using Questionable.Functions; namespace Questionable.Controller.DebugCommands; internal sealed class AbandonDutyCommandHandler : IDebugCommandHandler { private readonly GameFunctions _gameFunctions; public string CommandName => "abandon-duty"; public AbandonDutyCommandHandler(GameFunctions gameFunctions) { _gameFunctions = gameFunctions; } public void Execute(string[] arguments) { _gameFunctions.AbandonDuty(); } }