punish v6.8.18.0
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using Questionable.Model.Common;
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using Questionable.Model.Questing.Converter;
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namespace Questionable.Model.Questing;
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public sealed class SkipAetheryteCondition
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{
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public bool Never { get; set; }
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public bool InSameTerritory { get; set; }
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public List<ushort> InTerritory { get; set; } = new List<ushort>();
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[JsonConverter(typeof(ElementIdListConverter))]
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public List<ElementId> QuestsAccepted { get; set; } = new List<ElementId>();
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[JsonConverter(typeof(ElementIdListConverter))]
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public List<ElementId> QuestsCompleted { get; set; } = new List<ElementId>();
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public EAetheryteLocation? AetheryteLocked { get; set; }
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public EAetheryteLocation? AetheryteUnlocked { get; set; }
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public bool RequiredQuestVariablesNotMet { get; set; }
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public NearPositionCondition? NearPosition { get; set; }
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public NearPositionCondition? NotNearPosition { get; set; }
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public EExtraSkipCondition? ExtraCondition { get; set; }
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}
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