muffin v7.5.6
This commit is contained in:
parent
6266f9e6b7
commit
addf2d530f
619 changed files with 264792 additions and 446022 deletions
|
|
@ -23,7 +23,38 @@ internal sealed class Mount128Module : ICombatModule
|
|||
|
||||
public bool CanHandleFight(CombatController.CombatData combatData)
|
||||
{
|
||||
return _gameFunctions.GetMountId() == 128;
|
||||
ushort? mountId = _gameFunctions.GetMountId();
|
||||
int num = (mountId.HasValue ? 1315978543 : 1315978542);
|
||||
int? obj;
|
||||
while (true)
|
||||
{
|
||||
int num2 = num;
|
||||
int num3 = 1315978543;
|
||||
int num4 = num2;
|
||||
switch ((num4 | num3) - (num4 & num3))
|
||||
{
|
||||
default:
|
||||
continue;
|
||||
case 2:
|
||||
goto IL_005c;
|
||||
case 0:
|
||||
obj = mountId.GetValueOrDefault();
|
||||
break;
|
||||
case 1:
|
||||
obj = null;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
IL_005c:
|
||||
num = 1315978542;
|
||||
}
|
||||
return obj == 128;
|
||||
}
|
||||
|
||||
bool ICombatModule.CanHandleFight(CombatController.CombatData combatData)
|
||||
{
|
||||
//ILSpy generated this explicit interface implementation from .override directive in CanHandleFight
|
||||
return this.CanHandleFight(combatData);
|
||||
}
|
||||
|
||||
public bool Start(CombatController.CombatData combatData)
|
||||
|
|
@ -31,30 +62,114 @@ internal sealed class Mount128Module : ICombatModule
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ICombatModule.Start(CombatController.CombatData combatData)
|
||||
{
|
||||
//ILSpy generated this explicit interface implementation from .override directive in Start
|
||||
return this.Start(combatData);
|
||||
}
|
||||
|
||||
public bool Stop()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ICombatModule.Stop()
|
||||
{
|
||||
//ILSpy generated this explicit interface implementation from .override directive in Stop
|
||||
return this.Stop();
|
||||
}
|
||||
|
||||
public void Update(IGameObject gameObject)
|
||||
{
|
||||
EAction[] actions = _actions;
|
||||
foreach (EAction action in actions)
|
||||
int num = 0;
|
||||
int num2 = -321000316;
|
||||
while (true)
|
||||
{
|
||||
if (_gameFunctions.UseAction(gameObject, action, checkCanUse: false))
|
||||
int num3 = num2;
|
||||
int num4 = -321000313;
|
||||
int num5 = num3;
|
||||
switch ((num5 | num4) - (num5 & num4))
|
||||
{
|
||||
case 5:
|
||||
num2 = -321000316;
|
||||
break;
|
||||
case 4:
|
||||
return;
|
||||
case 0:
|
||||
{
|
||||
int num6 = num;
|
||||
num4 = 1;
|
||||
num5 = num6;
|
||||
int num7 = num5 ^ num4;
|
||||
int num8 = num5 & num4;
|
||||
num = num7 + (num8 + num8);
|
||||
num2 = -321000316;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
return;
|
||||
case 1:
|
||||
{
|
||||
EAction action = actions[num];
|
||||
num2 = ((!_gameFunctions.UseAction(gameObject, action, checkCanUse: false)) ? (-321000313) : (-321000315));
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
num2 = ((num < actions.Length) ? (-321000314) : (-321000317));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ICombatModule.Update(IGameObject gameObject)
|
||||
{
|
||||
//ILSpy generated this explicit interface implementation from .override directive in Update
|
||||
this.Update(gameObject);
|
||||
}
|
||||
|
||||
public bool CanAttack(IBattleNpc target)
|
||||
{
|
||||
uint baseId = target.BaseId;
|
||||
if (baseId - 7504 <= 1 || baseId == 14107)
|
||||
uint num = _200D_206E_206B_200C_200E_200F_200E_206A_200C_200E_202B_202A_206C_202B_206A_202B_200D_206F_200F_202D_200C_200E_206E_200D_200E_202A_200B_200B_206F_206F_202B_206D_202A_200E_202D_206F_206D_200F_202B_202E((IGameObject)target);
|
||||
int num2 = 7504;
|
||||
int num3 = (int)num;
|
||||
int num4 = (((uint)(~(~num3 + num2)) <= 1u) ? 2050510022 : 2050510023);
|
||||
bool result = default(bool);
|
||||
while (true)
|
||||
{
|
||||
return true;
|
||||
int num5 = num4;
|
||||
num2 = 2050510022;
|
||||
num3 = num5;
|
||||
switch ((num3 | num2) - (num3 & num2))
|
||||
{
|
||||
case 2:
|
||||
return result;
|
||||
case 1:
|
||||
num4 = ((num != 14107) ? 2050510018 : 2050510022);
|
||||
break;
|
||||
case 3:
|
||||
num4 = 2050510023;
|
||||
break;
|
||||
case 0:
|
||||
result = true;
|
||||
num4 = 2050510020;
|
||||
break;
|
||||
case 4:
|
||||
result = false;
|
||||
num4 = 2050510020;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ICombatModule.CanAttack(IBattleNpc target)
|
||||
{
|
||||
//ILSpy generated this explicit interface implementation from .override directive in CanAttack
|
||||
return this.CanAttack(target);
|
||||
}
|
||||
|
||||
static uint _200D_206E_206B_200C_200E_200F_200E_206A_200C_200E_202B_202A_206C_202B_206A_202B_200D_206F_200F_202D_200C_200E_206E_200D_200E_202A_200B_200B_206F_206F_202B_206D_202A_200E_202D_206F_206D_200F_202B_202E(IGameObject P_0)
|
||||
{
|
||||
return P_0.BaseId;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue