punish v6.8.18.0
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using Microsoft.Extensions.Logging;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Common;
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internal static class NextQuest
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{
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internal sealed class Factory(QuestFunctions questFunctions) : SimpleTaskFactory()
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.CompleteQuest)
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{
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return null;
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}
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if (step.NextQuestId == null)
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{
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return null;
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}
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if (step.NextQuestId == quest.Id)
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{
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return null;
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}
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if (questFunctions.GetPriorityQuests(onlyClassAndRoleQuests: true).Contains(step.NextQuestId))
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{
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return null;
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}
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return new SetQuestTask(step.NextQuestId, quest.Id);
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}
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}
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internal sealed record SetQuestTask(ElementId NextQuestId, ElementId CurrentQuestId) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"SetNextQuest({NextQuestId})";
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}
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}
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internal sealed class NextQuestExecutor(QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILogger<NextQuestExecutor> logger) : TaskExecutor<SetQuestTask>()
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{
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protected override bool Start()
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{
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QuestController.EAutomationType automationType = questController.AutomationType;
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Quest quest;
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if ((uint)(automationType - 3) <= 1u)
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{
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logger.LogInformation("Won't set next quest to {QuestId}, automation type is CurrentQuestOnly", base.Task.NextQuestId);
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questController.SetNextQuest(null);
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}
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else if (questFunctions.IsQuestLocked(base.Task.NextQuestId, base.Task.CurrentQuestId))
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{
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logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", base.Task.NextQuestId);
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questController.SetNextQuest(null);
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}
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else if (questRegistry.TryGetQuest(base.Task.NextQuestId, out quest))
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{
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logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", base.Task.NextQuestId, quest.Info.Name);
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questController.SetNextQuest(quest);
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}
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else
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{
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logger.LogInformation("Next quest with id {QuestId} not found", base.Task.NextQuestId);
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questController.SetNextQuest(null);
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}
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return true;
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}
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public override ETaskResult Update()
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{
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return ETaskResult.TaskComplete;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return false;
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}
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}
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}
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