punish v6.8.18.0

This commit is contained in:
alydev 2025-10-09 07:47:19 +10:00
commit cfb4dea47e
316 changed files with 554088 additions and 0 deletions

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using System;
namespace Questionable.Controller.Steps.Common;
internal abstract class AbstractDelayedTaskExecutor<T> : TaskExecutor<T> where T : class, ITask
{
private DateTime _continueAt;
protected TimeSpan Delay { get; set; }
protected AbstractDelayedTaskExecutor()
: this(TimeSpan.FromSeconds(5L))
{
}
protected AbstractDelayedTaskExecutor(TimeSpan delay)
{
Delay = delay;
}
protected sealed override bool Start()
{
bool result = StartInternal();
_continueAt = DateTime.Now.Add(Delay);
return result;
}
protected abstract bool StartInternal();
public override ETaskResult Update()
{
if (_continueAt >= DateTime.Now)
{
return ETaskResult.StillRunning;
}
return UpdateInternal();
}
protected virtual ETaskResult UpdateInternal()
{
return ETaskResult.TaskComplete;
}
}

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using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Common.Math;
using Microsoft.Extensions.Logging;
using Questionable.Data;
using Questionable.Functions;
namespace Questionable.Controller.Steps.Common;
internal static class Mount
{
internal sealed record MountTask : ITask
{
public ushort TerritoryId { get; init; }
public EMountIf MountIf { get; init; }
public FFXIVClientStructs.FFXIV.Common.Math.Vector3? Position { get; }
public MountTask(ushort TerritoryId, EMountIf MountIf, FFXIVClientStructs.FFXIV.Common.Math.Vector3? Position = null)
{
this.TerritoryId = TerritoryId;
this.MountIf = MountIf;
this.Position = ((MountIf == EMountIf.AwayFromPosition) ? new FFXIVClientStructs.FFXIV.Common.Math.Vector3?(Position ?? throw new ArgumentNullException("Position")) : ((FFXIVClientStructs.FFXIV.Common.Math.Vector3?)null));
base._002Ector();
}
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return "Mount";
}
[CompilerGenerated]
public void Deconstruct(out ushort TerritoryId, out EMountIf MountIf, out FFXIVClientStructs.FFXIV.Common.Math.Vector3? Position)
{
TerritoryId = this.TerritoryId;
MountIf = this.MountIf;
Position = this.Position;
}
}
internal sealed class MountEvaluator(GameFunctions gameFunctions, ICondition condition, TerritoryData territoryData, IClientState clientState, ILogger<MountEvaluator> logger)
{
public unsafe MountResult EvaluateMountState(MountTask task, bool dryRun, ref DateTime retryAt)
{
if (condition[ConditionFlag.Mounted])
{
return MountResult.DontMount;
}
LogLevel logLevel = (dryRun ? LogLevel.None : LogLevel.Information);
if (!territoryData.CanUseMount(task.TerritoryId))
{
logger.Log(logLevel, "Can't use mount in current territory {Id}", task.TerritoryId);
return MountResult.DontMount;
}
if (gameFunctions.HasStatusPreventingMount())
{
logger.Log(logLevel, "Can't mount due to status preventing sprint or mount");
return MountResult.DontMount;
}
if (task.MountIf == EMountIf.AwayFromPosition)
{
float num = System.Numerics.Vector3.Distance((FFXIVClientStructs.FFXIV.Common.Math.Vector3)(clientState.LocalPlayer?.Position ?? ((System.Numerics.Vector3)FFXIVClientStructs.FFXIV.Common.Math.Vector3.Zero)), task.Position.GetValueOrDefault());
if (task.TerritoryId == clientState.TerritoryType && num < 30f && !Conditions.Instance()->Diving)
{
logger.Log(logLevel, "Not using mount, as we're close to the target");
return MountResult.DontMount;
}
logger.Log(logLevel, "Want to use mount if away from destination ({Distance} yalms), trying (in territory {Id})...", num, task.TerritoryId);
}
else
{
logger.Log(logLevel, "Want to use mount, trying (in territory {Id})...", task.TerritoryId);
}
if (!condition[ConditionFlag.InCombat])
{
if (dryRun)
{
retryAt = DateTime.Now.AddSeconds(0.5);
}
return MountResult.Mount;
}
return MountResult.WhenOutOfCombat;
}
}
internal sealed class MountExecutor(GameFunctions gameFunctions, ICondition condition, MountEvaluator mountEvaluator, ILogger<MountExecutor> logger) : TaskExecutor<MountTask>()
{
private bool _mountTriggered;
private DateTime _retryAt = DateTime.MinValue;
protected override bool Start()
{
_mountTriggered = false;
return mountEvaluator.EvaluateMountState(base.Task, dryRun: false, ref _retryAt) == MountResult.Mount;
}
public override ETaskResult Update()
{
if (_mountTriggered && !condition[ConditionFlag.Mounted] && DateTime.Now > _retryAt)
{
logger.LogInformation("Not mounted, retrying...");
_mountTriggered = false;
_retryAt = DateTime.MaxValue;
}
if (!_mountTriggered)
{
if (gameFunctions.HasStatusPreventingMount())
{
logger.LogInformation("Can't mount due to status preventing sprint or mount");
return ETaskResult.TaskComplete;
}
base.ProgressContext = InteractionProgressContext.FromActionUse(() => _mountTriggered = gameFunctions.Mount());
_retryAt = DateTime.Now.AddSeconds(5.0);
return ETaskResult.StillRunning;
}
if (!condition[ConditionFlag.Mounted])
{
return ETaskResult.StillRunning;
}
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
internal enum MountResult
{
DontMount,
Mount,
WhenOutOfCombat
}
internal sealed record UnmountTask : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return "Unmount";
}
}
internal sealed class UnmountExecutor(ICondition condition, ILogger<UnmountTask> logger, GameFunctions gameFunctions, IClientState clientState) : TaskExecutor<UnmountTask>()
{
private bool _unmountTriggered;
private DateTime _continueAt = DateTime.MinValue;
protected override bool Start()
{
if (!condition[ConditionFlag.Mounted])
{
return false;
}
logger.LogInformation("Step explicitly wants no mount, trying to unmount...");
if (condition[ConditionFlag.InFlight])
{
gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1.0);
return true;
}
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1.0);
return true;
}
public override ETaskResult Update()
{
if (_continueAt >= DateTime.Now)
{
return ETaskResult.StillRunning;
}
if (IsUnmounting())
{
return ETaskResult.StillRunning;
}
if (!_unmountTriggered)
{
if (condition[ConditionFlag.InFlight])
{
gameFunctions.Unmount();
}
else
{
_unmountTriggered = gameFunctions.Unmount();
}
_continueAt = DateTime.Now.AddSeconds(1.0);
return ETaskResult.StillRunning;
}
if (condition[ConditionFlag.Mounted] && condition[ConditionFlag.InCombat])
{
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1.0);
return ETaskResult.StillRunning;
}
if (!condition[ConditionFlag.Mounted])
{
return ETaskResult.TaskComplete;
}
return ETaskResult.StillRunning;
}
private unsafe bool IsUnmounting()
{
IPlayerCharacter localPlayer = clientState.LocalPlayer;
if (localPlayer != null)
{
BattleChara* address = (BattleChara*)localPlayer.Address;
return (address->Mount.Flags & 1) == 1;
}
return false;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
public enum EMountIf
{
Always,
AwayFromPosition
}
}

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using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Common;
internal static class NextQuest
{
internal sealed class Factory(QuestFunctions questFunctions) : SimpleTaskFactory()
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.CompleteQuest)
{
return null;
}
if (step.NextQuestId == null)
{
return null;
}
if (step.NextQuestId == quest.Id)
{
return null;
}
if (questFunctions.GetPriorityQuests(onlyClassAndRoleQuests: true).Contains(step.NextQuestId))
{
return null;
}
return new SetQuestTask(step.NextQuestId, quest.Id);
}
}
internal sealed record SetQuestTask(ElementId NextQuestId, ElementId CurrentQuestId) : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return $"SetNextQuest({NextQuestId})";
}
}
internal sealed class NextQuestExecutor(QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILogger<NextQuestExecutor> logger) : TaskExecutor<SetQuestTask>()
{
protected override bool Start()
{
QuestController.EAutomationType automationType = questController.AutomationType;
Quest quest;
if ((uint)(automationType - 3) <= 1u)
{
logger.LogInformation("Won't set next quest to {QuestId}, automation type is CurrentQuestOnly", base.Task.NextQuestId);
questController.SetNextQuest(null);
}
else if (questFunctions.IsQuestLocked(base.Task.NextQuestId, base.Task.CurrentQuestId))
{
logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", base.Task.NextQuestId);
questController.SetNextQuest(null);
}
else if (questRegistry.TryGetQuest(base.Task.NextQuestId, out quest))
{
logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", base.Task.NextQuestId, quest.Info.Name);
questController.SetNextQuest(quest);
}
else
{
logger.LogInformation("Next quest with id {QuestId} not found", base.Task.NextQuestId);
questController.SetNextQuest(null);
}
return true;
}
public override ETaskResult Update()
{
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}

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using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Plugin.Services;
using Questionable.Data;
using Questionable.External;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Common;
internal static class SendNotification
{
internal sealed class Factory(AutomatonIpc automatonIpc, AutoDutyIpc autoDutyIpc, BossModIpc bossModIpc, TerritoryData territoryData) : SimpleTaskFactory()
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
switch (step.InteractionType)
{
case EInteractionType.Snipe:
if (!automatonIpc.IsAutoSnipeEnabled)
{
return new Task(step.InteractionType, step.Comment);
}
break;
case EInteractionType.Duty:
if (!autoDutyIpc.IsConfiguredToRunContent(step.DutyOptions))
{
EInteractionType interactionType = step.InteractionType;
uint? num = step.DutyOptions?.ContentFinderConditionId;
object comment;
if (num.HasValue)
{
uint valueOrDefault = num.GetValueOrDefault();
comment = territoryData.GetContentFinderCondition(valueOrDefault)?.Name;
}
else
{
comment = step.Comment;
}
return new Task(interactionType, (string?)comment);
}
break;
case EInteractionType.SinglePlayerDuty:
if (!bossModIpc.IsConfiguredToRunSoloInstance(quest.Id, step.SinglePlayerDutyOptions))
{
return new Task(step.InteractionType, quest.Info.Name);
}
break;
}
return null;
}
}
internal sealed record Task(EInteractionType InteractionType, string? Comment) : ITask
{
public override string ToString()
{
return "SendNotification";
}
}
internal sealed class Executor(NotificationMasterIpc notificationMasterIpc, IChatGui chatGui, Configuration configuration) : TaskExecutor<Task>()
{
protected override bool Start()
{
if (!configuration.Notifications.Enabled)
{
return false;
}
string text;
switch (base.Task.InteractionType)
{
case EInteractionType.Duty:
text = "Duty";
break;
case EInteractionType.SinglePlayerDuty:
text = "Single player duty";
break;
case EInteractionType.WaitForManualProgress:
case EInteractionType.Snipe:
case EInteractionType.Instruction:
text = "Manual interaction required";
break;
default:
text = $"{base.Task.InteractionType}";
break;
}
string text2 = text;
if (!string.IsNullOrEmpty(base.Task.Comment))
{
text2 = text2 + " - " + base.Task.Comment;
}
if (configuration.Notifications.ChatType != XivChatType.None)
{
XivChatEntry xivChatEntry;
switch (configuration.Notifications.ChatType)
{
case XivChatType.Say:
case XivChatType.Shout:
case XivChatType.TellOutgoing:
case XivChatType.TellIncoming:
case XivChatType.Party:
case XivChatType.Alliance:
case XivChatType.Ls1:
case XivChatType.Ls2:
case XivChatType.Ls3:
case XivChatType.Ls4:
case XivChatType.Ls5:
case XivChatType.Ls6:
case XivChatType.Ls7:
case XivChatType.Ls8:
case XivChatType.FreeCompany:
case XivChatType.NoviceNetwork:
case XivChatType.Yell:
case XivChatType.CrossParty:
case XivChatType.PvPTeam:
case XivChatType.CrossLinkShell1:
case XivChatType.NPCDialogue:
case XivChatType.NPCDialogueAnnouncements:
case XivChatType.CrossLinkShell2:
case XivChatType.CrossLinkShell3:
case XivChatType.CrossLinkShell4:
case XivChatType.CrossLinkShell5:
case XivChatType.CrossLinkShell6:
case XivChatType.CrossLinkShell7:
case XivChatType.CrossLinkShell8:
xivChatEntry = new XivChatEntry
{
Message = text2,
Type = configuration.Notifications.ChatType,
Name = new SeStringBuilder().AddUiForeground("Questionable", 576).Build()
};
break;
default:
xivChatEntry = new XivChatEntry
{
Message = new SeStringBuilder().AddUiForeground("[Questionable] ", 576).Append(text2).Build(),
Type = configuration.Notifications.ChatType
};
break;
}
XivChatEntry chat = xivChatEntry;
chatGui.Print(chat);
}
notificationMasterIpc.Notify(text2);
return true;
}
public override ETaskResult Update()
{
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}

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using System;
namespace Questionable.Controller.Steps.Common;
internal static class WaitCondition
{
internal sealed record Task(Func<bool> Predicate, string Description) : ITask
{
public override string ToString()
{
return Description;
}
}
internal sealed class WaitConditionExecutor : TaskExecutor<Task>
{
private DateTime _continueAt = DateTime.MaxValue;
protected override bool Start()
{
return !base.Task.Predicate();
}
public override ETaskResult Update()
{
if (_continueAt == DateTime.MaxValue && base.Task.Predicate())
{
_continueAt = DateTime.Now.AddSeconds(0.5);
}
if (!(DateTime.Now >= _continueAt))
{
return ETaskResult.StillRunning;
}
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}

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namespace Questionable.Controller.Steps.Common;
internal sealed class WaitNavmesh
{
internal sealed record Task : ITask
{
public override string ToString()
{
return "Wait(navmesh)";
}
}
internal sealed class Executor(MovementController movementController) : TaskExecutor<Task>(), IDebugStateProvider, ITaskExecutor
{
protected override bool Start()
{
return true;
}
public override ETaskResult Update()
{
if (!movementController.IsNavmeshReady)
{
return ETaskResult.StillRunning;
}
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
public string? GetDebugState()
{
if (!movementController.IsNavmeshReady)
{
return $"Navmesh: {movementController.BuiltNavmeshPercent}%";
}
return null;
}
}
}