using System.Collections.Generic; namespace QuestionableCompanion.Models; public class AlliedSocietyConfiguration { public List Priorities { get; set; } = new List(); public AlliedSocietyQuestMode QuestMode { get; set; } public void InitializeDefaults() { Priorities.Clear(); for (byte i = 1; i <= 20; i++) { Priorities.Add(new AlliedSocietyPriority { SocietyId = i, Enabled = true, Order = i - 1 }); } } }