punish v6.8.18.0
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps.Movement;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Gathering;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Gathering;
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internal static class MoveToLandingLocation
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{
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internal sealed record Task(ushort TerritoryId, bool FlyBetweenNodes, GatheringNode GatheringNode) : ITask
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{
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public override string ToString()
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{
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return $"Land/{FlyBetweenNodes}";
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}
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}
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internal sealed class MoveToLandingLocationExecutor(MoveExecutor moveExecutor, GameFunctions gameFunctions, IObjectTable objectTable, ILogger<MoveToLandingLocationExecutor> logger) : TaskExecutor<Task>(), IToastAware, ITaskExecutor
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{
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private ITask _moveTask;
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protected override bool Start()
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{
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GatheringLocation location = base.Task.GatheringNode.Locations.First();
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if (base.Task.GatheringNode.Locations.Count > 1)
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{
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IGameObject gameObject = objectTable.SingleOrDefault((IGameObject x) => x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == base.Task.GatheringNode.DataId && x.IsTargetable);
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if (gameObject == null)
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{
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return false;
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}
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location = base.Task.GatheringNode.Locations.Single((GatheringLocation x) => Vector3.Distance(x.Position, gameObject.Position) < 0.1f);
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}
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var (vector, num, num2) = GatheringMath.CalculateLandingLocation(location);
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logger.LogInformation("Preliminary landing location: {Location}, with degrees = {Degrees}, range = {Range}", vector.ToString("G", CultureInfo.InvariantCulture), num, num2);
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bool flag = base.Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(base.Task.TerritoryId);
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ushort territoryId = base.Task.TerritoryId;
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Vector3 destination = vector;
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float? stopDistance = 0.25f;
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uint? dataId = base.Task.GatheringNode.DataId;
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bool fly = flag;
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_moveTask = new MoveTask(territoryId, destination, null, stopDistance, dataId, DisableNavmesh: false, null, fly, Land: false, IgnoreDistanceToObject: true, RestartNavigation: true, EInteractionType.Gather);
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return moveExecutor.Start(_moveTask);
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}
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public override ETaskResult Update()
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{
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return moveExecutor.Update();
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}
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public bool OnErrorToast(SeString message)
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{
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return moveExecutor.OnErrorToast(message);
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}
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public override bool ShouldInterruptOnDamage()
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{
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return moveExecutor.ShouldInterruptOnDamage();
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}
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}
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}
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