punish v6.8.18.0

This commit is contained in:
alydev 2025-10-09 07:47:19 +10:00
commit cfb4dea47e
316 changed files with 554088 additions and 0 deletions

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using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Ipc.Exceptions;
using Microsoft.Extensions.Logging;
using Questionable.External;
namespace Questionable.Controller.CombatModules;
internal sealed class BossModModule : ICombatModule, IDisposable
{
private readonly ILogger<BossModModule> _logger;
private readonly BossModIpc _bossModIpc;
private readonly Configuration _configuration;
public BossModModule(ILogger<BossModModule> logger, BossModIpc bossModIpc, Configuration configuration)
{
_logger = logger;
_bossModIpc = bossModIpc;
_configuration = configuration;
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
if (_configuration.General.CombatModule != Configuration.ECombatModule.BossMod)
{
return false;
}
return _bossModIpc.IsSupported();
}
public bool Start(CombatController.CombatData combatData)
{
try
{
_bossModIpc.SetPreset(BossModIpc.EPreset.Overworld);
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not start combat");
return false;
}
}
public bool Stop()
{
try
{
_bossModIpc.ClearPreset();
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not turn off combat");
return false;
}
}
public void Update(IGameObject gameObject)
{
}
public bool CanAttack(IBattleNpc target)
{
return true;
}
public void Dispose()
{
Stop();
}
}

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using Dalamud.Game.ClientState.Objects.Types;
namespace Questionable.Controller.CombatModules;
internal interface ICombatModule
{
bool CanHandleFight(CombatController.CombatData combatData);
bool Start(CombatController.CombatData combatData);
bool Stop();
void Update(IGameObject nextTarget);
bool CanAttack(IBattleNpc target);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Model.Questing;
namespace Questionable.Controller.CombatModules;
internal sealed class ItemUseModule : ICombatModule
{
private readonly IServiceProvider _serviceProvider;
private readonly ICondition _condition;
private readonly ILogger<ItemUseModule> _logger;
private ICombatModule? _delegate;
private CombatController.CombatData? _combatData;
private bool _isDoingRotation;
private DateTime _continueAt;
public ItemUseModule(IServiceProvider serviceProvider, ICondition condition, ILogger<ItemUseModule> logger)
{
_serviceProvider = serviceProvider;
_condition = condition;
_logger = logger;
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
if (combatData.CombatItemUse == null)
{
return false;
}
_delegate = (from x in _serviceProvider.GetRequiredService<IEnumerable<ICombatModule>>()
where !(x is ItemUseModule)
select x).FirstOrDefault((ICombatModule x) => x.CanHandleFight(combatData));
_logger.LogInformation("ItemUse delegate: {Delegate}", _delegate?.GetType().Name);
return _delegate != null;
}
public bool Start(CombatController.CombatData combatData)
{
if (_delegate.Start(combatData))
{
_combatData = combatData;
_isDoingRotation = true;
_continueAt = DateTime.Now;
return true;
}
return false;
}
public bool Stop()
{
if (_isDoingRotation)
{
_delegate.Stop();
_isDoingRotation = false;
_combatData = null;
_delegate = null;
_continueAt = DateTime.Now;
}
return true;
}
public unsafe void Update(IGameObject nextTarget)
{
if (_delegate == null || _continueAt > DateTime.Now)
{
return;
}
if (_combatData?.CombatItemUse == null)
{
_delegate.Update(nextTarget);
}
else if (_combatData.KillEnemyDataIds.Contains(nextTarget.DataId) || _combatData.ComplexCombatDatas.Any((ComplexCombatData x) => x.DataId == nextTarget.DataId && (!x.NameId.HasValue || (nextTarget is ICharacter character && x.NameId == character.NameId))))
{
if (_isDoingRotation)
{
if (InventoryManager.Instance()->GetInventoryItemCount(_combatData.CombatItemUse.ItemId, isHq: false, checkEquipped: true, checkArmory: true, 0) == 0)
{
_isDoingRotation = false;
_delegate.Stop();
}
else if (ShouldUseItem(nextTarget))
{
_isDoingRotation = false;
_delegate.Stop();
_logger.LogInformation("Using item {ItemId}", _combatData.CombatItemUse.ItemId);
AgentInventoryContext.Instance()->UseItem(_combatData.CombatItemUse.ItemId, InventoryType.Invalid, 0u, 0);
_continueAt = DateTime.Now.AddSeconds(2.0);
}
else
{
_delegate.Update(nextTarget);
}
}
else if (_condition[ConditionFlag.Casting])
{
DateTime dateTime = DateTime.Now.AddSeconds(0.5);
if (dateTime > _continueAt)
{
_continueAt = dateTime;
}
}
else
{
_isDoingRotation = true;
_delegate.Start(_combatData);
}
}
else if (_isDoingRotation)
{
_delegate.Update(nextTarget);
}
}
private unsafe bool ShouldUseItem(IGameObject gameObject)
{
if (_combatData?.CombatItemUse == null)
{
return false;
}
if (gameObject is IBattleChara)
{
BattleChara* address = (BattleChara*)gameObject.Address;
if (_combatData.CombatItemUse.Condition == ECombatItemUseCondition.Incapacitated)
{
return (address->ActorControlFlags & 0x40) != 0;
}
if (_combatData.CombatItemUse.Condition == ECombatItemUseCondition.HealthPercent)
{
return 100f * (float)address->Health / (float)address->MaxHealth < (float)_combatData.CombatItemUse.Value;
}
if (_combatData.CombatItemUse.Condition == ECombatItemUseCondition.MissingStatus)
{
return !address->StatusManager.HasStatus((uint)_combatData.CombatItemUse.Value);
}
}
return false;
}
public bool CanAttack(IBattleNpc target)
{
return _delegate.CanAttack(target);
}
}

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using Dalamud.Game.ClientState.Objects.Types;
using Questionable.Functions;
using Questionable.Model.Questing;
namespace Questionable.Controller.CombatModules;
internal sealed class Mount128Module : ICombatModule
{
public const ushort MountId = 128;
private readonly EAction[] _actions = new EAction[2]
{
EAction.MagitekThunder,
EAction.MagitekPulse
};
private readonly GameFunctions _gameFunctions;
public Mount128Module(GameFunctions gameFunctions)
{
_gameFunctions = gameFunctions;
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
return _gameFunctions.GetMountId() == 128;
}
public bool Start(CombatController.CombatData combatData)
{
return true;
}
public bool Stop()
{
return true;
}
public void Update(IGameObject gameObject)
{
EAction[] actions = _actions;
foreach (EAction action in actions)
{
if (_gameFunctions.UseAction(gameObject, action, checkCanUse: false))
{
break;
}
}
}
public bool CanAttack(IBattleNpc target)
{
uint dataId = target.DataId;
if (dataId - 7504 <= 1 || dataId == 14107)
{
return true;
}
return false;
}
}

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using Dalamud.Game.ClientState.Objects.Types;
using Questionable.Functions;
using Questionable.Model.Questing;
namespace Questionable.Controller.CombatModules;
internal sealed class Mount147Module : ICombatModule
{
public const ushort MountId = 147;
private readonly EAction[] _actions = new EAction[1] { EAction.Trample };
private readonly GameFunctions _gameFunctions;
public Mount147Module(GameFunctions gameFunctions)
{
_gameFunctions = gameFunctions;
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
return _gameFunctions.GetMountId() == 147;
}
public bool Start(CombatController.CombatData combatData)
{
return true;
}
public bool Stop()
{
return true;
}
public void Update(IGameObject gameObject)
{
EAction[] actions = _actions;
foreach (EAction action in actions)
{
if (_gameFunctions.UseAction(gameObject, action, checkCanUse: false))
{
break;
}
}
}
public bool CanAttack(IBattleNpc target)
{
return target.DataId == 8593;
}
}

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using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Ipc.Exceptions;
using Microsoft.Extensions.Logging;
namespace Questionable.Controller.CombatModules;
internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
{
private enum StateCommandType : byte
{
Off,
Auto,
Manual
}
private readonly ILogger<RotationSolverRebornModule> _logger;
private readonly Configuration _configuration;
private readonly ICallGateSubscriber<string, object> _test;
private readonly ICallGateSubscriber<StateCommandType, object> _changeOperationMode;
public RotationSolverRebornModule(ILogger<RotationSolverRebornModule> logger, IDalamudPluginInterface pluginInterface, Configuration configuration)
{
_logger = logger;
_configuration = configuration;
_test = pluginInterface.GetIpcSubscriber<string, object>("RotationSolverReborn.Test");
_changeOperationMode = pluginInterface.GetIpcSubscriber<StateCommandType, object>("RotationSolverReborn.ChangeOperatingMode");
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
if (_configuration.General.CombatModule != Configuration.ECombatModule.RotationSolverReborn)
{
return false;
}
try
{
_test.InvokeAction("Validate RSR is callable from Questionable");
return true;
}
catch (IpcError)
{
return false;
}
}
public bool Start(CombatController.CombatData combatData)
{
try
{
_changeOperationMode.InvokeAction(StateCommandType.Manual);
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not start combat");
return false;
}
}
public bool Stop()
{
if (!_changeOperationMode.HasAction)
{
return true;
}
try
{
_changeOperationMode.InvokeAction(StateCommandType.Off);
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not turn off combat");
return false;
}
}
public void Update(IGameObject gameObject)
{
}
public bool CanAttack(IBattleNpc target)
{
return true;
}
public void Dispose()
{
Stop();
}
}

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using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Ipc.Exceptions;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps;
namespace Questionable.Controller.CombatModules;
internal sealed class WrathComboModule : ICombatModule, IDisposable
{
public enum ESetResult
{
Okay = 0,
OkayWorking = 1,
IpcDisabled = 10,
InvalidLease = 11,
BlacklistedLease = 12,
Duplicate = 13,
PlayerNotAvailable = 14,
InvalidConfiguration = 15,
InvalidValue = 16
}
public enum AutoRotationConfigOption
{
InCombatOnly,
DPSRotationMode,
HealerRotationMode,
FATEPriority,
QuestPriority,
SingleTargetHPP,
AoETargetHPP,
SingleTargetRegenHPP,
ManageKardia,
AutoRez,
AutoRezDPSJobs,
AutoCleanse,
IncludeNPCs,
OnlyAttackInCombat,
OrbwalkerIntegration,
AutoRezOutOfParty,
DPSAoETargets,
SingleTargetExcogHPP
}
public enum HealerRotationMode
{
Manual,
Highest_Current,
Lowest_Current
}
private const string CallbackPrefix = "Questionable$Wrath";
private readonly ILogger<WrathComboModule> _logger;
private readonly Configuration _configuration;
private readonly ICallGateSubscriber<object> _test;
private readonly ICallGateSubscriber<string, string, string, Guid?> _registerForLeaseWithCallback;
private readonly ICallGateSubscriber<Guid, object> _releaseControl;
private readonly ICallGateSubscriber<Guid, bool, ESetResult> _setAutoRotationState;
private readonly ICallGateSubscriber<Guid, object, object, ESetResult> _setAutoRotationConfigState;
private readonly ICallGateSubscriber<Guid, ESetResult> _setCurrentJobAutoRotationReady;
private readonly ICallGateProvider<int, string, object> _callback;
private Guid? _lease;
public WrathComboModule(ILogger<WrathComboModule> logger, Configuration configuration, IDalamudPluginInterface pluginInterface)
{
_logger = logger;
_configuration = configuration;
_test = pluginInterface.GetIpcSubscriber<object>("WrathCombo.Test");
_registerForLeaseWithCallback = pluginInterface.GetIpcSubscriber<string, string, string, Guid?>("WrathCombo.RegisterForLeaseWithCallback");
_releaseControl = pluginInterface.GetIpcSubscriber<Guid, object>("WrathCombo.ReleaseControl");
_setAutoRotationState = pluginInterface.GetIpcSubscriber<Guid, bool, ESetResult>("WrathCombo.SetAutoRotationState");
_setAutoRotationConfigState = pluginInterface.GetIpcSubscriber<Guid, object, object, ESetResult>("WrathCombo.SetAutoRotationConfigState");
_setCurrentJobAutoRotationReady = pluginInterface.GetIpcSubscriber<Guid, ESetResult>("WrathCombo.SetCurrentJobAutoRotationReady");
_callback = pluginInterface.GetIpcProvider<int, string, object>("Questionable$Wrath.WrathComboCallback");
_callback.RegisterAction(Callback);
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
if (_configuration.General.CombatModule != Configuration.ECombatModule.WrathCombo)
{
return false;
}
try
{
_test.InvokeAction();
return true;
}
catch (IpcError)
{
return false;
}
}
public bool Start(CombatController.CombatData combatData)
{
try
{
_lease = _registerForLeaseWithCallback.InvokeFunc("Questionable", "Questionable", "Questionable$Wrath");
if (_lease.HasValue)
{
_logger.LogDebug("Wrath combo lease: {Lease}", _lease.Value);
if (!_setAutoRotationState.InvokeFunc(_lease.Value, arg2: true).IsSuccess())
{
_logger.LogError("Unable to set autorotation state");
Stop();
return false;
}
if (!_setCurrentJobAutoRotationReady.InvokeFunc(_lease.Value).IsSuccess())
{
_logger.LogError("Unable to set current job for autorotation");
Stop();
return false;
}
ESetResult eSetResult = _setAutoRotationConfigState.InvokeFunc(_lease.Value, AutoRotationConfigOption.HealerRotationMode, HealerRotationMode.Lowest_Current);
if (!eSetResult.IsSuccess())
{
_logger.LogError("Unable to configure healing priority for autorotation: {Result}", eSetResult);
}
return true;
}
_logger.LogError("Wrath combo did not return a lease");
return false;
}
catch (IpcError exception)
{
_logger.LogError(exception, "Unable to use wrath combo for combat");
return false;
}
}
public bool Stop()
{
try
{
if (_lease.HasValue)
{
_releaseControl.InvokeAction(_lease.Value);
_lease = null;
}
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not turn off wrath combo");
return false;
}
}
public void Update(IGameObject nextTarget)
{
if (!_lease.HasValue)
{
throw new TaskException("Wrath Combo Lease is cancelled");
}
}
public bool CanAttack(IBattleNpc target)
{
return true;
}
private void Callback(int reason, string additionalInfo)
{
_logger.LogWarning("WrathCombo callback: {Reason} ({Info})", reason, additionalInfo);
_lease = null;
}
public void Dispose()
{
Stop();
_callback.UnregisterAction();
}
}

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namespace Questionable.Controller.CombatModules;
internal static class WrathResultExtensions
{
public static bool IsSuccess(this WrathComboModule.ESetResult result)
{
if ((uint)result <= 1u)
{
return true;
}
return false;
}
}