punish v6.8.18.0
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commit
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text.Json.Nodes;
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using Json.Schema;
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using Questionable.Model;
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using Questionable.Model.Questing;
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using Questionable.QuestPaths;
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namespace Questionable.Validation.Validators;
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internal sealed class JsonSchemaValidator : IQuestValidator
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{
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private readonly Dictionary<ElementId, JsonNode> _questNodes = new Dictionary<ElementId, JsonNode>();
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private JsonSchema? _questSchema;
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public JsonSchemaValidator()
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{
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SchemaRegistry.Global.Register(new Uri("https://qstxiv.github.io/schema/common-aethernetshard.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonAethernetShard).AsTask().Result);
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SchemaRegistry.Global.Register(new Uri("https://qstxiv.github.io/schema/common-aetheryte.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonAetheryte).AsTask().Result);
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SchemaRegistry.Global.Register(new Uri("https://qstxiv.github.io/schema/common-classjob.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonClassJob).AsTask().Result);
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SchemaRegistry.Global.Register(new Uri("https://qstxiv.github.io/schema/common-completionflags.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonCompletionFlags).AsTask().Result);
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SchemaRegistry.Global.Register(new Uri("https://qstxiv.github.io/schema/common-vector3.json"), JsonSchema.FromStream(AssemblyModelLoader.CommonVector3).AsTask().Result);
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}
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public IEnumerable<ValidationIssue> Validate(Quest quest)
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{
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if (_questSchema == null)
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{
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_questSchema = JsonSchema.FromStream(AssemblyQuestLoader.QuestSchema).AsTask().Result;
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}
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if (_questNodes.TryGetValue(quest.Id, out JsonNode value) && !_questSchema.Evaluate(value, new EvaluationOptions
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{
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Culture = CultureInfo.InvariantCulture,
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OutputFormat = OutputFormat.List
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}).IsValid)
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{
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yield return new ValidationIssue
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{
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ElementId = quest.Id,
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Sequence = null,
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Step = null,
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Type = EIssueType.InvalidJsonSchema,
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Severity = EIssueSeverity.Error,
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Description = "JSON Validation failed"
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};
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}
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}
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public void Enqueue(ElementId elementId, JsonNode questNode)
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{
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_questNodes[elementId] = questNode;
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}
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public void Reset()
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{
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_questNodes.Clear();
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}
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}
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