}
if (_startedQuest != null && !_questFunctions.IsQuestAccepted(_startedQuest.Quest.Id))
{
if (!_startedQuest.Quest.Info.IsRepeatable && !_questFunctions.IsQuestComplete(_startedQuest.Quest.Id) && _questFunctions.IsReadyToAcceptQuest(_startedQuest.Quest.Id))
if (_questFunctions.IsQuestComplete(_startedQuest.Quest.Id))
{
_logger.LogInformation("Quest {QuestId} is ready to accept but not yet accepted, moving to next quest", _startedQuest.Quest.Id);
SetNextQuest(_startedQuest.Quest);
_logger.LogDebug("Quest {QuestId} is complete, clearing started quest", _startedQuest.Quest.Id);
_startedQuest = null;
return;
}
if (_startedQuest.Quest.Info.IsRepeatable)
else
{
if (!_startedQuest.Quest.Info.IsRepeatable)
{
_logger.LogInformation("Quest {QuestId} was abandoned, clearing started quest", _startedQuest.Quest.Id);
(ElementId, byte)? tuple = (from x in ManualPriorityQuests
where _questFunctions.IsReadyToAcceptQuest(x.Id)
select ((ElementId Id, byte))(Id: x.Id, 0)).FirstOrDefault();
if (tuple.HasValue)
{
(ElementId, byte) valueOrDefault = tuple.GetValueOrDefault();
if ((object)valueOrDefault.Item1 != null && _questRegistry.TryGetQuest(valueOrDefault.Item1, out Quest quest))
{
_logger.LogInformation("Setting priority quest {QuestId} as next quest", valueOrDefault.Item1);
SetNextQuest(quest);
}
}
_startedQuest = null;
Stop("Quest abandoned");
return;
}
_logger.LogInformation("Repeatable quest {QuestId} is no longer accepted, clearing started quest", _startedQuest.Quest.Id);
_startedQuest = null;
}
else if (!_questFunctions.IsQuestComplete(_startedQuest.Quest.Id))
{
_logger.LogInformation("Quest {QuestId} was abandoned, clearing started quest", _startedQuest.Quest.Id);
(ElementId, byte)? tuple = (from x in ManualPriorityQuests
where _questFunctions.IsReadyToAcceptQuest(x.Id)
select ((ElementId Id, byte))(Id: x.Id, 0)).FirstOrDefault();
if (tuple.HasValue)
{
(ElementId, byte) valueOrDefault = tuple.GetValueOrDefault();
if ((object)valueOrDefault.Item1 != null && _questRegistry.TryGetQuest(valueOrDefault.Item1, out Quest quest))
{
_logger.LogInformation("Setting priority quest {QuestId} as next quest", valueOrDefault.Item1);
SetNextQuest(quest);
}
}
_startedQuest = null;
Stop("Quest abandoned");
return;
}
}
if (_simulatedQuest == null && _nextQuest != null && !((!_nextQuest.Quest.Info.IsRepeatable) ? (!_questFunctions.IsQuestAcceptedOrComplete(_nextQuest.Quest.Id)) : (!_questFunctions.IsQuestAccepted(_nextQuest.Quest.Id))))
{
@ -616,7 +614,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
if ((object)valueOrDefault2.Item1 != null)
{
(elementId, b) = valueOrDefault2;
goto IL_08b5;
goto IL_084c;
}
}
Quest quest2 = ManualPriorityQuests.FirstOrDefault((Quest x) => _questFunctions.IsReadyToAcceptQuest(x.Id));
@ -626,7 +624,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
SetNextQuest(quest2);
return;
}
goto IL_08b5;
goto IL_084c;
}
questProgress = _startedQuest;
b = _startedQuest.Sequence;
@ -673,8 +671,8 @@ internal sealed class QuestController : MiniTaskController<QuestController>
}
}
}
goto IL_0be5;
IL_0be5:
goto IL_0b7c;
IL_0b7c:
if (questProgress == null)
{
DebugState = "No quest active";
@ -733,7 +731,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
DebugState = null;
}
return;
IL_08b5:
IL_084c:
if (elementId == null || elementId.Value == 0)
{
if (_startedQuest != null)
@ -793,7 +791,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
}
questProgress = _startedQuest;
}
goto IL_0be5;
goto IL_0b7c;
}
}