muffin v7.38.9
This commit is contained in:
parent
ada27cf05b
commit
8a7847ff37
21 changed files with 1296 additions and 689 deletions
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@ -15,11 +15,6 @@ internal sealed class InterruptHandler : IDisposable
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{
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private unsafe delegate void ProcessActionEffect(uint sourceId, Character* sourceCharacter, Vector3* pos, EffectHeader* effectHeader, EffectEntry* effectArray, ulong* effectTail);
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private static class Signatures
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{
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internal const string ActionEffect = "40 ?? 56 57 41 ?? 41 ?? 41 ?? 48 ?? ?? ?? ?? ?? ?? ?? 48";
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct EffectEntry
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{
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@ -150,7 +145,7 @@ internal sealed class InterruptHandler : IDisposable
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_objectTable = objectTable;
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_territoryData = territoryData;
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_logger = logger;
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_processActionEffectHook = gameInteropProvider.HookFromSignature<ProcessActionEffect>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 48 ?? ?? ?? ?? ?? ?? ?? 48", HandleProcessActionEffect);
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_processActionEffectHook = gameInteropProvider.HookFromAddress<ProcessActionEffect>(ActionEffectHandler.Addresses.Receive.Value, HandleProcessActionEffect);
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_processActionEffectHook.Enable();
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}
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@ -85,6 +85,8 @@ internal sealed class MovementController : IDisposable
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private readonly AetheryteData _aetheryteData;
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private readonly Configuration _configuration;
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private readonly ILogger<MovementController> _logger;
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private CancellationTokenSource? _cancellationTokenSource;
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@ -93,6 +95,14 @@ internal sealed class MovementController : IDisposable
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private long _pathfindStartTime;
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private Vector3? _lastKnownPosition;
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private long _lastPositionUpdateTime;
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private Vector3? _expectedPosition;
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private bool _isTrackingPlayerInput;
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public bool IsNavmeshReady
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{
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get
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@ -146,7 +156,9 @@ internal sealed class MovementController : IDisposable
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public int NumQueuedPathfindRequests => _navmeshIpc.NumQueuedPathfindRequests;
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public MovementController(NavmeshIpc navmeshIpc, IClientState clientState, IObjectTable objectTable, GameFunctions gameFunctions, ChatFunctions chatFunctions, ICondition condition, MovementOverrideController movementOverrideController, AetheryteData aetheryteData, ILogger<MovementController> logger)
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public event EventHandler? PlayerInputDetected;
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public MovementController(NavmeshIpc navmeshIpc, IClientState clientState, IObjectTable objectTable, GameFunctions gameFunctions, ChatFunctions chatFunctions, ICondition condition, MovementOverrideController movementOverrideController, AetheryteData aetheryteData, Configuration configuration, ILogger<MovementController> logger)
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{
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_navmeshIpc = navmeshIpc;
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_clientState = clientState;
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@ -156,11 +168,19 @@ internal sealed class MovementController : IDisposable
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_condition = condition;
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_movementOverrideController = movementOverrideController;
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_aetheryteData = aetheryteData;
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_configuration = configuration;
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_logger = logger;
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}
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public unsafe void Update()
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{
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if (IsPathRunning && _isTrackingPlayerInput && DetectPlayerInputInterference())
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{
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_logger.LogInformation("Player input detected during automatic movement, raising event to stop automation");
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this.PlayerInputDetected?.Invoke(this, EventArgs.Empty);
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Stop();
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return;
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}
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if (_pathfindTask != null && Destination != null)
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{
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if (!_pathfindTask.IsCompleted && Environment.TickCount64 - _pathfindStartTime > 30000 && _navmeshIpc.NumQueuedPathfindRequests > 5)
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@ -188,6 +208,11 @@ internal sealed class MovementController : IDisposable
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if (Destination.IsFlying && Destination.Land)
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{
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_logger.LogWarning("Adjusted destination failed, trying tolerance-based pathfinding");
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready for tolerance-based pathfinding");
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return;
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}
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_cancellationTokenSource = new CancellationTokenSource();
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_cancellationTokenSource.CancelAfter(TimeSpan.FromSeconds(30L));
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Vector3 vector2 = _objectTable[0]?.Position ?? Vector3.Zero;
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@ -218,6 +243,11 @@ internal sealed class MovementController : IDisposable
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(list, _) = tuple;
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if (tuple.Item2 && Destination.ShouldRecalculateNavmesh())
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{
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready for recalculation");
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return;
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}
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Destination.NavmeshCalculations++;
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Destination.PartialRoute.AddRange(list);
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_logger.LogInformation("Running navmesh recalculation with fudged point ({From} to {To})", list.Last(), Destination.Position);
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@ -232,6 +262,7 @@ internal sealed class MovementController : IDisposable
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_logger.LogInformation("Navigating via route: [{Route}]", string.Join(" → ", _pathfindTask.Result.Select((Vector3 x) => x.ToString("G", CultureInfo.InvariantCulture))));
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_navmeshIpc.MoveTo(list, Destination.IsFlying);
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MovementStartedAt = DateTime.Now;
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StartPlayerInputTracking();
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ResetPathfinding();
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}
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else if (_pathfindTask.IsCompleted)
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@ -321,6 +352,72 @@ internal sealed class MovementController : IDisposable
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}
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}
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private void StartPlayerInputTracking()
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{
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IGameObject gameObject = _objectTable[0];
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if (gameObject != null)
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{
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_lastKnownPosition = gameObject.Position;
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_expectedPosition = gameObject.Position;
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_lastPositionUpdateTime = Environment.TickCount64;
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_isTrackingPlayerInput = true;
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}
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}
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private bool DetectPlayerInputInterference()
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{
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if (!_configuration.General.StopOnPlayerInput)
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{
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return false;
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}
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if (!_isTrackingPlayerInput || !_lastKnownPosition.HasValue)
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{
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return false;
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}
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IGameObject gameObject = _objectTable[0];
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if (gameObject == null)
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{
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return false;
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}
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Vector3 position = gameObject.Position;
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long tickCount = Environment.TickCount64;
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if (tickCount - _lastPositionUpdateTime < 100)
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{
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return false;
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}
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List<Vector3> waypoints = _navmeshIpc.GetWaypoints();
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if (waypoints.Count > 0)
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{
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_expectedPosition = waypoints[0];
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}
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if (_expectedPosition.HasValue)
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{
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Vector3 vector = Vector3.Normalize(_expectedPosition.Value - _lastKnownPosition.Value);
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Vector3 value = position - _lastKnownPosition.Value;
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if (value.Length() > 0.1f)
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{
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Vector3 vector2 = Vector3.Normalize(value);
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float num = Vector3.Dot(vector, vector2);
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if (num < 0.7f)
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{
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_logger.LogDebug("Player movement detected: alignment={Alignment:F2}, actual={Actual}, expected={Expected}", num, value.ToString("G", CultureInfo.InvariantCulture), vector.ToString("G", CultureInfo.InvariantCulture));
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return true;
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}
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}
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}
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_lastKnownPosition = position;
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_lastPositionUpdateTime = tickCount;
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return false;
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}
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private void StopPlayerInputTracking()
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{
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_isTrackingPlayerInput = false;
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_lastKnownPosition = null;
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_expectedPosition = null;
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_lastPositionUpdateTime = 0L;
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}
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private void Restart(DestinationData destination)
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{
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Stop();
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@ -364,6 +461,11 @@ internal sealed class MovementController : IDisposable
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public void NavigateTo(EMovementType type, uint? dataId, Vector3 to, bool fly, bool sprint, float? stopDistance = null, float? verticalStopDistance = null, bool land = false)
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{
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready, cannot start navigation to {Position}", to.ToString("G", CultureInfo.InvariantCulture));
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return;
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}
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fly |= _condition[ConditionFlag.Diving];
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if (fly && land)
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{
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@ -404,6 +506,11 @@ internal sealed class MovementController : IDisposable
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public void NavigateTo(EMovementType type, uint? dataId, List<Vector3> to, bool fly, bool sprint, float? stopDistance, float? verticalStopDistance = null, bool land = false)
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{
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready, cannot start navigation to {Position}", to.Last().ToString("G", CultureInfo.InvariantCulture));
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return;
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}
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fly |= _condition[ConditionFlag.Diving];
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if (fly && land && to.Count > 0)
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{
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@ -416,6 +523,7 @@ internal sealed class MovementController : IDisposable
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_logger.LogInformation("Moving to {Destination}", Destination);
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_navmeshIpc.MoveTo(to, fly);
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MovementStartedAt = DateTime.Now;
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StartPlayerInputTracking();
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}
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public void ResetPathfinding()
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@ -436,6 +544,11 @@ internal sealed class MovementController : IDisposable
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private Vector3? TryFindAccessibleDestination(Vector3 target, bool flying, bool landing)
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{
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready, cannot find accessible destination");
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return null;
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}
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float[] array = ((!(flying && landing)) ? ((!flying) ? new float[3] { 1f, 3f, 5f } : new float[3] { 2f, 5f, 10f }) : new float[3] { 5f, 10f, 15f });
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float[] array2 = ((!flying) ? new float[3] { 1f, 2f, 3f } : new float[3] { 3f, 5f, 10f });
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for (int i = 0; i < array.Length; i++)
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@ -504,17 +617,52 @@ internal sealed class MovementController : IDisposable
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if (Math.Abs((double)num - Destination.LastWaypoint.Distance2DAtLastUpdate) < 0.5)
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{
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int navmeshCalculations = Destination.NavmeshCalculations;
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if (navmeshCalculations % 6 == 1)
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switch (navmeshCalculations)
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{
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_logger.LogWarning("Jumping to try and resolve navmesh problem (n = {Calculations})", navmeshCalculations);
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case 1:
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case 7:
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_logger.LogWarning("Jumping to try and resolve navmesh problem (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture));
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ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null);
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Destination.NavmeshCalculations++;
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Destination.LastWaypoint.UpdatedAt = Environment.TickCount64;
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}
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else
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{
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_logger.LogWarning("Recalculating navmesh (n = {Calculations})", navmeshCalculations);
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break;
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case 5:
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_logger.LogWarning("Reloading navmesh (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture));
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_navmeshIpc.Reload();
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Destination.LastWaypoint.UpdatedAt = Environment.TickCount64;
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break;
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case 6:
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready after reload (n = {Calculations})", navmeshCalculations);
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return false;
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}
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_logger.LogInformation("Navmesh ready after reload, restarting navigation (n = {Calculations})", navmeshCalculations);
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Restart(Destination);
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break;
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case 8:
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_logger.LogWarning("Rebuilding navmesh (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture));
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_navmeshIpc.Rebuild();
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Destination.LastWaypoint.UpdatedAt = Environment.TickCount64;
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break;
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case 9:
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready after rebuild (n = {Calculations})", navmeshCalculations);
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return false;
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}
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_logger.LogInformation("Navmesh ready after rebuild, restarting navigation (n = {Calculations})", navmeshCalculations);
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Restart(Destination);
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break;
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default:
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if (!IsNavmeshReady)
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{
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_logger.LogWarning("Navmesh not ready for recalculation (n = {Calculations})", navmeshCalculations);
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return false;
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}
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_logger.LogWarning("Recalculating navmesh (n = {Calculations}) at {Position}", navmeshCalculations, Destination.Position.ToString("G", CultureInfo.InvariantCulture));
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Restart(Destination);
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break;
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}
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Destination.NavmeshCalculations = navmeshCalculations + 1;
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return true;
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@ -570,6 +718,7 @@ internal sealed class MovementController : IDisposable
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public void Stop()
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{
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StopPlayerInputTracking();
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_navmeshIpc.Stop();
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ResetPathfinding();
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Destination = null;
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@ -257,6 +257,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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_toastGui.Toast += OnNormalToast;
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_condition.ConditionChange += OnConditionChange;
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_clientState.Logout += OnLogout;
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_movementController.PlayerInputDetected += OnPlayerInputDetected;
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}
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public void Reload()
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@ -683,55 +684,71 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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{
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DebugState = "No quest active";
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Stop("No quest active");
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return;
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}
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if (_gameFunctions.IsOccupied() && !_gameFunctions.IsOccupiedWithCustomDeliveryNpc(questProgress.Quest))
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else if (questProgress.Step == 255)
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{
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DebugState = $"Waiting for sequence update (current: {questProgress.Sequence})";
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if (!_taskQueue.AllTasksComplete)
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{
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DebugState = "Step 255 - processing interrupted tasks";
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}
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else
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{
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if (this.CurrentQuest == null)
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{
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return;
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}
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TimeSpan timeSpan = DateTime.Now - this.CurrentQuest.StepProgress.StartedAt;
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if (timeSpan > TimeSpan.FromSeconds(3L))
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{
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_logger.LogWarning("Step 255 with no tasks for {WaitTime:F1}s, retrying step to ensure completion (quest: {QuestId}, sequence: {Sequence})", timeSpan.TotalSeconds, questProgress.Quest.Id, questProgress.Sequence);
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QuestSequence questSequence = questProgress.Quest.FindSequence(questProgress.Sequence);
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if (questSequence != null && questSequence.Steps.Count > 0)
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{
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this.CurrentQuest.SetStep(questSequence.Steps.Count - 1);
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CheckNextTasks("Retry last step at 255");
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}
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}
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}
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}
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else if (_gameFunctions.IsOccupied() && !_gameFunctions.IsOccupiedWithCustomDeliveryNpc(questProgress.Quest))
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{
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DebugState = "Occupied";
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return;
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}
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if (_movementController.IsPathfinding)
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else if (_movementController.IsPathfinding)
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{
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DebugState = "Pathfinding is running";
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return;
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}
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if (_movementController.IsPathRunning)
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else if (_movementController.IsPathRunning)
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{
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DebugState = "Path is running";
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return;
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}
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if (DateTime.Now < _safeAnimationEnd)
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else if (DateTime.Now < _safeAnimationEnd)
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{
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DebugState = "Waiting for Animation";
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return;
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}
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if (questProgress.Sequence != b)
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else if (questProgress.Sequence != b)
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{
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questProgress.SetSequence(b);
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CheckNextTasks($"New sequence {questProgress == _startedQuest}/{_questFunctions.GetCurrentQuestInternal(allowNewMsq: true)}");
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}
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QuestSequence questSequence = questProgress.Quest.FindSequence(questProgress.Sequence);
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if (questSequence == null)
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{
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DebugState = $"Sequence {questProgress.Sequence} not found";
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Stop("Unknown sequence");
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}
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else if (questProgress.Step == 255)
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{
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DebugState = "Step completed";
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if (!_taskQueue.AllTasksComplete)
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{
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CheckNextTasks("Step complete");
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}
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}
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else if (questSequence.Steps.Count > 0 && questProgress.Step >= questSequence.Steps.Count)
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{
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DebugState = "Step not found";
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Stop("Unknown step");
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}
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else
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{
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DebugState = null;
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QuestSequence questSequence2 = questProgress.Quest.FindSequence(questProgress.Sequence);
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if (questSequence2 == null)
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{
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DebugState = $"Sequence {questProgress.Sequence} not found";
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Stop("Unknown sequence");
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}
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else if (questSequence2.Steps.Count > 0 && questProgress.Step >= questSequence2.Steps.Count)
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{
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DebugState = "Step not found";
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Stop("Unknown step");
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}
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else
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{
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DebugState = null;
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}
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}
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}
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}
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@ -778,15 +795,21 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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_logger.LogWarning("Ignoring 'increase step count' for different sequence (expected {ExpectedSequence}, but we are at {CurrentSequence}", sequence, questSequence.Sequence);
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}
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_logger.LogInformation("Increasing step count from {CurrentValue}", CurrentQuest.Step);
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if (CurrentQuest.Step + 1 < questSequence.Steps.Count)
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{
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CurrentQuest.SetStep(CurrentQuest.Step + 1);
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}
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else
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bool num = CurrentQuest.Step + 1 >= questSequence.Steps.Count;
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if (num)
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{
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CurrentQuest.SetStep(255);
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}
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else
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{
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CurrentQuest.SetStep(CurrentQuest.Step + 1);
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}
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ResetAutoRefreshState();
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if (num)
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{
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_logger.LogInformation("Completed last step in sequence, waiting for game to update sequence");
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return;
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}
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}
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using (_logger.BeginScope("IncStepCt"))
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{
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@ -1291,12 +1314,23 @@ internal sealed class QuestController : MiniTaskController<QuestController>
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}
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}
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private void OnPlayerInputDetected(object? sender, EventArgs e)
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{
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if (AutomationType != EAutomationType.Manual && IsRunning)
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{
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_logger.LogInformation("Player input detected during movement, stopping quest automation");
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_chatGui.Print("Player input detected - stopping quest automation.", "Questionable", 576);
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Stop("Player input detected");
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}
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}
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public override void Dispose()
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{
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_toastGui.ErrorToast -= base.OnErrorToast;
|
||||
_toastGui.Toast -= OnNormalToast;
|
||||
_condition.ConditionChange -= OnConditionChange;
|
||||
_clientState.Logout -= OnLogout;
|
||||
_movementController.PlayerInputDetected -= OnPlayerInputDetected;
|
||||
base.Dispose();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue