muffin v7.5.1
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59 changed files with 4112 additions and 5059 deletions
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@ -46,7 +46,7 @@ internal sealed class MoveToObjectExecutor(MovementController movementController
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foreach (IGameObject item in objectTable)
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{
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ObjectKind objectKind = item.ObjectKind;
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bool flag = ((objectKind == ObjectKind.Player || objectKind - 8 <= ObjectKind.BattleNpc || objectKind == ObjectKind.Housing) ? true : false);
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bool flag = ((objectKind == ObjectKind.Pc || objectKind - 8 <= ObjectKind.BattleNpc || objectKind == ObjectKind.HousingEventObject) ? true : false);
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if (!flag && item.BaseId == dataId)
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{
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float num3 = Vector3.Distance(gameObject.Position, item.Position);
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