muffin v7.4.13
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0f9f445830
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78e48294c5
2 changed files with 1144 additions and 1096 deletions
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@ -478823,58 +478823,89 @@ public static class AssemblyQuestLoader
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obj228.DialogueChoices = list298;
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obj228.DialogueChoices = list298;
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reference212 = obj228;
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reference212 = obj228;
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index2++;
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index2++;
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span297[index2] = new QuestStep(EInteractionType.FateAction, null, new Vector3(-38.322124f, 3.9999998f, -144.23155f), 130)
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ref QuestStep reference213 = ref span297[index2];
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QuestStep obj229 = new QuestStep(EInteractionType.FateAction, null, new Vector3(-38.322124f, 3.9999998f, -144.23155f), 130)
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{
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{
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Comment = "Use correct Cheer Rhythm color on each randomly-appearing performer NPC"
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Comment = "Use correct Cheer Rhythm color on each randomly-appearing performer NPC"
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};
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};
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index3 = 4;
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List<FateActionTarget> list299 = new List<FateActionTarget>(index3);
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CollectionsMarshal.SetCount(list299, index3);
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Span<FateActionTarget> span299 = CollectionsMarshal.AsSpan(list299);
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num3 = 0;
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span299[num3] = new FateActionTarget
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{
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DataId = 18862u,
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Action = EAction.CheerRhythmYellow
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};
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num3++;
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span299[num3] = new FateActionTarget
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{
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DataId = 18860u,
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Action = EAction.CheerRhythmBlue
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};
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num3++;
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span299[num3] = new FateActionTarget
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{
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DataId = 18861u,
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Action = EAction.CheerRhythmGreen
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};
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num3++;
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span299[num3] = new FateActionTarget
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{
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DataId = 18859u,
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Action = EAction.CheerRhythmRed
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};
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obj229.FateActionTargets = list299;
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reference213 = obj229;
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obj227.Steps = list297;
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obj227.Steps = list297;
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reference211 = obj227;
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reference211 = obj227;
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num++;
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num++;
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ref QuestSequence reference213 = ref span287[num];
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ref QuestSequence reference214 = ref span287[num];
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QuestSequence obj229 = new QuestSequence
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QuestSequence obj230 = new QuestSequence
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{
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{
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Sequence = byte.MaxValue
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Sequence = byte.MaxValue
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};
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};
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index2 = 1;
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index2 = 1;
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List<QuestStep> list299 = new List<QuestStep>(index2);
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List<QuestStep> list300 = new List<QuestStep>(index2);
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CollectionsMarshal.SetCount(list299, index2);
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CollectionsMarshal.SetCount(list300, index2);
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Span<QuestStep> span299 = CollectionsMarshal.AsSpan(list299);
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Span<QuestStep> span300 = CollectionsMarshal.AsSpan(list300);
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num2 = 0;
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num2 = 0;
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span299[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130)
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span300[num2] = new QuestStep(EInteractionType.CompleteQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130)
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{
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{
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NextQuestId = new QuestId(5445)
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NextQuestId = new QuestId(5445)
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};
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};
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obj229.Steps = list299;
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obj230.Steps = list300;
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reference213 = obj229;
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reference214 = obj230;
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questRoot25.QuestSequence = list287;
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questRoot25.QuestSequence = list287;
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AddQuest(questId25, questRoot25);
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AddQuest(questId25, questRoot25);
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QuestId questId26 = new QuestId(5445);
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QuestId questId26 = new QuestId(5445);
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QuestRoot questRoot26 = new QuestRoot();
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QuestRoot questRoot26 = new QuestRoot();
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num = 1;
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num = 1;
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List<string> list300 = new List<string>(num);
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List<string> list301 = new List<string>(num);
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CollectionsMarshal.SetCount(list300, num);
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CollectionsMarshal.SetCount(list301, num);
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Span<string> span300 = CollectionsMarshal.AsSpan(list300);
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Span<string> span301 = CollectionsMarshal.AsSpan(list301);
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index = 0;
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index = 0;
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span300[index] = "WigglyMuffin";
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span301[index] = "WigglyMuffin";
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questRoot26.Author = list300;
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questRoot26.Author = list301;
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questRoot26.IsSeasonalQuest = true;
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questRoot26.IsSeasonalQuest = true;
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questRoot26.SeasonalQuestExpiry = new DateTime(2026, 3, 12, 14, 59, 0, DateTimeKind.Utc);
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questRoot26.SeasonalQuestExpiry = new DateTime(2026, 3, 12, 14, 59, 0, DateTimeKind.Utc);
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index = 3;
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index = 3;
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List<QuestSequence> list301 = new List<QuestSequence>(index);
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List<QuestSequence> list302 = new List<QuestSequence>(index);
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CollectionsMarshal.SetCount(list301, index);
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CollectionsMarshal.SetCount(list302, index);
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Span<QuestSequence> span301 = CollectionsMarshal.AsSpan(list301);
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Span<QuestSequence> span302 = CollectionsMarshal.AsSpan(list302);
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num = 0;
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num = 0;
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ref QuestSequence reference214 = ref span301[num];
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ref QuestSequence reference215 = ref span302[num];
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QuestSequence obj230 = new QuestSequence
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QuestSequence obj231 = new QuestSequence
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{
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{
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Sequence = 0
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Sequence = 0
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};
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};
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num2 = 1;
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num2 = 1;
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List<QuestStep> list302 = new List<QuestStep>(num2);
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List<QuestStep> list303 = new List<QuestStep>(num2);
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CollectionsMarshal.SetCount(list302, num2);
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CollectionsMarshal.SetCount(list303, num2);
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Span<QuestStep> span302 = CollectionsMarshal.AsSpan(list302);
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Span<QuestStep> span303 = CollectionsMarshal.AsSpan(list303);
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index2 = 0;
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index2 = 0;
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span302[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130)
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span303[index2] = new QuestStep(EInteractionType.AcceptQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130)
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{
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{
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AetheryteShortcut = EAetheryteLocation.Uldah,
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AetheryteShortcut = EAetheryteLocation.Uldah,
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SkipConditions = new SkipConditions
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SkipConditions = new SkipConditions
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@ -478885,37 +478916,37 @@ public static class AssemblyQuestLoader
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}
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}
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}
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}
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};
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};
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obj230.Steps = list302;
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obj231.Steps = list303;
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reference214 = obj230;
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reference215 = obj231;
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num++;
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num++;
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ref QuestSequence reference215 = ref span301[num];
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ref QuestSequence reference216 = ref span302[num];
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QuestSequence obj231 = new QuestSequence
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QuestSequence obj232 = new QuestSequence
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{
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{
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Sequence = 1
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Sequence = 1
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};
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};
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index2 = 1;
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index2 = 1;
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List<QuestStep> list303 = new List<QuestStep>(index2);
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List<QuestStep> list304 = new List<QuestStep>(index2);
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CollectionsMarshal.SetCount(list303, index2);
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CollectionsMarshal.SetCount(list304, index2);
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Span<QuestStep> span303 = CollectionsMarshal.AsSpan(list303);
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Span<QuestStep> span304 = CollectionsMarshal.AsSpan(list304);
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num2 = 0;
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num2 = 0;
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span303[num2] = new QuestStep(EInteractionType.Interact, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130);
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span304[num2] = new QuestStep(EInteractionType.Interact, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130);
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obj231.Steps = list303;
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obj232.Steps = list304;
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reference215 = obj231;
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reference216 = obj232;
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num++;
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num++;
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ref QuestSequence reference216 = ref span301[num];
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ref QuestSequence reference217 = ref span302[num];
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QuestSequence obj232 = new QuestSequence
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QuestSequence obj233 = new QuestSequence
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{
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{
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Sequence = byte.MaxValue
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Sequence = byte.MaxValue
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};
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};
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num2 = 1;
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num2 = 1;
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List<QuestStep> list304 = new List<QuestStep>(num2);
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List<QuestStep> list305 = new List<QuestStep>(num2);
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CollectionsMarshal.SetCount(list304, num2);
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CollectionsMarshal.SetCount(list305, num2);
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Span<QuestStep> span304 = CollectionsMarshal.AsSpan(list304);
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Span<QuestStep> span305 = CollectionsMarshal.AsSpan(list305);
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index2 = 0;
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index2 = 0;
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span304[index2] = new QuestStep(EInteractionType.CompleteQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130);
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span305[index2] = new QuestStep(EInteractionType.CompleteQuest, 1056476u, new Vector3(-35.1416f, 5.000001f, -130.38837f), 130);
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obj232.Steps = list304;
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obj233.Steps = list305;
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reference216 = obj232;
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reference217 = obj233;
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questRoot26.QuestSequence = list301;
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questRoot26.QuestSequence = list302;
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AddQuest(questId26, questRoot26);
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AddQuest(questId26, questRoot26);
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}
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}
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}
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}
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