muffin v7.5.6

This commit is contained in:
alydev 2026-08-17 20:27:25 +10:00
parent 6266f9e6b7
commit addf2d530f
619 changed files with 264792 additions and 446022 deletions

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using System;
using Dalamud.Plugin.Services;
using Lumina.Excel;
using Lumina.Excel.Sheets;
namespace LLib.GameData;
public sealed class WeatherHelper
{
public const double WeatherPeriodSeconds = 1400.0;
private readonly IDataManager _dataManager;
public WeatherHelper(IDataManager dataManager)
{
_dataManager = dataManager;
}
public Weather? GetCurrentWeather(uint territoryId)
{
return GetWeatherAtTime(territoryId, DateTimeOffset.UtcNow.ToUnixTimeSeconds());
}
public Weather? GetPreviousWeather(uint territoryId)
{
return GetWeatherAtTime(territoryId, DateTimeOffset.UtcNow.ToUnixTimeSeconds() - 1400);
}
public Weather? GetNextWeather(uint territoryId)
{
return GetWeatherAtTime(territoryId, DateTimeOffset.UtcNow.ToUnixTimeSeconds() + 1400);
}
public static double GetSecondsUntilWeatherChange()
{
long num = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
return 1400.0 - (double)(num % 1400);
}
public Weather? GetWeatherAtTime(uint territoryId, long unixSeconds)
{
TerritoryType? rowOrDefault = _dataManager.GetExcelSheet<TerritoryType>().GetRowOrDefault(territoryId);
int num = (rowOrDefault.HasValue ? 1395957685 : 1395957681);
while (true)
{
int num2 = num;
int num3 = 1395957685;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 1:
{
WeatherRate value = rowOrDefault.Value.WeatherRate.Value;
uint target = CalculateTarget(unixSeconds);
return ResolveWeather(value, target);
}
case 0:
num = (rowOrDefault.Value.WeatherRate.IsValid ? 1395957684 : 1395957687);
break;
case 4:
return null;
case 3:
num = 1395957681;
break;
case 2:
return null;
}
}
}
internal static uint CalculateTarget(long unixSeconds)
{
long num = unixSeconds / 175;
long num2 = 8L;
long num3 = num;
long num4 = num3 ^ num2;
long num5 = num3 & num2;
uint num6 = (uint)((num4 + (num5 + num5) - num % 8) % 24);
int num7 = (int)(unixSeconds / 4200) * 100;
int num8 = (int)num6;
int num9 = num7;
int num10 = num9 ^ num8;
int num11 = num9 & num8;
uint num12 = (uint)(num10 + (num11 + num11));
uint num13 = num12 << 11;
num8 = (int)num12;
num9 = (int)num13;
int num14 = num9 + num8;
int num15 = num9 & num8;
uint num16 = (uint)(num14 - (num15 + num15));
uint num17 = num16 >> 8;
num8 = (int)num16;
num9 = (int)num17;
return (uint)((num9 | num8) - (num9 & num8)) % 100u;
}
private static Weather? ResolveWeather(WeatherRate weatherRate, uint target)
{
Weather? result = null;
int num = 0;
int num2 = 0;
int num3 = -1371049026;
RowRef<Weather> rowRef = default(RowRef<Weather>);
while (true)
{
int num4 = num3;
int num5 = -1371049029;
int num6 = num4;
int num7 = num6 + num5;
int num8 = num6 & num5;
switch (num7 - (num8 + num8))
{
case 0:
return rowRef.Value;
case 4:
num3 = (rowRef.IsValid ? (-1371049029) : (-1371049027));
break;
case 2:
result = rowRef.Value;
num3 = -1371049030;
break;
case 6:
return null;
case 7:
rowRef = weatherRate.Weather[num2];
num3 = ((!rowRef.IsValid) ? (-1371049030) : (-1371049031));
break;
case 9:
num3 = ((weatherRate.Rate[num2] <= 0) ? (-1371049039) : (-1371049028));
break;
case 8:
num3 = -1371049026;
break;
case 1:
num += weatherRate.Rate[num2];
num3 = ((target >= num) ? (-1371049039) : (-1371049025));
break;
case 10:
{
int num9 = num2;
num5 = 1;
num6 = num9;
num2 = (num6 | num5) + (num6 & num5);
num3 = -1371049026;
break;
}
case 3:
return result;
case 5:
num3 = ((num2 < weatherRate.Rate.Count) ? (-1371049038) : (-1371049032));
break;
}
}
}
}