muffin v7.4.10
This commit is contained in:
parent
2df81c5d15
commit
b8dd142c23
47 changed files with 3604 additions and 1058 deletions
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using System;
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using Dalamud.Hooking;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game.Event;
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using FFXIVClientStructs.FFXIV.Common.Lua;
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using Microsoft.Extensions.Logging;
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namespace Questionable.Controller.GameUi;
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internal sealed class AutoSnipeHandler : IDisposable
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{
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private unsafe delegate ulong EnqueueSnipeTaskDelegate(EventSceneModuleImplBase* scene, lua_State* state);
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private readonly QuestController _questController;
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private readonly Configuration _configuration;
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private readonly ILogger<AutoSnipeHandler> _logger;
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private readonly Hook<EnqueueSnipeTaskDelegate>? _enqueueSnipeTaskHook;
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public unsafe AutoSnipeHandler(QuestController questController, Configuration configuration, IGameInteropProvider gameInteropProvider, ILogger<AutoSnipeHandler> logger)
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{
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_questController = questController;
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_configuration = configuration;
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_logger = logger;
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try
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{
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_enqueueSnipeTaskHook = gameInteropProvider.HookFromSignature<EnqueueSnipeTaskDelegate>("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 50 48 8B F9 48 8D 4C 24 ??", EnqueueSnipeTask);
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_enqueueSnipeTaskHook.Enable();
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_logger.LogInformation("AutoSnipeHandler enabled");
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}
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catch (Exception exception)
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{
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_logger.LogError(exception, "Failed to initialize AutoSnipeHandler");
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_enqueueSnipeTaskHook = null;
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}
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}
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private unsafe ulong EnqueueSnipeTask(EventSceneModuleImplBase* scene, lua_State* state)
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{
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if (_configuration.General.AutoSnipe && _questController.IsRunning)
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{
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_logger.LogDebug("Auto-completing snipe task");
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TValue* top = state->top;
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top->tt = 3;
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top->value.n = 1.0;
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state->top++;
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return 1uL;
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}
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return _enqueueSnipeTaskHook.Original(scene, state);
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}
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public void Dispose()
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{
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if (_enqueueSnipeTaskHook != null)
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{
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_enqueueSnipeTaskHook.Disable();
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_enqueueSnipeTaskHook.Dispose();
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_logger.LogInformation("AutoSnipeHandler disabled");
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using LLib.GameUI;
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using Microsoft.Extensions.Logging;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.GameUi;
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internal sealed class ChocoboNameHandler : IDisposable
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{
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private static readonly HashSet<ElementId> ChocoboQuestIds = new HashSet<ElementId>
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{
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new QuestId(700),
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new QuestId(701),
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new QuestId(702)
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};
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private readonly QuestController _questController;
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private readonly Configuration _configuration;
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private readonly IAddonLifecycle _addonLifecycle;
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private readonly ILogger<ChocoboNameHandler> _logger;
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private bool _awaitingConfirmation;
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public ChocoboNameHandler(QuestController questController, Configuration configuration, IAddonLifecycle addonLifecycle, ILogger<ChocoboNameHandler> logger)
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{
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_questController = questController;
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_configuration = configuration;
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_addonLifecycle = addonLifecycle;
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_logger = logger;
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "InputString", OnInputStringSetup);
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "SelectYesno", OnSelectYesNoSetup);
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}
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public void Dispose()
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{
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_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "SelectYesno", OnSelectYesNoSetup);
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_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "InputString", OnInputStringSetup);
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}
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private bool IsChocoboQuestActive()
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{
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QuestController.QuestProgress currentQuest = _questController.CurrentQuest;
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if (currentQuest != null)
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{
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return ChocoboQuestIds.Contains(currentQuest.Quest.Id);
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}
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return false;
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}
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private unsafe void OnInputStringSetup(AddonEvent type, AddonArgs args)
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{
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if (_questController.IsRunning && IsChocoboQuestActive())
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{
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AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address;
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if (LAddon.IsAddonReady(address))
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{
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string validatedChocoboName = GetValidatedChocoboName(_configuration.Advanced.ChocoboName);
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_logger.LogInformation("Entering chocobo name: {Name}", validatedChocoboName);
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FireInputStringCallback(address, validatedChocoboName);
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_awaitingConfirmation = true;
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}
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}
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}
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private unsafe void OnSelectYesNoSetup(AddonEvent type, AddonArgs args)
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{
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if (_questController.IsRunning && _awaitingConfirmation)
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{
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AtkUnitBase* address = (AtkUnitBase*)args.Addon.Address;
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if (LAddon.IsAddonReady(address))
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{
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_logger.LogInformation("Confirming chocobo name");
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ClickYes(address);
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_awaitingConfirmation = false;
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}
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}
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}
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private static string GetValidatedChocoboName(string? configuredName)
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{
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if (string.IsNullOrWhiteSpace(configuredName))
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{
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return "Kweh";
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}
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string text = configuredName.Trim();
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if (text.Length < 2 || text.Length > 20)
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{
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return "Kweh";
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}
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string text2 = text.Substring(0, 1).ToUpperInvariant();
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string text3;
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if (text.Length <= 1)
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{
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text3 = string.Empty;
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}
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else
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{
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string text4 = text;
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text3 = text4.Substring(1, text4.Length - 1).ToLowerInvariant();
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}
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return text2 + text3;
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}
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private unsafe void FireInputStringCallback(AtkUnitBase* addon, string text)
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{
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AtkComponentNode* componentNodeById = addon->GetComponentNodeById(9u);
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if (componentNodeById == null)
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{
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_logger.LogWarning("Could not find text input node in InputString addon");
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return;
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}
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AtkComponentTextInput* asAtkComponentTextInput = componentNodeById->GetAsAtkComponentTextInput();
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if (asAtkComponentTextInput == null)
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{
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_logger.LogWarning("Node is not a text input component");
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return;
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}
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asAtkComponentTextInput->SetText(text);
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AtkValue* ptr = stackalloc AtkValue[2];
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ptr->Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.Int;
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ptr->Int = 0;
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byte[] bytes = Encoding.UTF8.GetBytes(text);
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nint num = Marshal.AllocHGlobal(bytes.Length + 1);
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Marshal.Copy(bytes, 0, num, bytes.Length);
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Marshal.WriteByte(num + bytes.Length, 0);
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ptr[1].Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.String;
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ptr[1].String = (byte*)num;
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addon->FireCallback(2u, ptr);
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Marshal.FreeHGlobal(num);
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}
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private unsafe static void ClickYes(AtkUnitBase* addon)
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{
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AtkValue* ptr = stackalloc AtkValue[1];
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ptr->Type = FFXIVClientStructs.FFXIV.Component.GUI.ValueType.Int;
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ptr->Int = 0;
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addon->FireCallback(1u, ptr);
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}
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}
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152
Questionable/Questionable.Controller.GameUi/GCShopHandler.cs
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152
Questionable/Questionable.Controller.GameUi/GCShopHandler.cs
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using System;
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using Dalamud.Plugin.Services;
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using LLib.Shop;
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using Microsoft.Extensions.Logging;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.GameUi;
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internal sealed class GCShopHandler : IDisposable
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{
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private enum GCShopState
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{
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Inactive,
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Purchasing,
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Completed
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}
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private readonly QuestController _questController;
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private readonly GrandCompanyShop _gcShop;
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private readonly IObjectTable _objectTable;
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private readonly IFramework _framework;
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private readonly ILogger<GCShopHandler> _logger;
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private GCShopState _state;
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private GCPurchaseInfo? _currentPurchase;
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private DateTime _lastActionTime = DateTime.MinValue;
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private bool _purchaseCompletedThisStep;
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public bool IsActive => _state != GCShopState.Inactive;
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public GCShopHandler(QuestController questController, GrandCompanyShop gcShop, IObjectTable objectTable, IFramework framework, ILogger<GCShopHandler> logger)
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{
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_questController = questController;
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_gcShop = gcShop;
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_objectTable = objectTable;
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_framework = framework;
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_logger = logger;
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_gcShop.PurchaseCompleted += OnPurchaseCompleted;
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_framework.Update += OnFrameworkUpdate;
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}
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public void Dispose()
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{
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_framework.Update -= OnFrameworkUpdate;
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_gcShop.PurchaseCompleted -= OnPurchaseCompleted;
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}
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private void OnFrameworkUpdate(IFramework framework)
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{
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if (_objectTable.LocalPlayer == null)
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{
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return;
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}
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if (!_questController.IsRunning)
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{
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if (_state != GCShopState.Inactive)
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{
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Reset();
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}
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return;
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}
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CheckForGCPurchase();
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if (_state == GCShopState.Purchasing)
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{
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HandlePurchasing();
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}
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else if (_state == GCShopState.Completed)
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{
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_logger.LogInformation("GC shop purchase completed!");
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_state = GCShopState.Inactive;
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_lastActionTime = DateTime.MinValue;
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}
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}
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private void CheckForGCPurchase()
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{
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QuestController.QuestProgress currentQuest = _questController.CurrentQuest;
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if (currentQuest == null)
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{
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if (_currentPurchase != null)
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{
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Reset();
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}
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return;
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}
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GCPurchaseInfo gCPurchaseInfo = (currentQuest.Quest.FindSequence(currentQuest.Sequence)?.FindStep(currentQuest.Step))?.GCPurchase;
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if (gCPurchaseInfo == null)
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{
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if (_currentPurchase != null)
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{
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_currentPurchase = null;
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_purchaseCompletedThisStep = false;
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}
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if (_gcShop.IsOpen)
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{
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_logger.LogDebug("GC shop is open but current step has no GCPurchase. Quest={QuestId}, Seq={Sequence}, Step={Step}", currentQuest.Quest.Id, currentQuest.Sequence, currentQuest.Step);
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}
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}
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else
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{
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if (_currentPurchase != gCPurchaseInfo)
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{
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_currentPurchase = gCPurchaseInfo;
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_purchaseCompletedThisStep = false;
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}
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if (_gcShop.IsOpen && _state == GCShopState.Inactive && !_purchaseCompletedThisStep)
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{
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_logger.LogInformation("GC shop is open. Starting purchase of item {ItemId}.", gCPurchaseInfo.ItemId);
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_state = GCShopState.Purchasing;
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}
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}
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}
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private void HandlePurchasing()
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{
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if (_gcShop.IsOpen && _currentPurchase != null && !((DateTime.Now - _lastActionTime).TotalMilliseconds < 500.0))
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{
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if (!_gcShop.IsPurchaseInProgress)
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{
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_gcShop.StartPurchase(_currentPurchase.ItemId, _currentPurchase.RankTab, _currentPurchase.CategoryTab);
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_lastActionTime = DateTime.Now;
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}
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_gcShop.ProcessPurchase();
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}
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}
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private void OnPurchaseCompleted(object? sender, PurchaseCompletedEventArgs e)
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{
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if (_state == GCShopState.Purchasing && _currentPurchase != null && _questController.IsRunning && e.Success && e.ItemId == _currentPurchase.ItemId)
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{
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_logger.LogInformation("GC purchase of item {ItemId} completed successfully", e.ItemId);
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_gcShop.CloseShop();
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_purchaseCompletedThisStep = true;
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_state = GCShopState.Completed;
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}
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}
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private void Reset()
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{
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_state = GCShopState.Inactive;
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_currentPurchase = null;
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_lastActionTime = DateTime.MinValue;
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_purchaseCompletedThisStep = false;
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}
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}
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113
Questionable/Questionable.Controller.GameUi/QteController.cs
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113
Questionable/Questionable.Controller.GameUi/QteController.cs
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using System;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using FFXIVClientStructs.Interop;
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using LLib.GameUI;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Utils;
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namespace Questionable.Controller.GameUi;
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internal sealed class QteController : IDisposable
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{
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private readonly Configuration _configuration;
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private readonly IGameGui _gameGui;
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private readonly IGameConfig _gameConfig;
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private readonly IFramework _framework;
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private readonly ILogger<QteController> _logger;
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private long _throttler = Environment.TickCount64;
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private readonly Random _random = new Random();
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private bool _hasDirectChat;
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private bool _directChatWasEnabled;
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public QteController(Configuration configuration, IGameGui gameGui, IGameConfig gameConfig, IFramework framework, ILogger<QteController> logger)
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{
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_configuration = configuration;
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_gameGui = gameGui;
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_gameConfig = gameConfig;
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_framework = framework;
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_logger = logger;
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_framework.Update += OnUpdate;
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}
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private unsafe void OnUpdate(IFramework framework)
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{
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AtkUnitBase* addonPtr;
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if (!_configuration.General.AutoSolveQte)
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{
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EnableDirectChatIfNeeded();
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}
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else if (_gameGui.TryGetAddonByName<AtkUnitBase>("QTE", out addonPtr) && LAddon.IsAddonReady(addonPtr) && addonPtr->IsVisible)
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{
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DisableDirectChatIfNeeded();
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if (Environment.TickCount64 >= _throttler)
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{
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if (IsChatLogFocused())
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{
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WindowsKeypress.SendKeypress(WindowsKeypress.LimitedKeys.Escape);
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}
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WindowsKeypress.SendKeypress(WindowsKeypress.LimitedKeys.A);
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_throttler = Environment.TickCount64 + _random.Next(25, 50);
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}
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}
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else
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{
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EnableDirectChatIfNeeded();
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}
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}
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private unsafe bool IsChatLogFocused()
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{
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AtkStage* ptr = AtkStage.Instance();
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if (ptr == null)
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{
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return false;
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}
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Span<Pointer<AtkUnitBase>> entries = ptr->RaptureAtkUnitManager->AtkUnitManager.FocusedUnitsList.Entries;
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for (int i = 0; i < entries.Length; i++)
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{
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Pointer<AtkUnitBase> pointer = entries[i];
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if (pointer.Value != null && pointer.Value->NameString == "ChatLog")
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{
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return true;
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}
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}
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return false;
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}
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private void EnableDirectChatIfNeeded()
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{
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if (_hasDirectChat)
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{
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_gameConfig.UiControl.Set("DirectChat", _directChatWasEnabled);
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_hasDirectChat = false;
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}
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}
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private void DisableDirectChatIfNeeded()
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{
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if (!_hasDirectChat && _gameConfig.UiControl.TryGetBool("DirectChat", out var value))
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{
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_directChatWasEnabled = value;
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if (value)
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{
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_gameConfig.UiControl.Set("DirectChat", value: false);
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}
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_hasDirectChat = true;
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}
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}
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public void Dispose()
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{
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_framework.Update -= OnUpdate;
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EnableDirectChatIfNeeded();
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}
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}
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