using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects.Enums; using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Object; using FFXIVClientStructs.FFXIV.Client.Game.UI; using FFXIVClientStructs.FFXIV.Client.System.Framework; using FFXIVClientStructs.FFXIV.Common.Component.BGCollision; using Microsoft.Extensions.Logging; using Questionable.Controller.CombatModules; using Questionable.Controller.Steps; using Questionable.Controller.Utils; using Questionable.Functions; using Questionable.Model; using Questionable.Model.Questing; namespace Questionable.Controller; internal sealed class CombatController : IDisposable { private sealed class CurrentFight { public required ICombatModule Module { get; init; } public required CombatData Data { get; init; } public required DateTime LastDistanceCheck { get; set; } public bool HasAttemptedFateSync { get; set; } } public sealed class CombatData { public required ElementId? ElementId { get; init; } public required int Sequence { get; init; } public required IList CompletionQuestVariablesFlags { get; init; } public required EEnemySpawnType SpawnType { get; init; } public required List KillEnemyDataIds { get; init; } public required List ComplexCombatDatas { get; init; } public required CombatItemUse? CombatItemUse { get; init; } public HashSet CompletedComplexDatas { get; } = new HashSet(); } public enum EStatus { NotStarted, InCombat, Moving, Complete } private const float MaxTargetRange = 55f; private const float MaxNameplateRange = 50f; private readonly List _combatModules; private readonly MovementController _movementController; private readonly GameFunctions _gameFunctions; private readonly ITargetManager _targetManager; private readonly IObjectTable _objectTable; private readonly ICondition _condition; private readonly IClientState _clientState; private readonly QuestFunctions _questFunctions; private readonly ILogger _logger; private CurrentFight? _currentFight; private bool _wasInCombat; private ulong? _lastTargetId; private List? _previousQuestVariables; public bool IsRunning => _currentFight != null; public CombatController(IEnumerable combatModules, MovementController movementController, GameFunctions gameFunctions, ITargetManager targetManager, IObjectTable objectTable, ICondition condition, IClientState clientState, QuestFunctions questFunctions, ILogger logger) { _combatModules = combatModules.ToList(); _movementController = movementController; _gameFunctions = gameFunctions; _targetManager = targetManager; _objectTable = objectTable; _condition = condition; _clientState = clientState; _questFunctions = questFunctions; _logger = logger; _clientState.TerritoryChanged += TerritoryChanged; } public bool Start(CombatData combatData) { Stop("Starting combat"); ICombatModule combatModule = _combatModules.FirstOrDefault((ICombatModule x) => x.CanHandleFight(combatData)); if (combatModule == null) { return false; } if (combatModule.Start(combatData)) { _currentFight = new CurrentFight { Module = combatModule, Data = combatData, LastDistanceCheck = DateTime.Now }; EEnemySpawnType spawnType = combatData.SpawnType; bool wasInCombat = (uint)(spawnType - 8) <= 1u; _wasInCombat = wasInCombat; UpdateLastTargetAndQuestVariables(null); return true; } return false; } public EStatus Update() { if (_currentFight == null) { return EStatus.Complete; } if (_movementController.IsPathfinding || _movementController.IsPathRunning || _movementController.MovementStartedAt > DateTime.Now.AddSeconds(-1.0)) { return EStatus.Moving; } if (_currentFight.Data.SpawnType == EEnemySpawnType.OverworldEnemies) { if (_targetManager.Target != null) { _lastTargetId = _targetManager.Target?.GameObjectId; } else if (_lastTargetId.HasValue) { IGameObject gameObject = _objectTable.FirstOrDefault((IGameObject x) => x.GameObjectId == _lastTargetId); if (gameObject != null) { if (gameObject.IsDead) { ElementId elementId = _currentFight.Data.ElementId; QuestProgressInfo questProgressInfo = ((elementId != null) ? _questFunctions.GetQuestProgressInfo(elementId) : null); if (questProgressInfo != null && questProgressInfo.Sequence == _currentFight.Data.Sequence && QuestWorkUtils.HasCompletionFlags(_currentFight.Data.CompletionQuestVariablesFlags) && QuestWorkUtils.MatchesQuestWork(_currentFight.Data.CompletionQuestVariablesFlags, questProgressInfo)) { return EStatus.InCombat; } if (questProgressInfo == null || questProgressInfo.Sequence != _currentFight.Data.Sequence || _previousQuestVariables == null || questProgressInfo.Variables.SequenceEqual(_previousQuestVariables)) { return EStatus.InCombat; } UpdateLastTargetAndQuestVariables(null); } } else { _lastTargetId = null; } } } IGameObject target = _targetManager.Target; if (target != null) { int item = GetKillPriority(target).Priority; IGameObject gameObject2 = FindNextTarget(); int num = ((gameObject2 != null) ? GetKillPriority(gameObject2).Priority : 0); if (gameObject2 != null && gameObject2.Equals(target)) { if (!IsMovingOrShouldMove(target)) { try { _currentFight.Module.Update(target); } catch (TaskException ex) { _logger.LogWarning(ex, "Combat was interrupted, stopping: {Exception}", ex.Message); SetTarget(null); } } } else if (gameObject2 != null) { if (num > item || item == 0) { SetTarget(gameObject2); } } else { SetTarget(null); } } else { IGameObject gameObject3 = FindNextTarget(); if (gameObject3 != null && !gameObject3.IsDead) { SetTarget(gameObject3); } } if (_condition[ConditionFlag.InCombat]) { _wasInCombat = true; return EStatus.InCombat; } if (_wasInCombat) { return EStatus.Complete; } return EStatus.InCombat; } private unsafe IGameObject? FindNextTarget() { if (_currentFight == null) { return null; } List complexCombatDatas = _currentFight.Data.ComplexCombatDatas; if (complexCombatDatas.Count > 0) { for (int i = 0; i < complexCombatDatas.Count; i++) { if (_currentFight.Data.CompletedComplexDatas.Contains(i)) { continue; } ComplexCombatData complexCombatData = complexCombatDatas[i]; if (complexCombatData.RewardItemId.HasValue && complexCombatData.RewardItemCount.HasValue && InventoryManager.Instance()->GetInventoryItemCount(complexCombatData.RewardItemId.Value, isHq: false, checkEquipped: true, checkArmory: true, 0) >= complexCombatData.RewardItemCount.Value) { _logger.LogInformation("Complex combat condition fulfilled: itemCount({ItemId}) >= {ItemCount}", complexCombatData.RewardItemId, complexCombatData.RewardItemCount); _currentFight.Data.CompletedComplexDatas.Add(i); } else if (QuestWorkUtils.HasCompletionFlags(complexCombatData.CompletionQuestVariablesFlags) && _currentFight.Data.ElementId is QuestId elementId) { QuestProgressInfo questProgressInfo = _questFunctions.GetQuestProgressInfo(elementId); if (questProgressInfo != null && QuestWorkUtils.MatchesQuestWork(complexCombatData.CompletionQuestVariablesFlags, questProgressInfo)) { _logger.LogInformation("Complex combat condition fulfilled: QuestWork matches"); _currentFight.Data.CompletedComplexDatas.Add(i); } } } } IGameObject gameObject = (from x in _objectTable select new { GameObject = x, Priority = GetKillPriority(x).Priority, Distance = Vector3.Distance(x.Position, _clientState.LocalPlayer.Position) } into x where x.Priority > 0 orderby x.Priority descending, x.Distance select x.GameObject).FirstOrDefault(); if (gameObject != null && _currentFight.Data.SpawnType == EEnemySpawnType.FateEnemies && !_currentFight.HasAttemptedFateSync) { ushort currentFateId = _gameFunctions.GetCurrentFateId(); if (currentFateId != 0) { _logger.LogInformation("Checking FATE sync for FATE {FateId}", currentFateId); _gameFunctions.SyncToFate(currentFateId); _currentFight.HasAttemptedFateSync = true; } } return gameObject; } public unsafe (int Priority, string Reason) GetKillPriority(IGameObject gameObject) { var (num, text) = GetRawKillPriority(gameObject); if (!num.HasValue) { return (Priority: 0, Reason: text); } if (gameObject is IBattleNpc battleNpc && battleNpc.StatusFlags.HasFlag(StatusFlags.InCombat)) { if (gameObject.TargetObjectId == _clientState.LocalPlayer?.GameObjectId) { return (Priority: num.Value + 150, Reason: text + "/Targeted"); } Hater hater = UIState.Instance()->Hater; for (int i = 0; i < hater.HaterCount; i++) { if (hater.Haters[i].EntityId == gameObject.GameObjectId) { return (Priority: num.Value + 125, Reason: text + "/Enmity"); } } } return (Priority: num.Value, Reason: text); } private unsafe (int? Priority, string Reason) GetRawKillPriority(IGameObject gameObject) { if (_currentFight == null) { return (Priority: null, Reason: "Not Fighting"); } if (gameObject is IBattleNpc battleNpc) { if (!_currentFight.Module.CanAttack(battleNpc)) { return (Priority: null, Reason: "Can't attack"); } if (battleNpc.IsDead) { return (Priority: null, Reason: "Dead"); } if (!battleNpc.IsTargetable) { return (Priority: null, Reason: "Untargetable"); } List complexCombatDatas = _currentFight.Data.ComplexCombatDatas; GameObject* address = (GameObject*)gameObject.Address; if (address->FateId != 0 && _currentFight.Data.SpawnType != EEnemySpawnType.FateEnemies && gameObject.TargetObjectId != _clientState.LocalPlayer?.GameObjectId) { return (Priority: null, Reason: "FATE mob"); } Vector3 value = _clientState.LocalPlayer?.Position ?? Vector3.Zero; bool flag = _currentFight.Data.SpawnType != EEnemySpawnType.FinishCombatIfAny && (_currentFight.Data.SpawnType != EEnemySpawnType.OverworldEnemies || !(Vector3.Distance(value, battleNpc.Position) >= 50f)) && _currentFight.Data.SpawnType != EEnemySpawnType.FateEnemies; if (complexCombatDatas.Count > 0) { for (int i = 0; i < complexCombatDatas.Count; i++) { if (!_currentFight.Data.CompletedComplexDatas.Contains(i) && (!flag || complexCombatDatas[i].IgnoreQuestMarker || address->NamePlateIconId != 0) && complexCombatDatas[i].DataId == battleNpc.BaseId && (!complexCombatDatas[i].NameId.HasValue || complexCombatDatas[i].NameId == battleNpc.NameId)) { return (Priority: 100, Reason: "CCD"); } } } else if ((!flag || address->NamePlateIconId != 0) && _currentFight.Data.KillEnemyDataIds.Contains(battleNpc.BaseId)) { return (Priority: 90, Reason: "KED"); } Dalamud.Game.ClientState.Objects.Enums.BattleNpcSubKind battleNpcKind = battleNpc.BattleNpcKind; if ((battleNpcKind == Dalamud.Game.ClientState.Objects.Enums.BattleNpcSubKind.BattleNpcPart || battleNpcKind == Dalamud.Game.ClientState.Objects.Enums.BattleNpcSubKind.Enemy) ? true : false) { uint namePlateIconId = address->NamePlateIconId; if ((namePlateIconId == 60093 || namePlateIconId == 60732) ? true : false) { return (Priority: null, Reason: "FATE NPC"); } return (Priority: 0, Reason: "Not part of quest"); } return (Priority: null, Reason: "Wrong BattleNpcKind"); } return (Priority: null, Reason: "Not BattleNpc"); } private void SetTarget(IGameObject? target) { if (target == null) { if (_targetManager.Target != null) { _logger.LogInformation("Clearing target"); _targetManager.Target = null; } } else if (Vector3.Distance(_clientState.LocalPlayer.Position, target.Position) > 55f) { _logger.LogInformation("Moving to target, distance: {Distance:N2}", Vector3.Distance(_clientState.LocalPlayer.Position, target.Position)); MoveToTarget(target); } else { _logger.LogInformation("Setting target to {TargetName} ({TargetId:X8})", target.Name.ToString(), target.GameObjectId); _targetManager.Target = target; MoveToTarget(target); } } private bool IsMovingOrShouldMove(IGameObject gameObject) { if (_movementController.IsPathfinding || _movementController.IsPathRunning) { return true; } if (DateTime.Now > _currentFight.LastDistanceCheck.AddSeconds(10.0)) { MoveToTarget(gameObject); _currentFight.LastDistanceCheck = DateTime.Now; return true; } return false; } private void MoveToTarget(IGameObject gameObject) { IPlayerCharacter localPlayer = _clientState.LocalPlayer; if (localPlayer == null) { return; } float num = localPlayer.HitboxRadius + gameObject.HitboxRadius; float num2 = Vector3.Distance(localPlayer.Position, gameObject.Position); byte? b = localPlayer.ClassJob.ValueNullable?.Role; bool flag; if (b.HasValue) { byte valueOrDefault = b.GetValueOrDefault(); if ((uint)(valueOrDefault - 3) <= 1u) { flag = true; goto IL_008e; } } flag = false; goto IL_008e; IL_008e: float num3 = (flag ? 20f : 2.9f); bool flag2 = num2 - num >= num3; bool flag3 = IsInLineOfSight(gameObject); if (flag2 || !flag3) { bool flag4 = num2 - num > 5f; if (!flag2 && !flag3) { num3 = Math.Min(num3, num2) / 2f; flag4 = true; } if (!flag4) { _logger.LogInformation("Moving to {TargetName} ({BaseId}) to attack", gameObject.Name, gameObject.BaseId); MovementController movementController = _movementController; int num4 = 1; List list = new List(num4); CollectionsMarshal.SetCount(list, num4); Span span = CollectionsMarshal.AsSpan(list); int index = 0; span[index] = gameObject.Position; movementController.NavigateTo(EMovementType.Combat, null, list, fly: false, sprint: false, num3 + num - 0.25f, float.MaxValue); } else { _logger.LogInformation("Moving to {TargetName} ({BaseId}) to attack (with navmesh)", gameObject.Name, gameObject.BaseId); _movementController.NavigateTo(EMovementType.Combat, null, gameObject.Position, fly: false, sprint: false, num3 + num - 0.25f, float.MaxValue); } } } internal unsafe bool IsInLineOfSight(IGameObject target) { Vector3 position = _clientState.LocalPlayer.Position; position.Y += 2f; Vector3 position2 = target.Position; position2.Y += 2f; Vector3 value = position2 - position; float maxDistance = value.Length(); value = Vector3.Normalize(value); Vector3 vector = new Vector3(position.X, position.Y, position.Z); Vector3 vector2 = new Vector3(value.X, value.Y, value.Z); int* flags = stackalloc int[4] { 16384, 0, 16384, 0 }; RaycastHit raycastHit = default(RaycastHit); return !Framework.Instance()->BGCollisionModule->RaycastMaterialFilter(&raycastHit, &vector, &vector2, maxDistance, 1, flags); } private void UpdateLastTargetAndQuestVariables(IGameObject? target) { _lastTargetId = target?.GameObjectId; _previousQuestVariables = ((!(_currentFight.Data.ElementId != null)) ? null : _questFunctions.GetQuestProgressInfo(_currentFight.Data.ElementId)?.Variables); } public void Stop(string label) { using (_logger.BeginScope(label)) { if (_currentFight != null) { _logger.LogInformation("Stopping current fight"); _currentFight.Module.Stop(); } _currentFight = null; _wasInCombat = false; } } private void TerritoryChanged(ushort territoryId) { Stop("TerritoryChanged"); } public void Dispose() { _clientState.TerritoryChanged -= TerritoryChanged; Stop("Dispose"); } }