diff --git a/FatePaths/FatePaths.csproj b/FatePaths/FatePaths.csproj
deleted file mode 100644
index 1f0d80c..0000000
--- a/FatePaths/FatePaths.csproj
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
- FatePaths
- False
- netcoreapp1.0
-
-
- 12.0
- True
-
-
-
-
-
-
-
-
-
-
- ..\..\Questionable.Model.dll
-
-
-
\ No newline at end of file
diff --git a/FatePaths/Questionable.FatePaths.FateDefinitionSchema b/FatePaths/Questionable.FatePaths.FateDefinitionSchema
deleted file mode 100644
index 46be76b..0000000
--- a/FatePaths/Questionable.FatePaths.FateDefinitionSchema
+++ /dev/null
@@ -1,177 +0,0 @@
-{
- "$schema": "https://json-schema.org/draft/2020-12/schema",
- "$id": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/FatePaths/fatedefinition-v1.json",
- "title": "FATE Definition V1",
- "description": "A FATE farming definition",
- "type": "object",
- "properties": {
- "$schema": {
- "type": "string",
- "const": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/FatePaths/fatedefinition-v1.json"
- },
- "Name": {
- "description": "Display name of the FATE",
- "type": "string"
- },
- "Description": {
- "description": "Description of the FATE activity",
- "type": "string"
- },
- "TerritoryId": {
- "description": "Territory ID where the FATE takes place",
- "type": "integer",
- "minimum": 1
- },
- "Aetheryte": {
- "description": "Nearest aetheryte for teleporting",
- "$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-aetheryte.json"
- },
- "Position": {
- "description": "Position to navigate to for the FATE",
- "$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json"
- },
- "Targets": {
- "description": "List of FATE targets and actions to perform on them",
- "type": "array",
- "items": {
- "type": "object",
- "properties": {
- "DataId": {
- "type": "integer",
- "minimum": 1
- },
- "Action": {
- "type": "string"
- }
- },
- "required": [
- "DataId",
- "Action"
- ],
- "additionalProperties": false
- },
- "minItems": 1
- },
- "RequiredStatusId": {
- "description": "Status effect required to participate in the FATE",
- "type": "string"
- },
- "TransformNpcDataId": {
- "description": "NPC to interact with to obtain the required status",
- "type": "integer",
- "minimum": 1
- },
- "TransformNpcPosition": {
- "description": "Position of the transform NPC",
- "$ref": "https://github.com/WigglyMuffin/Questionable/raw/refs/heads/main/Questionable.Model/common-vector3.json"
- },
- "EventExpiry": {
- "description": "If this is a seasonal/event FATE, the date and time (in UTC) when it is no longer available. Date-only values are treated as ending at daily reset (14:59:59 UTC).",
- "format": "date-time",
- "type": [
- "string",
- "null"
- ]
- },
- "TransformDialogueChoices": {
- "description": "Dialogue choices when interacting with the transform NPC",
- "type": "array",
- "items": {
- "type": "object",
- "properties": {
- "Type": {
- "type": "string",
- "enum": [
- "YesNo",
- "List"
- ]
- },
- "ExcelSheet": {
- "type": "string"
- }
- },
- "required": [
- "Type"
- ],
- "allOf": [
- {
- "if": {
- "properties": {
- "Type": {
- "const": "YesNo"
- }
- }
- },
- "then": {
- "properties": {
- "Prompt": {
- "type": [
- "string",
- "integer"
- ]
- },
- "PromptIsRegularExpression": {
- "type": "boolean"
- },
- "Yes": {
- "type": "boolean",
- "default": true
- }
- },
- "required": [
- "Prompt",
- "Yes"
- ]
- }
- },
- {
- "if": {
- "properties": {
- "Type": {
- "const": "List"
- }
- }
- },
- "then": {
- "properties": {
- "Prompt": {
- "type": [
- "string",
- "integer",
- "null"
- ]
- },
- "PromptIsRegularExpression": {
- "type": "boolean"
- },
- "Answer": {
- "type": [
- "string",
- "integer"
- ]
- },
- "AnswerIsRegularExpression": {
- "type": "boolean"
- }
- },
- "required": [
- "Prompt",
- "Answer"
- ]
- }
- }
- ]
- }
- }
- },
- "required": [
- "$schema",
- "Name",
- "Description",
- "TerritoryId",
- "Aetheryte",
- "Position",
- "Targets"
- ],
- "additionalProperties": false
-}
diff --git a/FatePaths/Questionable.FatePaths/AssemblyFateDefinitionLoader.cs b/FatePaths/Questionable.FatePaths/AssemblyFateDefinitionLoader.cs
deleted file mode 100644
index f1ac276..0000000
--- a/FatePaths/Questionable.FatePaths/AssemblyFateDefinitionLoader.cs
+++ /dev/null
@@ -1,109 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Numerics;
-using System.Runtime.InteropServices;
-using Questionable.Model.Common;
-using Questionable.Model.Questing;
-
-namespace Questionable.FatePaths;
-
-public static class AssemblyFateDefinitionLoader
-{
- private static Dictionary? _definitions;
-
- public static Stream FateDefinitionSchema => typeof(AssemblyFateDefinitionLoader).Assembly.GetManifestResourceStream("Questionable.FatePaths.FateDefinitionSchema");
-
- public static IReadOnlyDictionary GetDefinitions()
- {
- if (_definitions == null)
- {
- _definitions = new Dictionary();
- LoadDefinitions();
- }
- return _definitions ?? throw new InvalidOperationException("fate definition data is not initialized");
- }
-
- private static void AddDefinition(ushort id, FateDefinition definition)
- {
- _definitions[id] = definition;
- }
-
- private static void LoadDefinitions()
- {
- LoadDefinition0();
- }
-
- private static void LoadDefinition0()
- {
- FateDefinition obj = new FateDefinition
- {
- Name = "Little Ladies' Day (2026)",
- Description = "Cheer Rhythm FATE in Ul'dah - Steps of Nald",
- TerritoryId = 130,
- Aetheryte = EAetheryteLocation.Uldah,
- Position = new Vector3(-38.322124f, 3.9999998f, -144.23155f)
- };
- int num = 4;
- List list = new List(num);
- CollectionsMarshal.SetCount(list, num);
- Span span = CollectionsMarshal.AsSpan(list);
- int num2 = 0;
- span[num2] = new FateActionTarget
- {
- DataId = 18862u,
- Action = EAction.CheerRhythmYellow
- };
- num2++;
- span[num2] = new FateActionTarget
- {
- DataId = 18860u,
- Action = EAction.CheerRhythmBlue
- };
- num2++;
- span[num2] = new FateActionTarget
- {
- DataId = 18861u,
- Action = EAction.CheerRhythmGreen
- };
- num2++;
- span[num2] = new FateActionTarget
- {
- DataId = 18859u,
- Action = EAction.CheerRhythmRed
- };
- obj.Targets = list;
- obj.RequiredStatusId = EStatus.FaceInTheCrowd;
- obj.TransformNpcDataId = 1055771u;
- obj.TransformNpcPosition = new Vector3(-37.369385f, 5.0000005f, -130.14423f);
- num2 = 3;
- List list2 = new List(num2);
- CollectionsMarshal.SetCount(list2, num2);
- Span span2 = CollectionsMarshal.AsSpan(list2);
- num = 0;
- span2[num] = new DialogueChoice
- {
- Type = EDialogChoiceType.List,
- ExcelSheet = "custom/009/FesPdy2026FateDisguise_00951",
- Prompt = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_Q1_000_000"),
- Answer = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_A1_000_001")
- };
- num++;
- span2[num] = new DialogueChoice
- {
- Type = EDialogChoiceType.List,
- ExcelSheet = "custom/009/FesPdy2026FateDisguise_00951",
- Prompt = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_Q2_000_000"),
- Answer = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_A2_100_004")
- };
- num++;
- span2[num] = new DialogueChoice
- {
- Type = EDialogChoiceType.YesNo,
- ExcelSheet = "custom/009/FesPdy2026FateDisguise_00951",
- Prompt = new ExcelRef("TEXT_FESPDY2026FATEDISGUISE_00951_CONFIRM_100_004")
- };
- obj.TransformDialogueChoices = list2;
- AddDefinition(1, obj);
- }
-}
diff --git a/QuestPaths/Questionable.QuestPaths.QuestSchema b/QuestPaths/Questionable.QuestPaths.QuestSchema
index bd8a34d..dc4d130 100644
--- a/QuestPaths/Questionable.QuestPaths.QuestSchema
+++ b/QuestPaths/Questionable.QuestPaths.QuestSchema
@@ -105,9 +105,6 @@
"type": "boolean",
"description": "Most interactions with objects are checked for a Y (height) difference of 2 in-game units. If set to true, the game won't attempt to get any closer if the height difference is larger than this."
},
- "IgnoreQuestMarker": {
- "type": "boolean"
- },
"RestartNavigationIfCancelled": {
"type": "boolean",
"description": "For some specific loading screen transitions (e.g. when entering/leaving the water through the portals in the ruby sea), setting this to 'false' means it won't re-attempt to move to the portal after the loading animation"
@@ -156,8 +153,7 @@
"Instruction",
"AcceptQuest",
"CompleteQuest",
- "InitiateLeve",
- "FateAction"
+ "InitiateLeve"
]
},
"Disabled": {
@@ -794,34 +790,6 @@
"additionalProperties": false
}
},
- "FateActionTargets": {
- "description": "List of targets with per-target actions for FateAction steps",
- "type": "array",
- "items": {
- "type": "object",
- "properties": {
- "DataId": {
- "description": "The NPC data id to use the action on",
- "type": "integer"
- },
- "Action": {
- "description": "The action to use on this target",
- "type": "string",
- "enum": [
- "Cheer Rhythm: Red",
- "Cheer Rhythm: Blue",
- "Cheer Rhythm: Green",
- "Cheer Rhythm: Yellow"
- ]
- }
- },
- "required": [
- "DataId",
- "Action"
- ],
- "additionalProperties": false
- }
- },
"CombatItemUse": {
"description": "Unlike the 'AfterItemUse' condition that is used for spawning an enemy in the first place, interacting with an item at a certain stage of combat is required",
"type": "object",
@@ -1412,11 +1380,7 @@
"Shrouded Luminescence",
"Big Sneeze",
"Trickster's Treat",
- "Treater's Trick",
- "Cheer Rhythm: Red",
- "Cheer Rhythm: Blue",
- "Cheer Rhythm: Green",
- "Cheer Rhythm: Yellow"
+ "Treater's Trick"
]
}
},
@@ -1425,20 +1389,6 @@
]
}
},
- {
- "if": {
- "properties": {
- "InteractionType": {
- "const": "FateAction"
- }
- }
- },
- "then": {
- "required": [
- "FateActionTargets"
- ]
- }
- },
{
"if": {
"properties": {
diff --git a/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs b/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs
index 73a6925..2911c29 100644
--- a/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs
+++ b/QuestPaths/Questionable.QuestPaths/AssemblyQuestLoader.cs
@@ -23874,18 +23874,16 @@ public static class AssemblyQuestLoader
{
QuestId questId = new QuestId(253);
QuestRoot questRoot = new QuestRoot();
- int num = 2;
+ int num = 1;
List list = new List(num);
CollectionsMarshal.SetCount(list, num);
Span span = CollectionsMarshal.AsSpan(list);
- int num2 = 0;
- span[num2] = "liza";
- num2++;
- span[num2] = "Wigglez";
+ int index = 0;
+ span[index] = "liza";
questRoot.Author = list;
- num2 = 4;
- List list2 = new List(num2);
- CollectionsMarshal.SetCount(list2, num2);
+ index = 4;
+ List list2 = new List(index);
+ CollectionsMarshal.SetCount(list2, index);
Span span2 = CollectionsMarshal.AsSpan(list2);
num = 0;
ref QuestSequence reference = ref span2[num];
@@ -23893,89 +23891,81 @@ public static class AssemblyQuestLoader
{
Sequence = 0
};
- int num3 = 1;
- List list3 = new List(num3);
- CollectionsMarshal.SetCount(list3, num3);
+ int num2 = 1;
+ List list3 = new List(num2);
+ CollectionsMarshal.SetCount(list3, num2);
Span span3 = CollectionsMarshal.AsSpan(list3);
- int index = 0;
- ref QuestStep reference2 = ref span3[index];
+ int index2 = 0;
+ ref QuestStep reference2 = ref span3[index2];
QuestStep obj2 = new QuestStep(EInteractionType.AcceptQuest, 1002277u, new Vector3(-97.550964f, 7.05f, 23.605652f), 131)
{
- AetheryteShortcut = EAetheryteLocation.Uldah,
AethernetShortcut = new AethernetShortcut
{
- From = EAetheryteLocation.Uldah,
+ From = EAetheryteLocation.UldahAdventurers,
To = EAetheryteLocation.UldahGladiator
+ },
+ SkipConditions = new SkipConditions
+ {
+ AetheryteShortcutIf = new SkipAetheryteCondition
+ {
+ InSameTerritory = true
+ }
}
};
- SkipConditions skipConditions = new SkipConditions();
- SkipAetheryteCondition obj3 = new SkipAetheryteCondition
- {
- InSameTerritory = true
- };
- int num4 = 1;
- List list4 = new List(num4);
- CollectionsMarshal.SetCount(list4, num4);
- Span span4 = CollectionsMarshal.AsSpan(list4);
- int index2 = 0;
- span4[index2] = 131;
- obj3.InTerritory = list4;
- skipConditions.AetheryteShortcutIf = obj3;
- obj2.SkipConditions = skipConditions;
- index2 = 1;
- List list5 = new List(index2);
- CollectionsMarshal.SetCount(list5, index2);
- Span span5 = CollectionsMarshal.AsSpan(list5);
- num4 = 0;
- span5[num4] = new DialogueChoice
+ int num3 = 1;
+ List list4 = new List(num3);
+ CollectionsMarshal.SetCount(list4, num3);
+ Span span4 = CollectionsMarshal.AsSpan(list4);
+ int index3 = 0;
+ span4[index3] = new DialogueChoice
{
Type = EDialogChoiceType.YesNo,
Prompt = new ExcelRef("TEXT_CLSGLA020_00253_Q1_000_1")
};
- obj2.DialogueChoices = list5;
+ obj2.DialogueChoices = list4;
reference2 = obj2;
obj.Steps = list3;
reference = obj;
num++;
ref QuestSequence reference3 = ref span2[num];
- QuestSequence obj4 = new QuestSequence
+ QuestSequence obj3 = new QuestSequence
{
Sequence = 1
};
- index = 1;
- List list6 = new List(index);
- CollectionsMarshal.SetCount(list6, index);
- Span span6 = CollectionsMarshal.AsSpan(list6);
- num3 = 0;
- ref QuestStep reference4 = ref span6[num3];
+ index2 = 1;
+ List list5 = new List(index2);
+ CollectionsMarshal.SetCount(list5, index2);
+ Span span5 = CollectionsMarshal.AsSpan(list5);
+ num2 = 0;
+ ref QuestStep reference4 = ref span5[num2];
QuestStep questStep = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131);
- num4 = 1;
- List list7 = new List(num4);
- CollectionsMarshal.SetCount(list7, num4);
- Span span7 = CollectionsMarshal.AsSpan(list7);
- index2 = 0;
- span7[index2] = new DialogueChoice
+ index3 = 1;
+ List list6 = new List(index3);
+ CollectionsMarshal.SetCount(list6, index3);
+ Span span6 = CollectionsMarshal.AsSpan(list6);
+ num3 = 0;
+ span6[num3] = new DialogueChoice
{
Type = EDialogChoiceType.YesNo,
Prompt = new ExcelRef("TEXT_CLSGLA020_00253_Q2_000_1")
};
- questStep.DialogueChoices = list7;
+ questStep.DialogueChoices = list6;
reference4 = questStep;
- obj4.Steps = list6;
- reference3 = obj4;
+ obj3.Steps = list5;
+ reference3 = obj3;
num++;
ref QuestSequence reference5 = ref span2[num];
- QuestSequence obj5 = new QuestSequence
+ QuestSequence obj4 = new QuestSequence
{
Sequence = 2
};
- num3 = 4;
- List list8 = new List(num3);
- CollectionsMarshal.SetCount(list8, num3);
- Span span8 = CollectionsMarshal.AsSpan(list8);
- index = 0;
- ref QuestStep reference6 = ref span8[index];
- QuestStep obj6 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.13088f, 3.889354f, -166.51999f), 130)
+ num2 = 4;
+ List list7 = new List(num2);
+ CollectionsMarshal.SetCount(list7, num2);
+ Span span7 = CollectionsMarshal.AsSpan(list7);
+ index2 = 0;
+ ref QuestStep reference6 = ref span7[index2];
+ QuestStep obj5 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(45.13088f, 3.889354f, -166.51999f), 130)
{
AethernetShortcut = new AethernetShortcut
{
@@ -23983,40 +23973,68 @@ public static class AssemblyQuestLoader
To = EAetheryteLocation.UldahAdventurers
}
};
- SkipConditions skipConditions2 = new SkipConditions();
+ SkipConditions skipConditions = new SkipConditions();
SkipStepConditions skipStepConditions = new SkipStepConditions();
- index2 = 1;
- List list9 = new List(index2);
- CollectionsMarshal.SetCount(list9, index2);
- Span span9 = CollectionsMarshal.AsSpan(list9);
- num4 = 0;
- span9[num4] = 141;
- skipStepConditions.InTerritory = list9;
- skipConditions2.StepIf = skipStepConditions;
- obj6.SkipConditions = skipConditions2;
- reference6 = obj6;
- index++;
- ref QuestStep reference7 = ref span8[index];
- QuestStep obj7 = new QuestStep(EInteractionType.Combat, null, new Vector3(-74.7536f, 9.131219f, 278.35217f), 141)
+ num3 = 1;
+ List list8 = new List(num3);
+ CollectionsMarshal.SetCount(list8, num3);
+ Span span8 = CollectionsMarshal.AsSpan(list8);
+ index3 = 0;
+ span8[index3] = 141;
+ skipStepConditions.InTerritory = list8;
+ skipConditions.StepIf = skipStepConditions;
+ obj5.SkipConditions = skipConditions;
+ reference6 = obj5;
+ index2++;
+ ref QuestStep reference7 = ref span7[index2];
+ QuestStep obj6 = new QuestStep(EInteractionType.Combat, null, new Vector3(-116.10664f, 10.801613f, 276.979f), 141)
{
- DelaySecondsAtStart = 2f,
- EnemySpawnType = EEnemySpawnType.AutoOnEnterArea
+ EnemySpawnType = EEnemySpawnType.OverworldEnemies
};
- num4 = 1;
- List list10 = new List(num4);
+ index3 = 2;
+ List list9 = new List(index3);
+ CollectionsMarshal.SetCount(list9, index3);
+ Span span9 = CollectionsMarshal.AsSpan(list9);
+ num3 = 0;
+ ref ComplexCombatData reference8 = ref span9[num3];
+ ComplexCombatData obj7 = new ComplexCombatData
+ {
+ DataId = 351u,
+ MinimumKillCount = 3u
+ };
+ int num4 = 6;
+ List list10 = new List(num4);
CollectionsMarshal.SetCount(list10, num4);
- Span span10 = CollectionsMarshal.AsSpan(list10);
- index2 = 0;
- span10[index2] = 351u;
- obj7.KillEnemyDataIds = list10;
- SkipConditions skipConditions3 = new SkipConditions();
- SkipStepConditions skipStepConditions2 = new SkipStepConditions();
- index2 = 6;
- List list11 = new List(index2);
- CollectionsMarshal.SetCount(list11, index2);
+ Span span10 = CollectionsMarshal.AsSpan(list10);
+ int num5 = 0;
+ span10[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
+ num5++;
+ span10[num5] = null;
+ num5++;
+ span10[num5] = null;
+ num5++;
+ span10[num5] = null;
+ num5++;
+ span10[num5] = null;
+ num5++;
+ span10[num5] = null;
+ obj7.CompletionQuestVariablesFlags = list10;
+ reference8 = obj7;
+ num3++;
+ ref ComplexCombatData reference9 = ref span9[num3];
+ ComplexCombatData obj8 = new ComplexCombatData
+ {
+ DataId = 141u,
+ MinimumKillCount = 3u
+ };
+ num5 = 6;
+ List list11 = new List(num5);
+ CollectionsMarshal.SetCount(list11, num5);
Span span11 = CollectionsMarshal.AsSpan(list11);
num4 = 0;
- span11[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
+ span11[num4] = null;
+ num4++;
+ span11[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise);
num4++;
span11[num4] = null;
num4++;
@@ -24025,164 +24043,110 @@ public static class AssemblyQuestLoader
span11[num4] = null;
num4++;
span11[num4] = null;
- num4++;
- span11[num4] = null;
- skipStepConditions2.CompletionQuestVariablesFlags = list11;
- skipConditions3.StepIf = skipStepConditions2;
- obj7.SkipConditions = skipConditions3;
- num4 = 6;
- List list12 = new List(num4);
- CollectionsMarshal.SetCount(list12, num4);
+ obj8.CompletionQuestVariablesFlags = list11;
+ reference9 = obj8;
+ obj6.ComplexCombatData = list9;
+ num3 = 6;
+ List list12 = new List(num3);
+ CollectionsMarshal.SetCount(list12, num3);
Span span12 = CollectionsMarshal.AsSpan(list12);
- index2 = 0;
- span12[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
+ index3 = 0;
+ span12[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
+ index3++;
+ span12[index3] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise);
+ index3++;
+ span12[index3] = null;
+ index3++;
+ span12[index3] = null;
+ index3++;
+ span12[index3] = null;
+ index3++;
+ span12[index3] = null;
+ obj6.CompletionQuestVariablesFlags = list12;
+ reference7 = obj6;
index2++;
- span12[index2] = null;
- index2++;
- span12[index2] = null;
- index2++;
- span12[index2] = null;
- index2++;
- span12[index2] = null;
- index2++;
- span12[index2] = null;
- obj7.CompletionQuestVariablesFlags = list12;
- reference7 = obj7;
- index++;
- ref QuestStep reference8 = ref span8[index];
- QuestStep obj8 = new QuestStep(EInteractionType.Combat, null, new Vector3(-74.7536f, 9.131219f, 278.35217f), 141)
+ ref QuestStep reference10 = ref span7[index2];
+ QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(39.635372f, 3.2401803f, 273.41232f), 141)
{
- DelaySecondsAtStart = 2f,
- EnemySpawnType = EEnemySpawnType.AutoOnEnterArea
+ EnemySpawnType = EEnemySpawnType.OverworldEnemies
+ };
+ index3 = 1;
+ List list13 = new List(index3);
+ CollectionsMarshal.SetCount(list13, index3);
+ Span span13 = CollectionsMarshal.AsSpan(list13);
+ num3 = 0;
+ ref ComplexCombatData reference11 = ref span13[num3];
+ ComplexCombatData obj10 = new ComplexCombatData
+ {
+ DataId = 205u,
+ MinimumKillCount = 3u
};
- index2 = 1;
- List list13 = new List(index2);
- CollectionsMarshal.SetCount(list13, index2);
- Span span13 = CollectionsMarshal.AsSpan(list13);
- num4 = 0;
- span13[num4] = 385u;
- obj8.KillEnemyDataIds = list13;
- SkipConditions skipConditions4 = new SkipConditions();
- SkipStepConditions skipStepConditions3 = new SkipStepConditions();
num4 = 6;
List list14 = new List(num4);
CollectionsMarshal.SetCount(list14, num4);
Span span14 = CollectionsMarshal.AsSpan(list14);
- index2 = 0;
- span14[index2] = null;
- index2++;
- span14[index2] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise);
- index2++;
- span14[index2] = null;
- index2++;
- span14[index2] = null;
- index2++;
- span14[index2] = null;
- index2++;
- span14[index2] = null;
- skipStepConditions3.CompletionQuestVariablesFlags = list14;
- skipConditions4.StepIf = skipStepConditions3;
- obj8.SkipConditions = skipConditions4;
- index2 = 6;
- List list15 = new List(index2);
- CollectionsMarshal.SetCount(list15, index2);
+ num5 = 0;
+ span14[num5] = null;
+ num5++;
+ span14[num5] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
+ num5++;
+ span14[num5] = null;
+ num5++;
+ span14[num5] = null;
+ num5++;
+ span14[num5] = null;
+ num5++;
+ span14[num5] = null;
+ obj10.CompletionQuestVariablesFlags = list14;
+ reference11 = obj10;
+ obj9.ComplexCombatData = list13;
+ num3 = 6;
+ List list15 = new List(num3);
+ CollectionsMarshal.SetCount(list15, num3);
Span span15 = CollectionsMarshal.AsSpan(list15);
- num4 = 0;
- span15[num4] = null;
- num4++;
- span15[num4] = new QuestWorkValue((byte)3, null, EQuestWorkMode.Bitwise);
- num4++;
- span15[num4] = null;
- num4++;
- span15[num4] = null;
- num4++;
- span15[num4] = null;
- num4++;
- span15[num4] = null;
- obj8.CompletionQuestVariablesFlags = list15;
- reference8 = obj8;
- index++;
- ref QuestStep reference9 = ref span8[index];
- QuestStep obj9 = new QuestStep(EInteractionType.Combat, null, new Vector3(27.49698f, -1.0683776f, 207.4475f), 141)
- {
- DelaySecondsAtStart = 2f,
- EnemySpawnType = EEnemySpawnType.AutoOnEnterArea
- };
- num4 = 1;
- List list16 = new List(num4);
- CollectionsMarshal.SetCount(list16, num4);
- Span span16 = CollectionsMarshal.AsSpan(list16);
- index2 = 0;
- span16[index2] = 205u;
- obj9.KillEnemyDataIds = list16;
- SkipConditions skipConditions5 = new SkipConditions();
- SkipStepConditions skipStepConditions4 = new SkipStepConditions();
- index2 = 6;
- List list17 = new List(index2);
- CollectionsMarshal.SetCount(list17, index2);
- Span span17 = CollectionsMarshal.AsSpan(list17);
- num4 = 0;
- span17[num4] = null;
- num4++;
- span17[num4] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
- num4++;
- span17[num4] = null;
- num4++;
- span17[num4] = null;
- num4++;
- span17[num4] = null;
- num4++;
- span17[num4] = null;
- skipStepConditions4.CompletionQuestVariablesFlags = list17;
- skipConditions5.StepIf = skipStepConditions4;
- obj9.SkipConditions = skipConditions5;
- num4 = 6;
- List list18 = new List(num4);
- CollectionsMarshal.SetCount(list18, num4);
- Span span18 = CollectionsMarshal.AsSpan(list18);
- index2 = 0;
- span18[index2] = null;
+ index3 = 0;
+ span15[index3] = null;
+ index3++;
+ span15[index3] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
+ index3++;
+ span15[index3] = null;
+ index3++;
+ span15[index3] = null;
+ index3++;
+ span15[index3] = null;
+ index3++;
+ span15[index3] = null;
+ obj9.CompletionQuestVariablesFlags = list15;
+ reference10 = obj9;
index2++;
- span18[index2] = new QuestWorkValue(null, (byte)3, EQuestWorkMode.Bitwise);
- index2++;
- span18[index2] = null;
- index2++;
- span18[index2] = null;
- index2++;
- span18[index2] = null;
- index2++;
- span18[index2] = null;
- obj9.CompletionQuestVariablesFlags = list18;
- reference9 = obj9;
- obj5.Steps = list8;
- reference5 = obj5;
+ ref QuestStep reference12 = ref span7[index2];
+ QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.17538f, 18.35357f, 341.3039f), 141);
+ SkipConditions skipConditions2 = new SkipConditions();
+ SkipStepConditions skipStepConditions2 = new SkipStepConditions();
+ index3 = 1;
+ List list16 = new List(index3);
+ CollectionsMarshal.SetCount(list16, index3);
+ Span span16 = CollectionsMarshal.AsSpan(list16);
+ num3 = 0;
+ span16[num3] = 141;
+ skipStepConditions2.NotInTerritory = list16;
+ skipConditions2.StepIf = skipStepConditions2;
+ questStep2.SkipConditions = skipConditions2;
+ reference12 = questStep2;
+ obj4.Steps = list7;
+ reference5 = obj4;
num++;
- ref QuestSequence reference10 = ref span2[num];
- QuestSequence obj10 = new QuestSequence
+ ref QuestSequence reference13 = ref span2[num];
+ QuestSequence obj11 = new QuestSequence
{
Sequence = byte.MaxValue
};
- index = 2;
- List list19 = new List(index);
- CollectionsMarshal.SetCount(list19, index);
- Span span19 = CollectionsMarshal.AsSpan(list19);
- num3 = 0;
- ref QuestStep reference11 = ref span19[num3];
- QuestStep questStep2 = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-118.17538f, 18.35357f, 341.3039f), 141);
- SkipConditions skipConditions6 = new SkipConditions();
- SkipStepConditions skipStepConditions5 = new SkipStepConditions();
index2 = 1;
- List list20 = new List(index2);
- CollectionsMarshal.SetCount(list20, index2);
- Span span20 = CollectionsMarshal.AsSpan(list20);
- num4 = 0;
- span20[num4] = 141;
- skipStepConditions5.NotInTerritory = list20;
- skipConditions6.StepIf = skipStepConditions5;
- questStep2.SkipConditions = skipConditions6;
- reference11 = questStep2;
- num3++;
- span19[num3] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ List list17 = new List(index2);
+ CollectionsMarshal.SetCount(list17, index2);
+ Span span17 = CollectionsMarshal.AsSpan(list17);
+ num2 = 0;
+ span17[num2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
{
AethernetShortcut = new AethernetShortcut
{
@@ -24191,36 +24155,668 @@ public static class AssemblyQuestLoader
},
NextQuestId = new QuestId(256)
};
- obj10.Steps = list19;
- reference10 = obj10;
+ obj11.Steps = list17;
+ reference13 = obj11;
questRoot.QuestSequence = list2;
AddQuest(questId, questRoot);
QuestId questId2 = new QuestId(256);
QuestRoot questRoot2 = new QuestRoot();
num = 1;
- List list21 = new List(num);
- CollectionsMarshal.SetCount(list21, num);
- Span span21 = CollectionsMarshal.AsSpan(list21);
- num2 = 0;
- span21[num2] = "liza";
- questRoot2.Author = list21;
- num2 = 9;
- List list22 = new List(num2);
- CollectionsMarshal.SetCount(list22, num2);
- Span span22 = CollectionsMarshal.AsSpan(list22);
+ List list18 = new List(num);
+ CollectionsMarshal.SetCount(list18, num);
+ Span span18 = CollectionsMarshal.AsSpan(list18);
+ index = 0;
+ span18[index] = "liza";
+ questRoot2.Author = list18;
+ index = 9;
+ List list19 = new List(index);
+ CollectionsMarshal.SetCount(list19, index);
+ Span span19 = CollectionsMarshal.AsSpan(list19);
num = 0;
- ref QuestSequence reference12 = ref span22[num];
- QuestSequence obj11 = new QuestSequence
+ ref QuestSequence reference14 = ref span19[num];
+ QuestSequence obj12 = new QuestSequence
{
Sequence = 0
};
+ num2 = 1;
+ List list20 = new List(num2);
+ CollectionsMarshal.SetCount(list20, num2);
+ Span span20 = CollectionsMarshal.AsSpan(list20);
+ index2 = 0;
+ ref QuestStep reference15 = ref span20[index2];
+ QuestStep obj13 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ {
+ AetheryteShortcut = EAetheryteLocation.Uldah,
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.Uldah,
+ To = EAetheryteLocation.UldahGladiator
+ }
+ };
+ SkipConditions skipConditions3 = new SkipConditions();
+ SkipAetheryteCondition obj14 = new SkipAetheryteCondition
+ {
+ InSameTerritory = true
+ };
num3 = 1;
- List list23 = new List(num3);
- CollectionsMarshal.SetCount(list23, num3);
- Span span23 = CollectionsMarshal.AsSpan(list23);
+ List list21 = new List(num3);
+ CollectionsMarshal.SetCount(list21, num3);
+ Span span21 = CollectionsMarshal.AsSpan(list21);
+ index3 = 0;
+ span21[index3] = 131;
+ obj14.InTerritory = list21;
+ skipConditions3.AetheryteShortcutIf = obj14;
+ obj13.SkipConditions = skipConditions3;
+ reference15 = obj13;
+ obj12.Steps = list20;
+ reference14 = obj12;
+ num++;
+ ref QuestSequence reference16 = ref span19[num];
+ QuestSequence obj15 = new QuestSequence
+ {
+ Sequence = 1
+ };
+ index2 = 4;
+ List list22 = new List(index2);
+ CollectionsMarshal.SetCount(list22, index2);
+ Span span22 = CollectionsMarshal.AsSpan(list22);
+ num2 = 0;
+ ref QuestStep reference17 = ref span22[num2];
+ QuestStep obj16 = new QuestStep(EInteractionType.Emote, 1003990u, new Vector3(77.25635f, 4.0999947f, -138.62823f), 130)
+ {
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.UldahGladiator,
+ To = EAetheryteLocation.UldahAdventurers
+ },
+ Emote = EEmote.Me
+ };
+ index3 = 6;
+ List list23 = new List(index3);
+ CollectionsMarshal.SetCount(list23, index3);
+ Span span23 = CollectionsMarshal.AsSpan(list23);
+ num3 = 0;
+ span23[num3] = null;
+ num3++;
+ span23[num3] = null;
+ num3++;
+ span23[num3] = null;
+ num3++;
+ span23[num3] = null;
+ num3++;
+ span23[num3] = null;
+ num3++;
+ span23[num3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise);
+ obj16.CompletionQuestVariablesFlags = list23;
+ reference17 = obj16;
+ num2++;
+ ref QuestStep reference18 = ref span22[num2];
+ QuestStep obj17 = new QuestStep(EInteractionType.Emote, 1003984u, new Vector3(45.029297f, 3.9999998f, -128.16058f), 130)
+ {
+ Emote = EEmote.Me
+ };
+ num3 = 6;
+ List list24 = new List(num3);
+ CollectionsMarshal.SetCount(list24, num3);
+ Span span24 = CollectionsMarshal.AsSpan(list24);
+ index3 = 0;
+ span24[index3] = null;
+ index3++;
+ span24[index3] = null;
+ index3++;
+ span24[index3] = null;
+ index3++;
+ span24[index3] = null;
+ index3++;
+ span24[index3] = null;
+ index3++;
+ span24[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise);
+ obj17.CompletionQuestVariablesFlags = list24;
+ reference18 = obj17;
+ num2++;
+ ref QuestStep reference19 = ref span22[num2];
+ QuestStep obj18 = new QuestStep(EInteractionType.Emote, 1003992u, new Vector3(12.191956f, 4.0999947f, -155.53528f), 130)
+ {
+ Emote = EEmote.Me
+ };
+ index3 = 6;
+ List list25 = new List(index3);
+ CollectionsMarshal.SetCount(list25, index3);
+ Span span25 = CollectionsMarshal.AsSpan(list25);
+ num3 = 0;
+ span25[num3] = null;
+ num3++;
+ span25[num3] = null;
+ num3++;
+ span25[num3] = null;
+ num3++;
+ span25[num3] = null;
+ num3++;
+ span25[num3] = null;
+ num3++;
+ span25[num3] = new QuestWorkValue((byte)2, 0, EQuestWorkMode.Bitwise);
+ obj18.CompletionQuestVariablesFlags = list25;
+ reference19 = obj18;
+ num2++;
+ ref QuestStep reference20 = ref span22[num2];
+ QuestStep obj19 = new QuestStep(EInteractionType.Emote, 1003994u, new Vector3(15.976135f, 7.9999995f, -124.071106f), 130)
+ {
+ Emote = EEmote.Me
+ };
+ num3 = 6;
+ List list26 = new List(num3);
+ CollectionsMarshal.SetCount(list26, num3);
+ Span span26 = CollectionsMarshal.AsSpan(list26);
+ index3 = 0;
+ span26[index3] = null;
+ index3++;
+ span26[index3] = null;
+ index3++;
+ span26[index3] = null;
+ index3++;
+ span26[index3] = null;
+ index3++;
+ span26[index3] = null;
+ index3++;
+ span26[index3] = new QuestWorkValue((byte)1, 0, EQuestWorkMode.Bitwise);
+ obj19.CompletionQuestVariablesFlags = list26;
+ reference20 = obj19;
+ obj15.Steps = list22;
+ reference16 = obj15;
+ num++;
+ ref QuestSequence reference21 = ref span19[num];
+ QuestSequence obj20 = new QuestSequence
+ {
+ Sequence = 2
+ };
+ num2 = 1;
+ List list27 = new List(num2);
+ CollectionsMarshal.SetCount(list27, num2);
+ Span span27 = CollectionsMarshal.AsSpan(list27);
+ index2 = 0;
+ span27[index2] = new QuestStep(EInteractionType.Emote, 1004222u, new Vector3(21.927185f, 7.1999974f, -97.39838f), 130)
+ {
+ Emote = EEmote.Me
+ };
+ obj20.Steps = list27;
+ reference21 = obj20;
+ num++;
+ ref QuestSequence reference22 = ref span19[num];
+ QuestSequence obj21 = new QuestSequence
+ {
+ Sequence = 3
+ };
+ index2 = 1;
+ List list28 = new List(index2);
+ CollectionsMarshal.SetCount(list28, index2);
+ Span span28 = CollectionsMarshal.AsSpan(list28);
+ num2 = 0;
+ span28[num2] = new QuestStep(EInteractionType.Interact, 1001353u, new Vector3(21.072632f, 7.45f, -78.78235f), 130);
+ obj21.Steps = list28;
+ reference22 = obj21;
+ num++;
+ ref QuestSequence reference23 = ref span19[num];
+ QuestSequence obj22 = new QuestSequence
+ {
+ Sequence = 4
+ };
+ num2 = 1;
+ List list29 = new List(num2);
+ CollectionsMarshal.SetCount(list29, num2);
+ Span span29 = CollectionsMarshal.AsSpan(list29);
+ index2 = 0;
+ span29[index2] = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ {
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.UldahAdventurers,
+ To = EAetheryteLocation.UldahGladiator
+ }
+ };
+ obj22.Steps = list29;
+ reference23 = obj22;
+ num++;
+ ref QuestSequence reference24 = ref span19[num];
+ QuestSequence obj23 = new QuestSequence
+ {
+ Sequence = 5
+ };
+ index2 = 3;
+ List list30 = new List(index2);
+ CollectionsMarshal.SetCount(list30, index2);
+ Span span30 = CollectionsMarshal.AsSpan(list30);
+ num2 = 0;
+ span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-112.70276f, 7.7544775f, 9.123527f), 131);
+ num2++;
+ span30[num2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-183.00035f, 13.958975f, -13.998203f), 130);
+ num2++;
+ span30[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140);
+ obj23.Steps = list30;
+ reference24 = obj23;
+ num++;
+ ref QuestSequence reference25 = ref span19[num];
+ QuestSequence obj24 = new QuestSequence
+ {
+ Sequence = 6
+ };
+ num2 = 2;
+ List list31 = new List(num2);
+ CollectionsMarshal.SetCount(list31, num2);
+ Span span31 = CollectionsMarshal.AsSpan(list31);
+ index2 = 0;
+ ref QuestStep reference26 = ref span31[index2];
+ QuestStep obj25 = new QuestStep(EInteractionType.Combat, 2001408u, new Vector3(154.37549f, 52.536743f, 200.91553f), 140)
+ {
+ EnemySpawnType = EEnemySpawnType.AfterInteraction
+ };
+ index3 = 1;
+ List list32 = new List(index3);
+ CollectionsMarshal.SetCount(list32, index3);
+ Span span32 = CollectionsMarshal.AsSpan(list32);
+ num3 = 0;
+ span32[num3] = 1246u;
+ obj25.KillEnemyDataIds = list32;
+ num3 = 6;
+ List list33 = new List(num3);
+ CollectionsMarshal.SetCount(list33, num3);
+ Span span33 = CollectionsMarshal.AsSpan(list33);
+ index3 = 0;
+ span33[index3] = null;
+ index3++;
+ span33[index3] = null;
+ index3++;
+ span33[index3] = null;
+ index3++;
+ span33[index3] = null;
+ index3++;
+ span33[index3] = null;
+ index3++;
+ span33[index3] = new QuestWorkValue((byte)8, 0, EQuestWorkMode.Bitwise);
+ obj25.CompletionQuestVariablesFlags = list33;
+ reference26 = obj25;
+ index2++;
+ ref QuestStep reference27 = ref span31[index2];
+ QuestStep obj26 = new QuestStep(EInteractionType.Combat, 2001409u, new Vector3(141.83252f, 52.994507f, 221.54565f), 140)
+ {
+ EnemySpawnType = EEnemySpawnType.AfterInteraction
+ };
+ index3 = 1;
+ List list34 = new List(index3);
+ CollectionsMarshal.SetCount(list34, index3);
+ Span span34 = CollectionsMarshal.AsSpan(list34);
+ num3 = 0;
+ span34[num3] = 1390u;
+ obj26.KillEnemyDataIds = list34;
+ num3 = 6;
+ List list35 = new List(num3);
+ CollectionsMarshal.SetCount(list35, num3);
+ Span span35 = CollectionsMarshal.AsSpan(list35);
+ index3 = 0;
+ span35[index3] = null;
+ index3++;
+ span35[index3] = null;
+ index3++;
+ span35[index3] = null;
+ index3++;
+ span35[index3] = null;
+ index3++;
+ span35[index3] = null;
+ index3++;
+ span35[index3] = new QuestWorkValue((byte)4, 0, EQuestWorkMode.Bitwise);
+ obj26.CompletionQuestVariablesFlags = list35;
+ reference27 = obj26;
+ obj24.Steps = list31;
+ reference25 = obj24;
+ num++;
+ ref QuestSequence reference28 = ref span19[num];
+ QuestSequence obj27 = new QuestSequence
+ {
+ Sequence = 7
+ };
+ index2 = 1;
+ List list36 = new List(index2);
+ CollectionsMarshal.SetCount(list36, index2);
+ Span span36 = CollectionsMarshal.AsSpan(list36);
+ num2 = 0;
+ span36[num2] = new QuestStep(EInteractionType.Interact, 1003985u, new Vector3(201.52588f, 52.038116f, 149.40112f), 140);
+ obj27.Steps = list36;
+ reference28 = obj27;
+ num++;
+ ref QuestSequence reference29 = ref span19[num];
+ QuestSequence obj28 = new QuestSequence
+ {
+ Sequence = byte.MaxValue
+ };
+ num2 = 3;
+ List list37 = new List(num2);
+ CollectionsMarshal.SetCount(list37, num2);
+ Span span37 = CollectionsMarshal.AsSpan(list37);
+ index2 = 0;
+ span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(473.74796f, 96.62057f, 159.993f), 140);
+ index2++;
+ span37[index2] = new QuestStep(EInteractionType.WalkTo, null, new Vector3(-117.06801f, 9.195247f, 9.181297f), 130);
+ index2++;
+ span37[index2] = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131);
+ obj28.Steps = list37;
+ reference29 = obj28;
+ questRoot2.QuestSequence = list19;
+ AddQuest(questId2, questRoot2);
+ QuestId questId3 = new QuestId(261);
+ QuestRoot questRoot3 = new QuestRoot();
+ num = 1;
+ List list38 = new List(num);
+ CollectionsMarshal.SetCount(list38, num);
+ Span span38 = CollectionsMarshal.AsSpan(list38);
index = 0;
- ref QuestStep reference13 = ref span23[index];
- QuestStep obj12 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ span38[index] = "Cacahuetes";
+ questRoot3.Author = list38;
+ index = 7;
+ List list39 = new List(index);
+ CollectionsMarshal.SetCount(list39, index);
+ Span span39 = CollectionsMarshal.AsSpan(list39);
+ num = 0;
+ ref QuestSequence reference30 = ref span39[num];
+ QuestSequence obj29 = new QuestSequence
+ {
+ Sequence = 0
+ };
+ index2 = 1;
+ List list40 = new List(index2);
+ CollectionsMarshal.SetCount(list40, index2);
+ Span span40 = CollectionsMarshal.AsSpan(list40);
+ num2 = 0;
+ ref QuestStep reference31 = ref span40[num2];
+ QuestStep obj30 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ {
+ AetheryteShortcut = EAetheryteLocation.Uldah,
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.Uldah,
+ To = EAetheryteLocation.UldahGladiator
+ }
+ };
+ SkipConditions skipConditions4 = new SkipConditions();
+ SkipAetheryteCondition obj31 = new SkipAetheryteCondition
+ {
+ InSameTerritory = true
+ };
+ index3 = 1;
+ List list41 = new List(index3);
+ CollectionsMarshal.SetCount(list41, index3);
+ Span span41 = CollectionsMarshal.AsSpan(list41);
+ num3 = 0;
+ span41[num3] = 131;
+ obj31.InTerritory = list41;
+ skipConditions4.AetheryteShortcutIf = obj31;
+ obj30.SkipConditions = skipConditions4;
+ reference31 = obj30;
+ obj29.Steps = list40;
+ reference30 = obj29;
+ num++;
+ ref QuestSequence reference32 = ref span39[num];
+ QuestSequence obj32 = new QuestSequence
+ {
+ Sequence = 1
+ };
+ num2 = 1;
+ List list42 = new List(num2);
+ CollectionsMarshal.SetCount(list42, num2);
+ Span span42 = CollectionsMarshal.AsSpan(list42);
+ index2 = 0;
+ ref QuestStep reference33 = ref span42[index2];
+ QuestStep obj33 = new QuestStep(EInteractionType.Combat, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141)
+ {
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.UldahGladiator,
+ To = EAetheryteLocation.UldahGateOfNald
+ },
+ EnemySpawnType = EEnemySpawnType.AfterInteraction
+ };
+ num3 = 1;
+ List list43 = new List(num3);
+ CollectionsMarshal.SetCount(list43, num3);
+ Span span43 = CollectionsMarshal.AsSpan(list43);
+ index3 = 0;
+ span43[index3] = 1245u;
+ obj33.KillEnemyDataIds = list43;
+ reference33 = obj33;
+ obj32.Steps = list42;
+ reference32 = obj32;
+ num++;
+ ref QuestSequence reference34 = ref span39[num];
+ QuestSequence obj34 = new QuestSequence
+ {
+ Sequence = 2
+ };
+ index2 = 1;
+ List list44 = new List(index2);
+ CollectionsMarshal.SetCount(list44, index2);
+ Span span44 = CollectionsMarshal.AsSpan(list44);
+ num2 = 0;
+ span44[num2] = new QuestStep(EInteractionType.Interact, 1002296u, new Vector3(-139.42175f, 4.019726f, 205.0354f), 141);
+ obj34.Steps = list44;
+ reference34 = obj34;
+ num++;
+ ref QuestSequence reference35 = ref span39[num];
+ QuestSequence obj35 = new QuestSequence
+ {
+ Sequence = 3
+ };
+ num2 = 1;
+ List list45 = new List(num2);
+ CollectionsMarshal.SetCount(list45, num2);
+ Span span45 = CollectionsMarshal.AsSpan(list45);
+ index2 = 0;
+ ref QuestStep reference36 = ref span45[index2];
+ QuestStep obj36 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ {
+ AetheryteShortcut = EAetheryteLocation.Uldah,
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.Uldah,
+ To = EAetheryteLocation.UldahGladiator
+ }
+ };
+ SkipConditions skipConditions5 = new SkipConditions();
+ SkipAetheryteCondition obj37 = new SkipAetheryteCondition
+ {
+ InSameTerritory = true
+ };
+ index3 = 1;
+ List list46 = new List(index3);
+ CollectionsMarshal.SetCount(list46, index3);
+ Span span46 = CollectionsMarshal.AsSpan(list46);
+ num3 = 0;
+ span46[num3] = 131;
+ obj37.InTerritory = list46;
+ skipConditions5.AetheryteShortcutIf = obj37;
+ obj36.SkipConditions = skipConditions5;
+ reference36 = obj36;
+ obj35.Steps = list45;
+ reference35 = obj35;
+ num++;
+ ref QuestSequence reference37 = ref span39[num];
+ QuestSequence obj38 = new QuestSequence
+ {
+ Sequence = 4
+ };
+ index2 = 1;
+ List list47 = new List(index2);
+ CollectionsMarshal.SetCount(list47, index2);
+ Span span47 = CollectionsMarshal.AsSpan(list47);
+ num2 = 0;
+ span47[num2] = new QuestStep(EInteractionType.SinglePlayerDuty, 2001426u, new Vector3(27.206787f, 12.985352f, 51.83484f), 141)
+ {
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.UldahGladiator,
+ To = EAetheryteLocation.UldahGateOfNald
+ }
+ };
+ obj38.Steps = list47;
+ reference37 = obj38;
+ num++;
+ ref QuestSequence reference38 = ref span39[num];
+ QuestSequence obj39 = new QuestSequence
+ {
+ Sequence = 5
+ };
+ num2 = 1;
+ List list48 = new List(num2);
+ CollectionsMarshal.SetCount(list48, num2);
+ Span span48 = CollectionsMarshal.AsSpan(list48);
+ index2 = 0;
+ span48[index2] = new QuestStep(EInteractionType.Interact, 1003945u, new Vector3(24.917969f, 13f, 50.156372f), 141)
+ {
+ StopDistance = 5f
+ };
+ obj39.Steps = list48;
+ reference38 = obj39;
+ num++;
+ ref QuestSequence reference39 = ref span39[num];
+ QuestSequence obj40 = new QuestSequence
+ {
+ Sequence = byte.MaxValue
+ };
+ index2 = 1;
+ List list49 = new List(index2);
+ CollectionsMarshal.SetCount(list49, index2);
+ Span span49 = CollectionsMarshal.AsSpan(list49);
+ num2 = 0;
+ ref QuestStep reference40 = ref span49[num2];
+ QuestStep obj41 = new QuestStep(EInteractionType.CompleteQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ {
+ AetheryteShortcut = EAetheryteLocation.Uldah,
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.Uldah,
+ To = EAetheryteLocation.UldahGladiator
+ }
+ };
+ num3 = 1;
+ List list50 = new List(num3);
+ CollectionsMarshal.SetCount(list50, num3);
+ Span span50 = CollectionsMarshal.AsSpan(list50);
+ index3 = 0;
+ span50[index3] = new DialogueChoice
+ {
+ Type = EDialogChoiceType.List,
+ Prompt = new ExcelRef("TEXT_CLSGLA100_00261_Q1_000_160"),
+ Answer = new ExcelRef("TEXT_CLSGLA100_00261_A1_000_161")
+ };
+ obj41.DialogueChoices = list50;
+ obj41.NextQuestId = new QuestId(262);
+ reference40 = obj41;
+ obj40.Steps = list49;
+ reference39 = obj40;
+ questRoot3.QuestSequence = list39;
+ AddQuest(questId3, questRoot3);
+ QuestId questId4 = new QuestId(262);
+ QuestRoot questRoot4 = new QuestRoot();
+ num = 1;
+ List list51 = new List(num);
+ CollectionsMarshal.SetCount(list51, num);
+ Span span51 = CollectionsMarshal.AsSpan(list51);
+ index = 0;
+ span51[index] = "Cacahuetes";
+ questRoot4.Author = list51;
+ index = 6;
+ List list52 = new List(index);
+ CollectionsMarshal.SetCount(list52, index);
+ Span span52 = CollectionsMarshal.AsSpan(list52);
+ num = 0;
+ ref QuestSequence reference41 = ref span52[num];
+ QuestSequence obj42 = new QuestSequence
+ {
+ Sequence = 0
+ };
+ num2 = 1;
+ List list53 = new List(num2);
+ CollectionsMarshal.SetCount(list53, num2);
+ Span span53 = CollectionsMarshal.AsSpan(list53);
+ index2 = 0;
+ ref QuestStep reference42 = ref span53[index2];
+ QuestStep obj43 = new QuestStep(EInteractionType.AcceptQuest, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
+ {
+ AetheryteShortcut = EAetheryteLocation.Uldah,
+ AethernetShortcut = new AethernetShortcut
+ {
+ From = EAetheryteLocation.Uldah,
+ To = EAetheryteLocation.UldahGladiator
+ }
+ };
+ SkipConditions skipConditions6 = new SkipConditions();
+ SkipAetheryteCondition obj44 = new SkipAetheryteCondition
+ {
+ InSameTerritory = true
+ };
+ index3 = 1;
+ List list54 = new List(index3);
+ CollectionsMarshal.SetCount(list54, index3);
+ Span span54 = CollectionsMarshal.AsSpan(list54);
+ num3 = 0;
+ span54[num3] = 131;
+ obj44.InTerritory = list54;
+ skipConditions6.AetheryteShortcutIf = obj44;
+ obj43.SkipConditions = skipConditions6;
+ reference42 = obj43;
+ obj42.Steps = list53;
+ reference41 = obj42;
+ num++;
+ ref QuestSequence reference43 = ref span52[num];
+ QuestSequence obj45 = new QuestSequence
+ {
+ Sequence = 1
+ };
+ index2 = 1;
+ List list55 = new List(index2);
+ CollectionsMarshal.SetCount(list55, index2);
+ Span span55 = CollectionsMarshal.AsSpan(list55);
+ num2 = 0;
+ ref QuestStep reference44 = ref span55[num2];
+ QuestStep obj46 = new QuestStep(EInteractionType.Combat, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145)
+ {
+ AetheryteShortcut = EAetheryteLocation.EasternThanalanCampDrybone,
+ EnemySpawnType = EEnemySpawnType.AfterInteraction
+ };
+ num3 = 1;
+ List list56 = new List(num3);
+ CollectionsMarshal.SetCount(list56, num3);
+ Span span56 = CollectionsMarshal.AsSpan(list56);
+ index3 = 0;
+ span56[index3] = 1244u;
+ obj46.KillEnemyDataIds = list56;
+ reference44 = obj46;
+ obj45.Steps = list55;
+ reference43 = obj45;
+ num++;
+ ref QuestSequence reference45 = ref span52[num];
+ QuestSequence obj47 = new QuestSequence
+ {
+ Sequence = 2
+ };
+ num2 = 1;
+ List list57 = new List(num2);
+ CollectionsMarshal.SetCount(list57, num2);
+ Span span57 = CollectionsMarshal.AsSpan(list57);
+ index2 = 0;
+ span57[index2] = new QuestStep(EInteractionType.Interact, 1004224u, new Vector3(-220.93542f, -38.407475f, 63.91992f), 145);
+ obj47.Steps = list57;
+ reference45 = obj47;
+ num++;
+ ref QuestSequence reference46 = ref span52[num];
+ QuestSequence obj48 = new QuestSequence
+ {
+ Sequence = 3
+ };
+ index2 = 1;
+ List list58 = new List(index2);
+ CollectionsMarshal.SetCount(list58, index2);
+ Span span58 = CollectionsMarshal.AsSpan(list58);
+ num2 = 0;
+ ref QuestStep reference47 = ref span58[num2];
+ QuestStep obj49 = new QuestStep(EInteractionType.Interact, 1001739u, new Vector3(-94.529724f, 6.4999976f, 39.81079f), 131)
{
AetheryteShortcut = EAetheryteLocation.Uldah,
AethernetShortcut = new AethernetShortcut
@@ -24230,339 +24826,93 @@ public static class AssemblyQuestLoader
}
};
SkipConditions skipConditions7 = new SkipConditions();
- SkipAetheryteCondition obj13 = new SkipAetheryteCondition
+ SkipAetheryteCondition obj50 = new SkipAetheryteCondition
{
InSameTerritory = true
};
- num4 = 1;
- List list24 = new List(num4);
- CollectionsMarshal.SetCount(list24, num4);
- Span span24 = CollectionsMarshal.AsSpan(list24);
- index2 = 0;
- span24[index2] = 131;
- obj13.InTerritory = list24;
- skipConditions7.AetheryteShortcutIf = obj13;
- obj12.SkipConditions = skipConditions7;
- reference13 = obj12;
- obj11.Steps = list23;
- reference12 = obj11;
- num++;
- ref QuestSequence reference14 = ref span22[num];
- QuestSequence obj14 = new QuestSequence
- {
- Sequence = 1
- };
- index = 4;
- List list25 = new List(index);
- CollectionsMarshal.SetCount(list25, index);
- Span span25 = CollectionsMarshal.AsSpan(list25);
+ index3 = 1;
+ List list59 = new List(index3);
+ CollectionsMarshal.SetCount(list59, index3);
+ Span span59 = CollectionsMarshal.AsSpan(list59);
num3 = 0;
- ref QuestStep reference15 = ref span25[num3];
- QuestStep obj15 = new QuestStep(EInteractionType.Emote, 1003990u, new Vector3(77.25635f, 4.0999947f, -138.62823f), 130)
+ span59[num3] = 131;
+ obj50.InTerritory = list59;
+ skipConditions7.AetheryteShortcutIf = obj50;
+ obj49.SkipConditions = skipConditions7;
+ reference47 = obj49;
+ obj48.Steps = list58;
+ reference46 = obj48;
+ num++;
+ ref QuestSequence reference48 = ref span52[num];
+ QuestSequence obj51 = new QuestSequence
+ {
+ Sequence = 4
+ };
+ num2 = 1;
+ List list60 = new List(num2);
+ CollectionsMarshal.SetCount(list60, num2);
+ Span span60 = CollectionsMarshal.AsSpan(list60);
+ index2 = 0;
+ span60[index2] = new QuestStep(EInteractionType.SinglePlayerDuty, 1004091u, new Vector3(24.12439f, 7.1999984f, -102.76953f), 130)
{
AethernetShortcut = new AethernetShortcut
{
From = EAetheryteLocation.UldahGladiator,
To = EAetheryteLocation.UldahAdventurers
- },
- Emote = EEmote.Me
+ }
};
- index2 = 6;
- List list26 = new List