muffin v6.16
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a02c1a52bd
3 changed files with 148 additions and 235 deletions
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@ -464483,7 +464483,7 @@ public static class AssemblyQuestLoader
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reference6 = obj6;
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questRoot.QuestSequence = list2;
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AddQuest(questId, questRoot);
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QuestId questId2 = new QuestId(5409);
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QuestId questId2 = new QuestId(5406);
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QuestRoot questRoot2 = new QuestRoot();
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num = 1;
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List<string> list9 = new List<string>(num);
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@ -464492,7 +464492,7 @@ public static class AssemblyQuestLoader
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index = 0;
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span[index] = "WigglyMuffin";
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questRoot2.Author = list9;
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index = 3;
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index = 2;
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List<QuestSequence> list10 = new List<QuestSequence>(index);
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CollectionsMarshal.SetCount(list10, index);
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span2 = CollectionsMarshal.AsSpan(list10);
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@ -464507,51 +464507,104 @@ public static class AssemblyQuestLoader
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CollectionsMarshal.SetCount(list11, num2);
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span3 = CollectionsMarshal.AsSpan(list11);
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index2 = 0;
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span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237);
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span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816)
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{
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AetheryteShortcut = EAetheryteLocation.IlMhegWolekdorf,
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SkipConditions = new SkipConditions
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{
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AetheryteShortcutIf = new SkipAetheryteCondition
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{
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InSameTerritory = true
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}
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}
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};
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obj7.Steps = list11;
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reference7 = obj7;
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num++;
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ref QuestSequence reference8 = ref span2[num];
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QuestSequence obj8 = new QuestSequence
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{
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Sequence = 1
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Sequence = byte.MaxValue
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};
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index2 = 1;
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List<QuestStep> list12 = new List<QuestStep>(index2);
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CollectionsMarshal.SetCount(list12, index2);
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span3 = CollectionsMarshal.AsSpan(list12);
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num2 = 0;
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ref QuestStep reference9 = ref span3[num2];
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span3[num2] = new QuestStep(EInteractionType.CompleteQuest, 1054945u, new Vector3(418.7533f, 89.46841f, -779.5682f), 816);
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obj8.Steps = list12;
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reference8 = obj8;
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questRoot2.QuestSequence = list10;
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AddQuest(questId2, questRoot2);
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QuestId questId3 = new QuestId(5409);
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QuestRoot questRoot3 = new QuestRoot();
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num = 1;
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List<string> list13 = new List<string>(num);
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CollectionsMarshal.SetCount(list13, num);
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span = CollectionsMarshal.AsSpan(list13);
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index = 0;
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span[index] = "WigglyMuffin";
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questRoot3.Author = list13;
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index = 3;
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List<QuestSequence> list14 = new List<QuestSequence>(index);
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CollectionsMarshal.SetCount(list14, index);
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span2 = CollectionsMarshal.AsSpan(list14);
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num = 0;
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ref QuestSequence reference9 = ref span2[num];
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QuestSequence obj9 = new QuestSequence
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{
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Sequence = 0
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};
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num2 = 1;
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List<QuestStep> list15 = new List<QuestStep>(num2);
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CollectionsMarshal.SetCount(list15, num2);
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span3 = CollectionsMarshal.AsSpan(list15);
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index2 = 0;
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span3[index2] = new QuestStep(EInteractionType.AcceptQuest, 1052617u, new Vector3(-53.177734f, -3.33786E-06f, -72.129456f), 1237);
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obj9.Steps = list15;
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reference9 = obj9;
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num++;
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ref QuestSequence reference10 = ref span2[num];
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QuestSequence obj10 = new QuestSequence
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{
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Sequence = 1
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};
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index2 = 1;
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List<QuestStep> list16 = new List<QuestStep>(index2);
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CollectionsMarshal.SetCount(list16, index2);
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span3 = CollectionsMarshal.AsSpan(list16);
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num2 = 0;
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ref QuestStep reference11 = ref span3[num2];
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QuestStep questStep = new QuestStep(EInteractionType.Interact, 1052624u, new Vector3(-42.008118f, 11.869998f, -95.75043f), 1237);
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int num3 = 1;
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List<DialogueChoice> list13 = new List<DialogueChoice>(num3);
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CollectionsMarshal.SetCount(list13, num3);
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Span<DialogueChoice> span4 = CollectionsMarshal.AsSpan(list13);
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List<DialogueChoice> list17 = new List<DialogueChoice>(num3);
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CollectionsMarshal.SetCount(list17, num3);
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Span<DialogueChoice> span4 = CollectionsMarshal.AsSpan(list17);
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int index3 = 0;
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span4[index3] = new DialogueChoice
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{
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Type = EDialogChoiceType.YesNo,
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Prompt = new ExcelRef("TEXT_KINGWK201_05409_SYSTEM_100_021")
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};
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questStep.DialogueChoices = list13;
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reference9 = questStep;
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obj8.Steps = list12;
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reference8 = obj8;
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questStep.DialogueChoices = list17;
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reference11 = questStep;
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obj10.Steps = list16;
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reference10 = obj10;
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num++;
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ref QuestSequence reference10 = ref span2[num];
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QuestSequence obj9 = new QuestSequence
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ref QuestSequence reference12 = ref span2[num];
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QuestSequence obj11 = new QuestSequence
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{
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Sequence = byte.MaxValue
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};
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num2 = 1;
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List<QuestStep> list14 = new List<QuestStep>(num2);
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CollectionsMarshal.SetCount(list14, num2);
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span3 = CollectionsMarshal.AsSpan(list14);
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List<QuestStep> list18 = new List<QuestStep>(num2);
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CollectionsMarshal.SetCount(list18, num2);
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span3 = CollectionsMarshal.AsSpan(list18);
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index2 = 0;
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span3[index2] = new QuestStep(EInteractionType.CompleteQuest, 1053219u, new Vector3(287.49524f, 52.00211f, -382.9862f), 1291);
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obj9.Steps = list14;
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reference10 = obj9;
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questRoot2.QuestSequence = list10;
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AddQuest(questId2, questRoot2);
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obj11.Steps = list18;
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reference12 = obj11;
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questRoot3.QuestSequence = list14;
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AddQuest(questId3, questRoot3);
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}
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}
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