using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Objects.Enums; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Game.Text.SeStringHandling; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using LLib; using Lumina.Excel.Sheets; using Microsoft.Extensions.Logging; using Questionable.Controller.Steps; using Questionable.Controller.Steps.Common; using Questionable.Controller.Steps.Gathering; using Questionable.Controller.Steps.Interactions; using Questionable.Controller.Steps.Movement; using Questionable.External; using Questionable.Functions; using Questionable.Model.Gathering; using Questionable.Model.Questing; namespace Questionable.Controller; internal sealed class GatheringController : MiniTaskController { internal sealed class CurrentRequest { public required GatheringRequest Data { get; init; } public required GatheringRoot Root { get; init; } public required List Nodes { get; init; } public int CurrentIndex { get; set; } } public sealed record GatheringRequest(GatheringPointId GatheringPointId, uint ItemId, uint AlternativeItemId, int Quantity, ushort Collectability = 0); public enum EStatus { Gathering, Moving, Complete } private readonly MovementController _movementController; private readonly GatheringPointRegistry _gatheringPointRegistry; private readonly GameFunctions _gameFunctions; private readonly NavmeshIpc _navmeshIpc; private readonly IObjectTable _objectTable; private readonly ICondition _condition; private readonly ILogger _logger; private readonly Regex _revisitRegex; private CurrentRequest? _currentRequest; public GatheringController(MovementController movementController, GatheringPointRegistry gatheringPointRegistry, GameFunctions gameFunctions, NavmeshIpc navmeshIpc, IObjectTable objectTable, IChatGui chatGui, ILogger logger, ICondition condition, IServiceProvider serviceProvider, InterruptHandler interruptHandler, IDataManager dataManager, IPluginLog pluginLog) : base(chatGui, condition, serviceProvider, interruptHandler, dataManager, logger) { _movementController = movementController; _gatheringPointRegistry = gatheringPointRegistry; _gameFunctions = gameFunctions; _navmeshIpc = navmeshIpc; _objectTable = objectTable; _condition = condition; _logger = logger; _revisitRegex = dataManager.GetRegex(5574u, (LogMessage x) => x.Text, pluginLog) ?? throw new InvalidDataException("No regex found for revisit message"); } public bool Start(GatheringRequest gatheringRequest) { if (!_gatheringPointRegistry.TryGetGatheringPoint(gatheringRequest.GatheringPointId, out GatheringRoot gatheringRoot)) { _logger.LogError("Unable to resolve gathering point, no path found for {ItemId} / point {PointId}", gatheringRequest.ItemId, gatheringRequest.GatheringPointId); return false; } _currentRequest = new CurrentRequest { Data = gatheringRequest, Root = gatheringRoot, Nodes = gatheringRoot.Groups.SelectMany((GatheringNodeGroup x) => x.Nodes.OrderBy((GatheringNode y) => y.Locations.Count)).ToList() }; if (HasRequestedItems()) { _currentRequest = null; return false; } return true; } public EStatus Update() { if (_currentRequest == null) { Stop("No request"); return EStatus.Complete; } if (_movementController.IsPathfinding || _movementController.IsPathfinding) { return EStatus.Moving; } if (HasRequestedItems() && !_condition[ConditionFlag.Gathering]) { Stop("Has all items"); return EStatus.Complete; } if (_taskQueue.AllTasksComplete) { GoToNextNode(); } UpdateCurrentTask(); return EStatus.Gathering; } protected override void OnTaskComplete(ITask task) { GoToNextNode(); } public override void Stop(string label) { _currentRequest = null; _taskQueue.Reset(); } private void GoToNextNode() { if (_currentRequest == null || !_taskQueue.AllTasksComplete) { return; } GatheringNode gatheringNode = FindNextTargetableNodeAndUpdateIndex(_currentRequest); if (gatheringNode == null) { return; } ushort territoryId = _currentRequest.Root.Steps.Last().TerritoryId; _taskQueue.Enqueue(new Questionable.Controller.Steps.Common.Mount.MountTask(territoryId, Questionable.Controller.Steps.Common.Mount.EMountIf.Always)); bool? fly = gatheringNode.Fly; bool? flyBetweenNodes = _currentRequest.Root.FlyBetweenNodes; bool flag = (fly ?? flyBetweenNodes ?? true) && _gameFunctions.IsFlyingUnlocked(territoryId); if (gatheringNode.Locations.Count > 1) { Vector3 vector = new Vector3 { X = gatheringNode.Locations.Sum((GatheringLocation x) => x.Position.X) / (float)gatheringNode.Locations.Count, Y = gatheringNode.Locations.Select((GatheringLocation x) => x.Position.Y).Max() + 5f, Z = gatheringNode.Locations.Sum((GatheringLocation x) => x.Position.Z) / (float)gatheringNode.Locations.Count }; Vector3? vector2 = _navmeshIpc.GetPointOnFloor(vector, unlandable: true); if (vector2.HasValue) { Vector3 value = vector2.Value; value.Y = vector2.Value.Y + (flag ? 3f : 0f); vector2 = value; } TaskQueue taskQueue = _taskQueue; Vector3 destination = vector2 ?? vector; float? stopDistance = 50f; bool fly2 = flag; taskQueue.Enqueue(new MoveTask(territoryId, destination, null, stopDistance, null, DisableNavmesh: false, null, fly2, Land: false, IgnoreDistanceToObject: true, RestartNavigation: true, EInteractionType.WalkTo)); } _taskQueue.Enqueue(new MoveToLandingLocation.Task(territoryId, flag, gatheringNode)); _taskQueue.Enqueue(new Questionable.Controller.Steps.Common.Mount.UnmountTask()); _taskQueue.Enqueue(new Interact.Task(gatheringNode.DataId, null, EInteractionType.Gather, SkipMarkerCheck: true)); QueueGatherNode(gatheringNode); } private void QueueGatherNode(GatheringNode currentNode) { bool[] array = new bool[2] { false, true }; foreach (bool revisitRequired in array) { _taskQueue.Enqueue(new DoGather.Task(_currentRequest.Data, currentNode, revisitRequired)); if (_currentRequest.Data.Collectability > 0) { _taskQueue.Enqueue(new DoGatherCollectable.Task(_currentRequest.Data, currentNode, revisitRequired)); } } } public unsafe bool HasRequestedItems() { if (_currentRequest == null) { return true; } InventoryManager* ptr = InventoryManager.Instance(); if (ptr == null) { return false; } return ptr->GetInventoryItemCount(_currentRequest.Data.ItemId, isHq: false, checkEquipped: true, checkArmory: true, (short)_currentRequest.Data.Collectability) >= _currentRequest.Data.Quantity; } public bool HasNodeDisappeared(GatheringNode node) { return !_objectTable.Any((IGameObject x) => x.ObjectKind == ObjectKind.GatheringPoint && x.IsTargetable && x.BaseId == node.DataId); } private GatheringNode? FindNextTargetableNodeAndUpdateIndex(CurrentRequest currentRequest) { for (int i = 0; i < currentRequest.Nodes.Count; i++) { int num = (currentRequest.CurrentIndex + i) % currentRequest.Nodes.Count; GatheringNode currentNode = currentRequest.Nodes[num]; List source = currentNode.Locations.Select((GatheringLocation x) => _objectTable.FirstOrDefault((IGameObject y) => currentNode.DataId == y.BaseId && Vector3.Distance(x.Position, y.Position) < 0.1f)).ToList(); if (source.Any((IGameObject x) => x == null)) { currentRequest.CurrentIndex = (num + 1) % currentRequest.Nodes.Count; return currentNode; } if (source.Any((IGameObject x) => x?.IsTargetable ?? false)) { currentRequest.CurrentIndex = (num + 1) % currentRequest.Nodes.Count; return currentNode; } } return null; } public override IList GetRemainingTaskNames() { ITask task = _taskQueue.CurrentTaskExecutor?.CurrentTask; if (task != null) { string text = task.ToString() ?? "?"; IList remainingTaskNames = base.GetRemainingTaskNames(); int num = 1 + remainingTaskNames.Count; List list = new List(num); CollectionsMarshal.SetCount(list, num); Span span = CollectionsMarshal.AsSpan(list); int num2 = 0; span[num2] = text; num2++; { foreach (string item in remainingTaskNames) { span[num2] = item; num2++; } return list; } } return base.GetRemainingTaskNames(); } public void OnNormalToast(SeString message) { if (!_revisitRegex.IsMatch(message.TextValue)) { return; } if (_taskQueue.CurrentTaskExecutor?.CurrentTask is IRevisitAware revisitAware) { revisitAware.OnRevisit(); } foreach (ITask remainingTask in _taskQueue.RemainingTasks) { if (remainingTask is IRevisitAware revisitAware2) { revisitAware2.OnRevisit(); } } } }