using System; namespace QuestionableCompanion.Models; [Serializable] public class QuestConfig { public uint QuestId { get; set; } public string QuestName { get; set; } = string.Empty; public TriggerType TriggerType { get; set; } = TriggerType.OnComplete; public SequenceConfig SequenceAfterQuest { get; set; } = new SequenceConfig(); public string NextCharacter { get; set; } = "auto_next"; public string AssignedCharacter { get; set; } = string.Empty; }