using System.Collections.Generic; using System.Globalization; using System.Linq; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using Lumina.Excel; using Lumina.Excel.Sheets; using Questionable.Functions; using Questionable.Model; using Questionable.Model.Questing; namespace Questionable.Controller.DebugCommands; internal sealed class QuestKillsCommandHandler : IDebugCommandHandler { private readonly QuestController _questController; private readonly QuestFunctions _questFunctions; private readonly IDataManager _dataManager; private readonly IObjectTable _objectTable; private readonly IChatGui _chatGui; public string CommandName => "quest-kills"; public QuestKillsCommandHandler(QuestController questController, QuestFunctions questFunctions, IDataManager dataManager, IObjectTable objectTable, IChatGui chatGui) { _questController = questController; _questFunctions = questFunctions; _dataManager = dataManager; _objectTable = objectTable; _chatGui = chatGui; } public void Execute(string[] arguments) { (QuestController.QuestProgress, QuestController.ECurrentQuestType)? currentQuestDetails = _questController.CurrentQuestDetails; if (!currentQuestDetails.HasValue) { _chatGui.PrintError("No active quest.", "Questionable", 576); return; } QuestController.QuestProgress item = currentQuestDetails.Value.Item1; Questionable.Model.Quest quest = item.Quest; QuestProgressInfo questProgressInfo = null; if (quest.Id is QuestId elementId) { questProgressInfo = _questFunctions.GetQuestProgressInfo(elementId); } if (questProgressInfo == null) { _chatGui.PrintError("Unable to retrieve quest progress information.", "Questionable", 576); return; } QuestSequence questSequence = quest.FindSequence(item.Sequence); if (questSequence == null) { _chatGui.PrintError($"Sequence {item.Sequence} not found for quest {quest.Id}.", "Questionable", 576); return; } QuestStep questStep = ((item.Step < questSequence.Steps.Count) ? questSequence.Steps[item.Step] : null); if (questStep == null) { _chatGui.PrintError($"Step {item.Step} not found in sequence {item.Sequence}.", "Questionable", 576); return; } _chatGui.Print($"Quest: {quest.Info.Name} ({quest.Id})", "Questionable", 576); _chatGui.Print($"Sequence: {item.Sequence}, Step: {item.Step}", "Questionable", 576); _chatGui.Print("", "Questionable", 576); _chatGui.Print("Quest Variables: " + string.Join(", ", questProgressInfo.Variables.Select((byte v, int i) => $"[{i}]={v}")), "Questionable", 576); _chatGui.Print("", "Questionable", 576); ExcelSheet bnpcNameSheet = _dataManager.GetExcelSheet(); HashSet hashSet = new HashSet(questStep.KillEnemyDataIds); foreach (ComplexCombatData complexCombatDatum in questStep.ComplexCombatData) { hashSet.Add(complexCombatDatum.DataId); } if (hashSet.Count > 0) { _chatGui.Print($"All Enemy DataIds Found: {hashSet.Count}", "Questionable", 576); foreach (uint item3 in hashSet.OrderBy((uint x) => x)) { (string Name, bool Found) tuple = GetEnemyName(item3); var (value, _) = tuple; if (tuple.Found) { _chatGui.Print($" - {value} (DataId: {item3})", "Questionable", 576); } else { _chatGui.Print($" - DataId: {item3}", "Questionable", 576); } } _chatGui.Print("", "Questionable", 576); } if (questStep.ComplexCombatData.Count > 0) { _chatGui.Print($"Complex Combat Data Entries: {questStep.ComplexCombatData.Count}", "Questionable", 576); _chatGui.Print("Kill Progress:", "Questionable", 576); if (questStep.ComplexCombatData.Count == 1 && hashSet.Count > 1) { ComplexCombatData complexCombatData = questStep.ComplexCombatData[0]; int num = -1; byte? b = null; for (int num2 = 0; num2 < complexCombatData.CompletionQuestVariablesFlags.Count; num2++) { QuestWorkValue questWorkValue = complexCombatData.CompletionQuestVariablesFlags[num2]; if (questWorkValue != null && questWorkValue.Low.HasValue) { num = num2; b = questWorkValue.Low; break; } } byte b2 = (byte)(((num >= 0 && num < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num] : 0) & 0xF); string value2 = (b.HasValue ? $" {b2}/{b}" : ""); string value3 = ((b.HasValue && b2 >= b) ? "✓" : "○"); foreach (uint item4 in hashSet.OrderBy((uint x) => x)) { (string Name, bool Found) tuple3 = GetEnemyName(item4); var (value4, _) = tuple3; if (tuple3.Found) { _chatGui.Print($" {value3} Slay {value4}.{value2} (DataId: {item4})", "Questionable", 576); } else { _chatGui.Print($" {value3} Slay enemy.{value2} (DataId: {item4})", "Questionable", 576); } } } else { for (int num3 = 0; num3 < questStep.ComplexCombatData.Count; num3++) { ComplexCombatData complexCombatData2 = questStep.ComplexCombatData[num3]; int num4 = -1; byte? b3 = null; bool flag = false; for (int num5 = 0; num5 < complexCombatData2.CompletionQuestVariablesFlags.Count; num5++) { QuestWorkValue questWorkValue2 = complexCombatData2.CompletionQuestVariablesFlags[num5]; if (questWorkValue2 != null) { if (questWorkValue2.Low.HasValue) { num4 = num5; b3 = questWorkValue2.Low; flag = false; break; } if (questWorkValue2.High.HasValue) { num4 = num5; b3 = questWorkValue2.High; flag = true; break; } } } byte b4 = (byte)((num4 >= 0 && num4 < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num4] : 0); byte b5 = (flag ? ((byte)(b4 >> 4)) : ((byte)(b4 & 0xF))); string value5; if (complexCombatData2.NameId.HasValue) { BNpcName? bNpcName = bnpcNameSheet?.GetRowOrDefault(complexCombatData2.NameId.Value); value5 = ((!bNpcName.HasValue || string.IsNullOrEmpty(bNpcName.Value.Singular.ToString())) ? "enemy" : bNpcName.Value.Singular.ToString()); } else { (string Name, bool Found) tuple5 = GetEnemyName(complexCombatData2.DataId); string item2 = tuple5.Name; value5 = (tuple5.Found ? item2 : "enemy"); } string value6 = (b3.HasValue ? $" {b5}/{b3}" : ""); string value7 = ((b3.HasValue && b5 >= b3) ? "✓" : "○"); string value8 = (complexCombatData2.NameId.HasValue ? $" (DataId: {complexCombatData2.DataId}, NameId: {complexCombatData2.NameId})" : $" (DataId: {complexCombatData2.DataId})"); _chatGui.Print($" {value7} Slay {value5}.{value6}{value8}", "Questionable", 576); } } _chatGui.Print("", "Questionable", 576); } else if (questStep.KillEnemyDataIds.Count == 0) { _chatGui.Print("No kill enemy data for this step.", "Questionable", 576); _chatGui.Print("", "Questionable", 576); } if (questStep.CompletionQuestVariablesFlags.Count <= 0 || !questStep.CompletionQuestVariablesFlags.Any((QuestWorkValue x) => x != null)) { return; } _chatGui.Print("Completion Flags (Debug):", "Questionable", 576); for (int num6 = 0; num6 < questStep.CompletionQuestVariablesFlags.Count; num6++) { QuestWorkValue questWorkValue3 = questStep.CompletionQuestVariablesFlags[num6]; if (questWorkValue3 != null) { int num7 = ((num6 < questProgressInfo.Variables.Count) ? questProgressInfo.Variables[num6] : 0); byte b6 = (byte)(num7 >> 4); byte b7 = (byte)(num7 & 0xF); string value9 = (((!questWorkValue3.High.HasValue || questWorkValue3.High == b6) && (!questWorkValue3.Low.HasValue || questWorkValue3.Low == b7)) ? " ✓" : " ✗"); _chatGui.Print($" [{num6}] Expected: H={questWorkValue3.High?.ToString(CultureInfo.InvariantCulture) ?? "any"} L={questWorkValue3.Low?.ToString(CultureInfo.InvariantCulture) ?? "any"} | Actual: H={b6.ToString(CultureInfo.InvariantCulture)} L={b7.ToString(CultureInfo.InvariantCulture)}{value9}", "Questionable", 576); } } (string Name, bool Found) GetEnemyName(uint dataId) { if (_objectTable.FirstOrDefault((IGameObject x) => x is IBattleNpc battleNpc2 && battleNpc2.BaseId == dataId) is IBattleNpc { NameId: not 0u } battleNpc) { BNpcName? bNpcName2 = bnpcNameSheet?.GetRowOrDefault(battleNpc.NameId); if (bNpcName2.HasValue && !string.IsNullOrEmpty(bNpcName2.Value.Singular.ToString())) { return (Name: bNpcName2.Value.Singular.ToString(), Found: true); } } return (Name: string.Empty, Found: false); } } }