using FFXIVClientStructs.FFXIV.Client.UI.Misc; namespace LLib.Gear; public static class GearsetHelper { public unsafe static int GetCurrentGearsetIndex() { RaptureGearsetModule* ptr = RaptureGearsetModule.Instance(); int num = ((ptr != null) ? (-1692442216) : (-1692442213)); while (true) { int num2 = num; int num3 = -1692442214; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 0: goto IL_0049; case 1: return -1; case 2: return ptr->CurrentGearsetIndex; } continue; IL_0049: num = -1692442213; } } public unsafe static bool TryEquipGearset(int gearsetIndex) { RaptureGearsetModule* ptr = RaptureGearsetModule.Instance(); int num = ((ptr == null) ? 231059237 : 231059236); while (true) { int num2 = num; int num3 = 231059239; int num4 = num2; int num5 = num4 + num3; int num6 = num4 & num3; switch (num5 - (num6 + num6)) { case 0: ptr->EquipGearset(gearsetIndex, 0); return true; case 1: num = (ptr->IsValidGearset(gearsetIndex) ? 231059239 : 231059237); break; case 2: return false; case 3: num = ((gearsetIndex < 0) ? 231059237 : 231059238); break; case 4: num = 231059236; break; } } } public unsafe static byte GetGearsetClassJob(int gearsetIndex) { RaptureGearsetModule* ptr = RaptureGearsetModule.Instance(); int num = ((ptr == null) ? (-76399401) : (-76399403)); while (true) { int num2 = num; int num3 = -76399402; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 1: return 0; case 2: num = (ptr->IsValidGearset(gearsetIndex) ? (-76399406) : (-76399401)); break; case 4: return ptr->GetGearset(gearsetIndex)->ClassJob; case 0: num = -76399403; break; case 3: num = ((gearsetIndex < 0) ? (-76399401) : (-76399404)); break; } } } }