muffin v6.18

This commit is contained in:
alydev 2025-10-10 10:10:09 +10:00
parent ce02cf3d0e
commit 5bd47e3d16
5 changed files with 457 additions and 427 deletions

View file

@ -290,11 +290,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>
_safeAnimationEnd = DateTime.Now.AddSeconds(1f + num);
}
}
UpdateCurrentQuest();
if (AutomationType == EAutomationType.Manual && !IsRunning && !IsQuestWindowOpen)
{
return;
}
UpdateCurrentQuest();
if (!_clientState.IsLoggedIn)
{
StopAllDueToConditionFailed("Logged out");
@ -511,20 +511,6 @@ internal sealed class QuestController : MiniTaskController<QuestController>
_pendingQuest = null;
CheckNextTasks("Pending quest accepted");
}
if (_startedQuest != null && !_questFunctions.IsQuestAccepted(_startedQuest.Quest.Id))
{
if (_startedQuest.Quest.Info.IsRepeatable)
{
_logger.LogInformation("Repeatable quest {QuestId} is no longer accepted, clearing started quest", _startedQuest.Quest.Id);
}
else if (!_questFunctions.IsQuestComplete(_startedQuest.Quest.Id))
{
_logger.LogInformation("Quest {QuestId} was abandoned, clearing started quest", _startedQuest.Quest.Id);
_startedQuest = null;
Stop("Quest abandoned");
return;
}
}
if (_simulatedQuest == null && _nextQuest != null && !((!_nextQuest.Quest.Info.IsRepeatable) ? (!_questFunctions.IsQuestAcceptedOrComplete(_nextQuest.Quest.Id)) : (!_questFunctions.IsQuestAccepted(_nextQuest.Quest.Id))))
{
_logger.LogInformation("Next quest {QuestId} accepted or completed", _nextQuest.Quest.Id);
@ -533,27 +519,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>
_startedQuest = _nextQuest;
AutomationType = EAutomationType.SingleQuestB;
}
else if (_questFunctions.IsQuestAccepted(_nextQuest.Quest.Id))
{
QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(_nextQuest.Quest.Id);
if (questProgressInfo != null)
{
_startedQuest = new QuestProgress(_nextQuest.Quest, questProgressInfo.Sequence);
_logger.LogInformation("Moving accepted next quest to started quest (sequence: {Sequence})", questProgressInfo.Sequence);
_nextQuest = null;
CheckNextTasks("Next quest already accepted");
return;
}
_logger.LogWarning("Could not get quest progress info for accepted quest {QuestId}", _nextQuest.Quest.Id);
}
_logger.LogDebug("Started: {StartedQuest}", _startedQuest?.Quest.Id);
_nextQuest = null;
}
byte b;
QuestProgress questProgress;
ElementId CurrentQuest;
byte Sequence;
MainScenarioQuestState State;
if (_simulatedQuest != null)
{
b = _simulatedQuest.Sequence;
@ -577,71 +547,24 @@ internal sealed class QuestController : MiniTaskController<QuestController>
ExecuteNextStep();
}
}
else if (_startedQuest != null)
{
questProgress = _startedQuest;
b = _startedQuest.Sequence;
QuestProgressInfo questProgressInfo2 = _questFunctions.GetQuestProgressInfo(_startedQuest.Quest.Id);
if (questProgressInfo2 != null && questProgressInfo2.Sequence != b)
{
_logger.LogInformation("Updating started quest sequence from {OldSequence} to {NewSequence}", b, questProgressInfo2.Sequence);
b = questProgressInfo2.Sequence;
}
if (AutomationType == EAutomationType.Manual || !IsRunning)
{
_questFunctions.GetCurrentQuest(AutomationType != EAutomationType.SingleQuestB).Deconstruct(out CurrentQuest, out Sequence, out State);
ElementId elementId = CurrentQuest;
byte sequence = Sequence;
(ElementId, byte)? tuple = (from x in ManualPriorityQuests
where _questFunctions.IsReadyToAcceptQuest(x.Id) || _questFunctions.IsQuestAccepted(x.Id)
select (Id: x.Id, _questFunctions.GetQuestProgressInfo(x.Id)?.Sequence ?? 0)).FirstOrDefault();
if (tuple.HasValue)
{
(ElementId, byte) valueOrDefault = tuple.GetValueOrDefault();
if ((object)valueOrDefault.Item1 != null)
{
(elementId, sequence) = valueOrDefault;
}
}
if (elementId != null && elementId.Value != 0 && _startedQuest.Quest.Id != elementId)
{
_logger.LogInformation("Game current quest changed from {OldQuest} to {NewQuest}, updating started quest", _startedQuest.Quest.Id, elementId);
if (_questRegistry.TryGetQuest(elementId, out Quest quest))
{
_logger.LogInformation("Switching to new quest: {QuestName}", quest.Info.Name);
_startedQuest = new QuestProgress(quest, sequence);
if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest.Info.Level)
{
_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest.Info.Level);
Stop("Quest level too high");
}
questProgress = _startedQuest;
}
else
{
_logger.LogInformation("New quest {QuestId} not found in registry", elementId);
}
}
}
}
else
{
_questFunctions.GetCurrentQuest(AutomationType != EAutomationType.SingleQuestB).Deconstruct(out CurrentQuest, out Sequence, out State);
ElementId elementId2 = CurrentQuest;
_questFunctions.GetCurrentQuest(AutomationType != EAutomationType.SingleQuestB).Deconstruct(out ElementId CurrentQuest, out byte Sequence, out MainScenarioQuestState State);
ElementId elementId = CurrentQuest;
b = Sequence;
MainScenarioQuestState mainScenarioQuestState = State;
(ElementId, byte)? tuple3 = (from x in ManualPriorityQuests
(ElementId, byte)? tuple = (from x in ManualPriorityQuests
where _questFunctions.IsReadyToAcceptQuest(x.Id) || _questFunctions.IsQuestAccepted(x.Id)
select (Id: x.Id, _questFunctions.GetQuestProgressInfo(x.Id)?.Sequence ?? 0)).FirstOrDefault();
if (tuple3.HasValue)
if (tuple.HasValue)
{
(ElementId, byte) valueOrDefault2 = tuple3.GetValueOrDefault();
if ((object)valueOrDefault2.Item1 != null)
(ElementId, byte) valueOrDefault = tuple.GetValueOrDefault();
if ((object)valueOrDefault.Item1 != null)
{
(elementId2, b) = valueOrDefault2;
(elementId, b) = valueOrDefault;
}
}
if (elementId2 == null || elementId2.Value == 0)
if (elementId == null || elementId.Value == 0)
{
if (_startedQuest != null)
{
@ -662,9 +585,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>
}
else
{
if (_startedQuest == null || _startedQuest.Quest.Id != elementId2)
if (_startedQuest == null || _startedQuest.Quest.Id != elementId)
{
Quest quest2;
Quest quest;
if (_configuration.Stop.Enabled && _startedQuest != null && _configuration.Stop.QuestsToStopAfter.Contains(_startedQuest.Quest.Id) && _questFunctions.IsQuestComplete(_startedQuest.Quest.Id))
{
ElementId id = _startedQuest.Quest.Id;
@ -673,13 +596,13 @@ internal sealed class QuestController : MiniTaskController<QuestController>
_startedQuest = null;
Stop($"Stopping point [{id}] reached");
}
else if (_questRegistry.TryGetQuest(elementId2, out quest2))
else if (_questRegistry.TryGetQuest(elementId, out quest))
{
_logger.LogInformation("New quest: {QuestName}", quest2.Info.Name);
_startedQuest = new QuestProgress(quest2, b);
if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest2.Info.Level)
_logger.LogInformation("New quest: {QuestName}", quest.Info.Name);
_startedQuest = new QuestProgress(quest, b);
if (_clientState.LocalPlayer != null && _clientState.LocalPlayer.Level < quest.Info.Level)
{
_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest2.Info.Level);
_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}", _clientState.LocalPlayer.Level, quest.Info.Level);
Stop("Quest level too high");
return;
}
@ -704,10 +627,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
if (questProgress == null)
{
DebugState = "No quest active";
if (!IsRunning)
{
Stop("No quest active");
}
Stop("No quest active");
return;
}
if (_gameFunctions.IsOccupied() && !_gameFunctions.IsOccupiedWithCustomDeliveryNpc(questProgress.Quest))
@ -913,13 +833,6 @@ internal sealed class QuestController : MiniTaskController<QuestController>
}
}
public void SetStartedQuest(Quest quest, byte sequence = 0)
{
_logger.LogInformation("Setting started quest: {QuestId}", quest.Id);
_startedQuest = new QuestProgress(quest, sequence);
_nextQuest = null;
}
public void SetGatheringQuest(Quest? quest)
{
_logger.LogInformation("GatheringQuest: {QuestId}", quest?.Id);

View file

@ -41,63 +41,51 @@ internal sealed class AlliedSocietyDailyInfo : IQuestInfo
{
QuestId = new AlliedSocietyDailyId((byte)beastTribe.RowId, rank);
Name = beastTribe.Name.ToString();
IReadOnlyList<EClassJob> readOnlyList = null;
try
List<EClassJob> list2;
switch ((EAlliedSociety)(byte)beastTribe.RowId)
{
List<EClassJob> list2;
switch ((EAlliedSociety)(byte)beastTribe.RowId)
{
case EAlliedSociety.Amaljaa:
case EAlliedSociety.Sylphs:
case EAlliedSociety.Kobolds:
case EAlliedSociety.Sahagin:
case EAlliedSociety.VanuVanu:
case EAlliedSociety.Vath:
case EAlliedSociety.Kojin:
case EAlliedSociety.Ananta:
case EAlliedSociety.Pixies:
case EAlliedSociety.Arkasodara:
case EAlliedSociety.Pelupelu:
{
List<EClassJob> list3 = new List<EClassJob>();
list3.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoW, null));
list3.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoM, null));
list2 = list3;
break;
}
case EAlliedSociety.Ixal:
case EAlliedSociety.Moogles:
case EAlliedSociety.Dwarves:
case EAlliedSociety.Loporrits:
case EAlliedSociety.YokHuy:
list2 = classJobUtils.AsIndividualJobs(EExtendedClassJob.DoH, null).ToList();
break;
case EAlliedSociety.Qitari:
case EAlliedSociety.Omicrons:
case EAlliedSociety.MamoolJa:
list2 = classJobUtils.AsIndividualJobs(EExtendedClassJob.DoL, null).ToList();
break;
case EAlliedSociety.Namazu:
{
List<EClassJob> list = new List<EClassJob>();
list.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoH, null));
list.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoL, null));
list2 = list;
break;
}
default:
throw new ArgumentOutOfRangeException("beastTribe");
}
readOnlyList = list2;
}
catch (ArgumentOutOfRangeException)
case EAlliedSociety.Amaljaa:
case EAlliedSociety.Sylphs:
case EAlliedSociety.Kobolds:
case EAlliedSociety.Sahagin:
case EAlliedSociety.VanuVanu:
case EAlliedSociety.Vath:
case EAlliedSociety.Kojin:
case EAlliedSociety.Ananta:
case EAlliedSociety.Pixies:
case EAlliedSociety.Arkasodara:
case EAlliedSociety.Pelupelu:
{
List<EClassJob> list4 = new List<EClassJob>();
list4.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoW, null));
list4.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoM, null));
readOnlyList = new _003C_003Ez__ReadOnlyList<EClassJob>(list4);
List<EClassJob> list3 = new List<EClassJob>();
list3.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoW, null));
list3.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoM, null));
list2 = list3;
break;
}
ClassJobs = readOnlyList;
case EAlliedSociety.Ixal:
case EAlliedSociety.Moogles:
case EAlliedSociety.Dwarves:
case EAlliedSociety.Loporrits:
case EAlliedSociety.YokHuy:
list2 = classJobUtils.AsIndividualJobs(EExtendedClassJob.DoH, null).ToList();
break;
case EAlliedSociety.Qitari:
case EAlliedSociety.Omicrons:
case EAlliedSociety.MamoolJa:
list2 = classJobUtils.AsIndividualJobs(EExtendedClassJob.DoL, null).ToList();
break;
case EAlliedSociety.Namazu:
{
List<EClassJob> list = new List<EClassJob>();
list.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoH, null));
list.AddRange(classJobUtils.AsIndividualJobs(EExtendedClassJob.DoL, null));
list2 = list;
break;
}
default:
throw new ArgumentOutOfRangeException("beastTribe");
}
ClassJobs = list2;
Expansion = (EExpansionVersion)beastTribe.Expansion.RowId;
}
}

View file

@ -311,6 +311,11 @@ internal sealed class QuestJournalComponent
goto IL_0210;
IL_0210:
ImGui.TableNextColumn();
if (_questFunctions.IsQuestAccepted(questInfo.QuestId))
{
_uiUtils.ChecklistItem("Active", ImGuiColors.DalamudYellow, FontAwesomeIcon.PersonWalkingArrowRight);
return;
}
if (_questFunctions.IsQuestComplete(questInfo.QuestId))
{
if (questInfo.IsRepeatable && _questFunctions.IsReadyToAcceptQuest(questInfo.QuestId))
@ -323,11 +328,6 @@ internal sealed class QuestJournalComponent
}
return;
}
if (_questFunctions.IsQuestAccepted(questInfo.QuestId))
{
_uiUtils.ChecklistItem("Active", ImGuiColors.DalamudYellow, FontAwesomeIcon.PersonWalkingArrowRight);
return;
}
bool flag = false;
bool flag2 = _questFunctions.IsQuestUnobtainable(questInfo.QuestId);
bool flag3 = _questFunctions.IsQuestLocked(questInfo.QuestId);

View file

@ -59,28 +59,12 @@ internal sealed class QuestJournalUtils
{
return;
}
using (ImRaii.Disabled(!_questFunctions.IsReadyToAcceptQuest(questInfo.QuestId) && !_questFunctions.IsQuestAccepted(questInfo.QuestId)))
using (ImRaii.Disabled(!_questFunctions.IsReadyToAcceptQuest(questInfo.QuestId)))
{
if (ImGui.MenuItem("Start as next quest"))
{
if (quest == null)
{
return;
}
if (_questFunctions.IsQuestAccepted(questInfo.QuestId))
{
QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(questInfo.QuestId);
if (questProgressInfo != null)
{
_questController.SetStartedQuest(quest, questProgressInfo.Sequence);
_questController.Start(label);
}
}
else
{
_questController.SetNextQuest(quest);
_questController.Start(label);
}
_questController.SetNextQuest(quest);
_questController.Start(label);
}
}
List<ElementId> incompletePrerequisiteQuests = GetIncompletePrerequisiteQuests(questInfo);