muffin v7.5.6
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6266f9e6b7
commit
addf2d530f
619 changed files with 264792 additions and 446022 deletions
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@ -19,7 +19,38 @@ internal sealed class Mount147Module : ICombatModule
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public bool CanHandleFight(CombatController.CombatData combatData)
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{
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return _gameFunctions.GetMountId() == 147;
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ushort? mountId = _gameFunctions.GetMountId();
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int num = (mountId.HasValue ? (-1629535910) : (-1629535911));
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int? obj;
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while (true)
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{
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int num2 = num;
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int num3 = -1629535909;
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int num4 = num2;
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switch ((num4 | num3) - (num4 & num3))
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{
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default:
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continue;
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case 1:
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obj = mountId.GetValueOrDefault();
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break;
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case 2:
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obj = null;
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break;
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case 0:
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goto IL_009c;
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}
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break;
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IL_009c:
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num = -1629535911;
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}
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return obj == 147;
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}
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bool ICombatModule.CanHandleFight(CombatController.CombatData combatData)
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{
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//ILSpy generated this explicit interface implementation from .override directive in CanHandleFight
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return this.CanHandleFight(combatData);
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}
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public bool Start(CombatController.CombatData combatData)
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@ -27,25 +58,85 @@ internal sealed class Mount147Module : ICombatModule
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return true;
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}
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bool ICombatModule.Start(CombatController.CombatData combatData)
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{
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//ILSpy generated this explicit interface implementation from .override directive in Start
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return this.Start(combatData);
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}
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public bool Stop()
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{
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return true;
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}
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bool ICombatModule.Stop()
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{
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//ILSpy generated this explicit interface implementation from .override directive in Stop
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return this.Stop();
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}
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public void Update(IGameObject gameObject)
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{
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EAction[] actions = _actions;
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foreach (EAction action in actions)
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int num = 0;
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int num2 = -1800928323;
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while (true)
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{
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if (_gameFunctions.UseAction(gameObject, action, checkCanUse: false))
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int num3 = num2;
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int num4 = -1800928324;
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int num5 = num3;
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switch ((num5 | num4) - (num5 & num4))
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{
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case 1:
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num2 = ((num < actions.Length) ? (-1800928327) : (-1800928321));
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break;
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case 3:
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return;
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case 5:
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{
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EAction action = actions[num];
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num2 = ((!_gameFunctions.UseAction(gameObject, action, checkCanUse: false)) ? (-1800928322) : (-1800928328));
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break;
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}
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case 0:
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num2 = -1800928323;
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break;
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case 2:
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{
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int num6 = num;
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num4 = 1;
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num5 = num6;
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int num7 = num5 ^ num4;
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int num8 = num5 & num4;
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num = num7 + (num8 + num8);
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num2 = -1800928323;
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break;
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}
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case 4:
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return;
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}
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}
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}
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void ICombatModule.Update(IGameObject gameObject)
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{
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//ILSpy generated this explicit interface implementation from .override directive in Update
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this.Update(gameObject);
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}
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public bool CanAttack(IBattleNpc target)
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{
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return target.BaseId == 8593;
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return _200F_202B_206E_206D_206B_200D_202E_200E_202A_202D_202D_206E_206B_200D_200C_202B_206A_202D_206F_206E_202C_200E_202D_206D_206A_202E_206B_200B_202B_202A_206F_200C_200C_202E_200E_206C_206C_200E_200E_202C_202E((IGameObject)target) == 8593;
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}
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bool ICombatModule.CanAttack(IBattleNpc target)
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{
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//ILSpy generated this explicit interface implementation from .override directive in CanAttack
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return this.CanAttack(target);
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}
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static uint _200F_202B_206E_206D_206B_200D_202E_200E_202A_202D_202D_206E_206B_200D_200C_202B_206A_202D_206F_206E_202C_200E_202D_206D_206A_202E_206B_200B_202B_202A_206F_200C_200C_202E_200E_206C_206C_200E_200E_202C_202E(IGameObject P_0)
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{
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return P_0.BaseId;
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}
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}
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