muffin v7.5.5

This commit is contained in:
alydev 2026-08-17 20:25:32 +10:00
parent a8f2c1df37
commit 6266f9e6b7
110 changed files with 14907 additions and 6073 deletions

View file

@ -0,0 +1,174 @@
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using TerraFX.Interop.DirectX;
namespace Auspex.Rendering.Direct3D;
internal sealed class ClipZoneShader : IDisposable
{
public struct Constants
{
public Vector2 ViewportSize;
}
public struct Instance
{
public Vector2 Min;
public Vector2 Max;
}
private readonly FrameRenderContext _ctx;
private readonly GpuBuffer<Instance> _buffer;
private GpuBuffer<Instance>.Builder? _builder;
private unsafe ID3D11Buffer* _constantBuffer;
private unsafe ID3D11InputLayout* _il;
private unsafe ID3D11VertexShader* _vs;
private unsafe ID3D11PixelShader* _ps;
public bool HasPending => _builder != null;
public unsafe ClipZoneShader(FrameRenderContext ctx, int maxRects)
{
_ctx = ctx;
_buffer = new GpuBuffer<Instance>("ClipZone", ctx, maxRects, 1u, dynamic: true);
ReadOnlySpan<byte> source = "cbuffer Constants : register(b0)\n{\n float2 viewportSize;\n};\n\nstruct Rect\n{\n float2 rmin : RECTMIN;\n float2 rmax : RECTMAX;\n};\n\nstruct VSOutput\n{\n float4 pos : SV_POSITION;\n};\n\nVSOutput vs(in Rect r, uint vid : SV_VertexID)\n{\n VSOutput o;\n float2 px = float2(\n (vid & 1) ? r.rmax.x : r.rmin.x,\n (vid & 2) ? r.rmax.y : r.rmin.y);\n float2 ndc = float2(\n px.x / viewportSize.x * 2.0 - 1.0,\n 1.0 - px.y / viewportSize.y * 2.0);\n o.pos = float4(ndc, 0, 1);\n return o;\n}\n\nvoid ps(VSOutput input)\n{\n}"u8;
TriangleFillShader.CompileShader(source, "vs"u8, "vs_5_0"u8, out var blob, "ClipZone VS");
TriangleFillShader.CompileShader(source, "ps"u8, "ps_5_0"u8, out var blob2, "ClipZone PS");
ID3D11VertexShader* vs = default(ID3D11VertexShader*);
Marshal.ThrowExceptionForHR(ctx.Device->CreateVertexShader(blob->GetBufferPointer(), blob->GetBufferSize(), null, &vs));
_vs = vs;
ID3D11PixelShader* ps = default(ID3D11PixelShader*);
Marshal.ThrowExceptionForHR(ctx.Device->CreatePixelShader(blob2->GetBufferPointer(), blob2->GetBufferSize(), null, &ps));
_ps = ps;
D3D11_BUFFER_DESC d3D11_BUFFER_DESC = new D3D11_BUFFER_DESC
{
ByteWidth = 16u,
Usage = D3D11_USAGE.D3D11_USAGE_DEFAULT,
BindFlags = 4u
};
ID3D11Buffer* constantBuffer = default(ID3D11Buffer*);
Marshal.ThrowExceptionForHR(ctx.Device->CreateBuffer(&d3D11_BUFFER_DESC, null, &constantBuffer));
_constantBuffer = constantBuffer;
fixed (byte* semanticName = "RECTMIN"u8)
{
fixed (byte* semanticName2 = "RECTMAX"u8)
{
D3D11_INPUT_ELEMENT_DESC* ptr = stackalloc D3D11_INPUT_ELEMENT_DESC[2];
*ptr = new D3D11_INPUT_ELEMENT_DESC
{
SemanticName = (sbyte*)semanticName,
SemanticIndex = 0u,
Format = DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
AlignedByteOffset = uint.MaxValue,
InputSlot = 0u,
InputSlotClass = D3D11_INPUT_CLASSIFICATION.D3D11_INPUT_PER_INSTANCE_DATA,
InstanceDataStepRate = 1u
};
ptr[1] = new D3D11_INPUT_ELEMENT_DESC
{
SemanticName = (sbyte*)semanticName2,
SemanticIndex = 0u,
Format = DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
AlignedByteOffset = uint.MaxValue,
InputSlot = 0u,
InputSlotClass = D3D11_INPUT_CLASSIFICATION.D3D11_INPUT_PER_INSTANCE_DATA,
InstanceDataStepRate = 1u
};
ID3D11InputLayout* il = default(ID3D11InputLayout*);
Marshal.ThrowExceptionForHR(ctx.Device->CreateInputLayout(ptr, 2u, blob->GetBufferPointer(), blob->GetBufferSize(), &il));
_il = il;
}
}
blob->Release();
blob2->Release();
}
public unsafe void Dispose()
{
_builder?.Dispose();
_buffer.Dispose();
if (_constantBuffer != null)
{
_constantBuffer->Release();
_constantBuffer = null;
}
if (_il != null)
{
_il->Release();
_il = null;
}
if (_vs != null)
{
_vs->Release();
_vs = null;
}
if (_ps != null)
{
_ps->Release();
_ps = null;
}
GC.SuppressFinalize(this);
}
public unsafe void UpdateConstants(Constants consts)
{
_ctx.Context->UpdateSubresource((ID3D11Resource*)_constantBuffer, 0u, null, &consts, 0u, 0u);
}
public void Add(Vector2 min, Vector2 max)
{
if (_builder == null)
{
_builder = _buffer.Map(_ctx);
}
Instance item = new Instance
{
Min = min,
Max = max
};
_builder.Add(ref item);
}
public unsafe void Flush()
{
if (_builder != null)
{
_builder.Dispose();
_builder = null;
Bind();
ID3D11Buffer* buffer = _buffer.Buffer;
uint elementSize = (uint)_buffer.ElementSize;
uint num = 0u;
_ctx.Context->IASetVertexBuffers(0u, 1u, &buffer, &elementSize, &num);
_ctx.Context->DrawInstanced(4u, (uint)_buffer.CurElements, 0u, 0u);
}
}
public void Discard()
{
if (_builder != null)
{
_builder.Dispose();
_builder = null;
}
}
private unsafe void Bind()
{
_ctx.Context->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY.D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
_ctx.Context->IASetInputLayout(_il);
_ctx.Context->VSSetShader(_vs, null, 0u);
ID3D11Buffer* constantBuffer = _constantBuffer;
_ctx.Context->VSSetConstantBuffers(0u, 1u, &constantBuffer);
_ctx.Context->PSSetShader(_ps, null, 0u);
_ctx.Context->GSSetShader(null, null, 0u);
}
}