using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Character; using FFXIVClientStructs.FFXIV.Client.UI.Agent; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Questionable.Model.Questing; namespace Questionable.Controller.CombatModules; internal sealed class ItemUseModule : ICombatModule { [CompilerGenerated] private sealed class _003C_003Ec__DisplayClass15_0 { public IGameObject nextTarget; internal bool _003CUpdate_003Eb__0(ComplexCombatData x) { int num = ((_200F_200D_202D_206C_200E_200D_206C_206D_206F_206F_206E_206F_202D_202D_200F_202E_202B_200B_202C_206D_202B_200B_200D_200D_206D_200D_200E_206B_206D_206D_202D_206C_202C_202E_206D_200E_200D_206A_206B_202D_202E(x) != _202D_206F_202C_206C_206B_200F_202A_200B_206A_200E_200D_200E_202B_202A_200B_202B_202D_202D_202D_200E_206F_206B_206E_202E_202B_206E_200C_206C_202E_200D_202E_206E_206E_200B_202A_206B_206B_200D_206A_206A_202E(nextTarget)) ? 1884617909 : 1884617907); ICharacter character = default(ICharacter); while (true) { int num2 = num; int num3 = 1884617910; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 4: return _200D_202C_200D_206D_200D_206D_202B_206C_202E_202A_202C_202B_206D_202D_206F_200E_202D_206E_200B_200F_202C_200D_206C_206C_200B_206E_202B_202B_202A_200E_200E_206B_202D_202B_202E_206B_202E_206B_206B_202B_202E(x) == _202C_202C_200B_206B_200C_206A_206F_206B_202C_206B_206D_200D_206A_202A_200D_206B_202D_206C_200C_200C_200B_206F_200C_206E_200B_200B_206D_206C_200E_206E_202A_206C_202C_206C_206D_200F_206A_202A_206F_202E(character); case 6: character = nextTarget as ICharacter; num = ((character == null) ? 1884617910 : 1884617906); break; case 3: return false; case 0: return false; case 2: num = 1884617907; break; case 1: return true; case 5: num = ((!_200D_202C_200D_206D_200D_206D_202B_206C_202E_202A_202C_202B_206D_202D_206F_200E_202D_206E_200B_200F_202C_200D_206C_206C_200B_206E_202B_202B_202A_200E_200E_206B_202D_202B_202E_206B_202E_206B_206B_202B_202E(x).HasValue) ? 1884617911 : 1884617904); break; } } } static uint _200F_200D_202D_206C_200E_200D_206C_206D_206F_206F_206E_206F_202D_202D_200F_202E_202B_200B_202C_206D_202B_200B_200D_200D_206D_200D_200E_206B_206D_206D_202D_206C_202C_202E_206D_200E_200D_206A_206B_202D_202E(ComplexCombatData P_0) { return P_0.DataId; } static uint _202D_206F_202C_206C_206B_200F_202A_200B_206A_200E_200D_200E_202B_202A_200B_202B_202D_202D_202D_200E_206F_206B_206E_202E_202B_206E_200C_206C_202E_200D_202E_206E_206E_200B_202A_206B_206B_200D_206A_206A_202E(IGameObject P_0) { return P_0.BaseId; } static uint? _200D_202C_200D_206D_200D_206D_202B_206C_202E_202A_202C_202B_206D_202D_206F_200E_202D_206E_200B_200F_202C_200D_206C_206C_200B_206E_202B_202B_202A_200E_200E_206B_202D_202B_202E_206B_202E_206B_206B_202B_202E(ComplexCombatData P_0) { return P_0.NameId; } static uint _202C_202C_200B_206B_200C_206A_206F_206B_202C_206B_206D_200D_206A_202A_200D_206B_202D_206C_200C_200C_200B_206F_200C_206E_200B_200B_206D_206C_200E_206E_202A_206C_202C_206C_206D_200F_206A_202A_206F_202E(ICharacter P_0) { return P_0.NameId; } } private readonly IServiceProvider _serviceProvider; private readonly ICondition _condition; private readonly ILogger _logger; private ICombatModule? _delegate; private CombatController.CombatData? _combatData; private bool _isDoingRotation; private long _continueAt; private bool _itemUsePending; private long _itemUsePendingUntil; public ICombatModule? Delegate => _delegate; public ItemUseModule(IServiceProvider serviceProvider, ICondition condition, ILogger logger) { _serviceProvider = serviceProvider; _condition = condition; _logger = logger; } [MethodImpl(MethodImplOptions.NoInlining)] public bool CanHandleFight(CombatController.CombatData combatData) { int num = ((combatData.CombatItemUse != null) ? (-969597141) : (-969597144)); while (true) { int num2 = num; int num3 = -969597142; int num4 = num2; int num5 = num4 + num3; int num6 = num4 & num3; switch (num5 - (num6 + num6)) { case 0: goto IL_005a; case 1: { _delegate = (from x in _serviceProvider.GetRequiredService>() where !(x is ItemUseModule) select x).FirstOrDefault((ICombatModule x) => x.CanHandleFight(combatData)); ILogger logger = _logger; string text = global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E(-150894400); object[] array = new object[1]; ICombatModule? combatModule = _delegate; array[0] = ((combatModule != null) ? _202C_206B_202B_206E_200B_206D_200F_206D_206F_200D_200B_206F_206E_202B_202E_200D_202D_206A_206B_200E_202A_206A_202B_202D_206E_206A_206C_202C_200B_200E_206E_206C_200E_206E_206A_206C_202C_202E_202A_202E_202E((MemberInfo)_202A_200C_206B_202C_206A_206B_202C_202B_206A_200C_206A_206B_206B_202B_202D_202B_202D_206B_206F_202D_206C_202D_206C_202E_202C_206D_200D_202C_200D_202B_200D_200E_200E_206F_202B_200E_206A_202A_206E_202C_202E((object)combatModule)) : null); _202D_200C_200B_202A_200C_202C_206F_206E_206C_202D_200D_206A_200E_202D_206F_206B_200D_202E_202C_206F_200B_202B_206B_200D_206D_200B_206B_202A_202D_200F_206F_200D_206B_206D_206B_206D_206F_200D_202B_206A_202E((ILogger)logger, text, array); return _delegate != null; } case 2: return false; } continue; IL_005a: num = -969597144; } } bool ICombatModule.CanHandleFight(CombatController.CombatData combatData) { //ILSpy generated this explicit interface implementation from .override directive in CanHandleFight return this.CanHandleFight(combatData); } public bool Start(CombatController.CombatData combatData) { int num = ((!_delegate.Start(combatData)) ? 109561954 : 109561955); while (true) { int num2 = num; int num3 = 109561954; int num4 = num2; int num5 = num4 + num3; int num6 = num4 & num3; switch (num5 - (num6 + num6)) { case 2: goto IL_004e; case 1: _combatData = combatData; _isDoingRotation = true; _continueAt = _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E(); _itemUsePending = false; return true; case 0: return false; } continue; IL_004e: num = 109561955; } } bool ICombatModule.Start(CombatController.CombatData combatData) { //ILSpy generated this explicit interface implementation from .override directive in Start return this.Start(combatData); } public bool Stop() { int num = ((!_isDoingRotation) ? 1494033930 : 1494033931); while (true) { int num2 = num; int num3 = 1494033930; int num4 = num2; int num5 = num4 + num3; int num6 = num4 & num3; switch (num5 - (num6 + num6)) { case 2: num = 1494033931; break; case 0: return true; case 1: _delegate.Stop(); _isDoingRotation = false; _combatData = null; _delegate = null; _continueAt = _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E(); num = 1494033930; break; } } } bool ICombatModule.Stop() { //ILSpy generated this explicit interface implementation from .override directive in Stop return this.Stop(); } [MethodImpl(MethodImplOptions.NoInlining)] public unsafe void Update(IGameObject nextTarget) { int num = ((_delegate != null) ? (-1423296184) : (-1423296167)); long num7 = default(long); int inventoryItemCount = default(int); while (true) { int num2 = num; int num3 = -1423296181; int num4 = num2; int num5 = num4 + num3; int num6 = num4 & num3; switch (num5 - (num6 + num6)) { case 17: _delegate.Update(nextTarget); return; case 6: num = ((!ShouldUseItem(nextTarget)) ? (-1423296182) : (-1423296189)); break; case 11: num = ((_202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E() >= _itemUsePendingUntil) ? (-1423296180) : (-1423296161)); break; case 2: num = ((!_isDoingRotation) ? (-1423296174) : (-1423296162)); break; case 23: num = ((!_isDoingRotation) ? (-1423296168) : (-1423296177)); break; case 5: _continueAt = num7; return; case 22: num = ((_combatData?.CombatItemUse != null) ? (-1423296190) : (-1423296166)); break; case 10: _isDoingRotation = true; _delegate.Start(_combatData); return; case 16: _delegate.Update(nextTarget); return; case 19: num = ((!_200D_200F_202C_206F_202E_202C_206A_202D_206E_206A_206A_206E_200B_202D_206E_202B_202C_206E_202B_206D_206C_200E_202E_200F_206C_202C_200B_202E_206F_200E_206E_200C_202B_202A_200E_200C_206B_200C_206F_206F_202E(_condition, ConditionFlag.Casting)) ? (-1423296191) : (-1423296186)); break; case 24: num = -1423296167; break; case 3: num = ((_continueAt <= _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E()) ? (-1423296163) : (-1423296188)); break; case 25: return; case 14: num = ((inventoryItemCount != 0) ? (-1423296179) : (-1423296165)); break; case 1: _delegate.Update(nextTarget); return; case 21: _delegate.Update(nextTarget); num = -1423296174; break; case 13: num7 = _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E() + 500; num = ((num7 <= _continueAt) ? (-1423296174) : (-1423296178)); break; case 12: num = (_itemUsePending ? (-1423296179) : (-1423296187)); break; case 0: num = ((!_combatData.ComplexCombatDatas.Any(delegate(ComplexCombatData x) { int num8 = ((_003C_003Ec__DisplayClass15_0._200F_200D_202D_206C_200E_200D_206C_206D_206F_206F_206E_206F_202D_202D_200F_202E_202B_200B_202C_206D_202B_200B_200D_200D_206D_200D_200E_206B_206D_206D_202D_206C_202C_202E_206D_200E_200D_206A_206B_202D_202E(x) != _003C_003Ec__DisplayClass15_0._202D_206F_202C_206C_206B_200F_202A_200B_206A_200E_200D_200E_202B_202A_200B_202B_202D_202D_202D_200E_206F_206B_206E_202E_202B_206E_200C_206C_202E_200D_202E_206E_206E_200B_202A_206B_206B_200D_206A_206A_202E(nextTarget)) ? 1884617909 : 1884617907); ICharacter character = default(ICharacter); while (true) { int num9 = num8; int num10 = 1884617910; int num11 = num9; switch ((num11 | num10) - (num11 & num10)) { case 4: return _003C_003Ec__DisplayClass15_0._200D_202C_200D_206D_200D_206D_202B_206C_202E_202A_202C_202B_206D_202D_206F_200E_202D_206E_200B_200F_202C_200D_206C_206C_200B_206E_202B_202B_202A_200E_200E_206B_202D_202B_202E_206B_202E_206B_206B_202B_202E(x) == _003C_003Ec__DisplayClass15_0._202C_202C_200B_206B_200C_206A_206F_206B_202C_206B_206D_200D_206A_202A_200D_206B_202D_206C_200C_200C_200B_206F_200C_206E_200B_200B_206D_206C_200E_206E_202A_206C_202C_206C_206D_200F_206A_202A_206F_202E(character); case 6: character = nextTarget as ICharacter; num8 = ((character == null) ? 1884617910 : 1884617906); break; case 3: return false; case 0: return false; case 2: num8 = 1884617907; break; case 1: return true; case 5: num8 = ((!_003C_003Ec__DisplayClass15_0._200D_202C_200D_206D_200D_206D_202B_206C_202E_202A_202C_202B_206D_202D_206F_200E_202D_206E_200B_200F_202C_200D_206C_206C_200B_206E_202B_202B_202A_200E_200E_206B_202D_202B_202E_206B_202E_206B_206B_202B_202E(x).HasValue) ? 1884617911 : 1884617904); break; } } })) ? (-1423296183) : (-1423296164)); break; case 7: _itemUsePending = false; num = -1423296185; break; case 4: inventoryItemCount = InventoryManager.Instance()->GetInventoryItemCount(_202A_206E_200D_202B_200D_202D_206C_206C_202B_200C_206D_206B_206A_206A_200E_202E_200C_206E_200C_202B_200F_200F_202B_200D_202A_202A_200F_206D_202A_200B_200C_200E_206C_202A_206E_206F_206B_206F_206A_206A_202E(_combatData.CombatItemUse), isHq: false, checkEquipped: true, checkArmory: true, 0); num = ((!_itemUsePending) ? (-1423296185) : (-1423296192)); break; case 15: return; case 18: return; case 20: _202D_200C_200B_202A_200C_202C_206F_206E_206C_202D_200D_206A_200E_202D_206F_206B_200D_202E_202C_206F_200B_202B_206B_200D_206D_200B_206B_202A_202D_200F_206F_200D_206B_206D_206B_206D_206F_200D_202B_206A_202E((ILogger)_logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E(-316452763), new object[1] { inventoryItemCount }); num = -1423296185; break; case 9: num = (_combatData.KillEnemyDataIds.Contains(_206D_202D_206D_202B_206E_202C_202B_202D_200E_200F_202E_202E_206E_202B_202E_202A_202B_202A_200F_206A_206F_202E_200C_200C_202A_206E_200F_206F_200B_200B_206B_206E_206D_206D_206D_206D_206A_202A_206A_200E_202E(nextTarget)) ? (-1423296164) : (-1423296181)); break; case 8: _202D_200C_200B_202A_200C_202C_206F_206E_206C_202D_200D_206A_200E_202D_206F_206B_200D_202E_202C_206F_200B_202B_206B_200D_206D_200B_206B_202A_202D_200F_206F_200D_206B_206D_206B_206D_206F_200D_202B_206A_202E((ILogger)_logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E(-350550837), new object[1] { _202A_206E_200D_202B_200D_202D_206C_206C_202B_200C_206D_206B_206A_206A_200E_202E_200C_206E_200C_202B_200F_200F_202B_200D_202A_202A_200F_206D_202A_200B_200C_200E_206C_202A_206E_206F_206B_206F_206A_206A_202E(_combatData.CombatItemUse) }); _itemUsePending = true; _itemUsePendingUntil = _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E() + 3000; AgentInventoryContext.Instance()->UseItem(_202A_206E_200D_202B_200D_202D_206C_206C_202B_200C_206D_206B_206A_206A_200E_202E_200C_206E_200C_202B_200F_200F_202B_200D_202A_202A_200F_206D_202A_200B_200C_200E_206C_202A_206E_206F_206B_206F_206A_206A_202E(_combatData.CombatItemUse), InventoryType.Invalid, 0u, 0); _continueAt = _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E() + 2000; return; } } } void ICombatModule.Update(IGameObject nextTarget) { //ILSpy generated this explicit interface implementation from .override directive in Update this.Update(nextTarget); } private unsafe bool ShouldUseItem(IGameObject gameObject) { int num = ((_combatData?.CombatItemUse != null) ? (-1964360590) : (-1964360581)); BattleChara* ptr = default(BattleChara*); while (true) { int num2 = num; int num3 = -1964360589; int num4 = num2; switch ((num4 | num3) - (num4 & num3)) { case 2: { byte actorControlFlags = ptr->ActorControlFlags; num3 = 64; num4 = actorControlFlags; return (num4 | num3) - (num4 ^ num3) != 0; } case 0: return 100f * (float)ptr->Health / (float)ptr->MaxHealth < (float)_206F_202B_200E_200D_200E_200D_206B_200C_200E_206C_200E_200E_202C_202E_206E_200D_206B_206C_200D_206A_202E_200C_206B_200D_200E_200C_206D_200B_200B_206D_202D_200B_202E_200F_200E_206D_200D_206D_200E_202E(_combatData.CombatItemUse); case 9: num = -1964360581; break; case 7: return false; case 6: num = ((_206E_206C_206F_206C_206F_200F_200E_202A_200E_200B_200C_202C_206A_200E_200C_206A_202D_206F_200E_206E_202A_200D_200E_200E_206B_202C_202C_202E_202B_200C_202D_206F_200B_206F_200F_206F_206A_200F_202B_206F_202E(_combatData.CombatItemUse) != ECombatItemUseCondition.MissingStatus) ? (-1964360588) : (-1964360585)); break; case 4: return !ptr->StatusManager.HasStatus((uint)_206F_202B_200E_200D_200E_200D_206B_200C_200E_206C_200E_200E_202C_202E_206E_200D_206B_206C_200D_206A_202E_200C_206B_200D_200E_200C_206D_200B_200B_206D_202D_200B_202E_200F_200E_206D_200D_206D_200E_202E(_combatData.CombatItemUse)); case 8: return false; case 5: ptr = (BattleChara*)_200D_200D_202A_206D_202B_206C_202E_200B_206F_202D_200C_206F_200E_200B_206C_200C_206F_200B_206D_206D_202E_202D_206F_206B_202A_206A_202B_206D_206D_200C_200F_202D_202D_206D_202D_206C_200C_202E_202D_202E_202E(gameObject); num = ((_206E_206C_206F_206C_206F_200F_200E_202A_200E_200B_200C_202C_206A_200E_200C_206A_202D_206F_200E_206E_202A_200D_200E_200E_206B_202C_202C_202E_202B_200C_202D_206F_200B_206F_200F_206F_206A_200F_202B_206F_202E(_combatData.CombatItemUse) != ECombatItemUseCondition.Incapacitated) ? (-1964360592) : (-1964360591)); break; case 1: num = ((!(gameObject is IBattleChara)) ? (-1964360588) : (-1964360586)); break; case 3: num = ((_206E_206C_206F_206C_206F_200F_200E_202A_200E_200B_200C_202C_206A_200E_200C_206A_202D_206F_200E_206E_202A_200D_200E_200E_206B_202C_202C_202E_202B_200C_202D_206F_200B_206F_200F_206F_206A_200F_202B_206F_202E(_combatData.CombatItemUse) != ECombatItemUseCondition.HealthPercent) ? (-1964360587) : (-1964360589)); break; } } } public bool CanAttack(IBattleNpc target) { return _delegate.CanAttack(target); } bool ICombatModule.CanAttack(IBattleNpc target) { //ILSpy generated this explicit interface implementation from .override directive in CanAttack return this.CanAttack(target); } static Type _202A_200C_206B_202C_206A_206B_202C_202B_206A_200C_206A_206B_206B_202B_202D_202B_202D_206B_206F_202D_206C_202D_206C_202E_202C_206D_200D_202C_200D_202B_200D_200E_200E_206F_202B_200E_206A_202A_206E_202C_202E(object P_0) { return P_0.GetType(); } static string _202C_206B_202B_206E_200B_206D_200F_206D_206F_200D_200B_206F_206E_202B_202E_200D_202D_206A_206B_200E_202A_206A_202B_202D_206E_206A_206C_202C_200B_200E_206E_206C_200E_206E_206A_206C_202C_202E_202A_202E_202E(MemberInfo P_0) { return P_0.Name; } static void _202D_200C_200B_202A_200C_202C_206F_206E_206C_202D_200D_206A_200E_202D_206F_206B_200D_202E_202C_206F_200B_202B_206B_200D_206D_200B_206B_202A_202D_200F_206F_200D_206B_206D_206B_206D_206F_200D_202B_206A_202E(ILogger P_0, string P_1, object[] P_2) { P_0.LogDebug(P_1, P_2); } static long _202E_206A_202A_200D_206D_206A_206A_202B_202E_206E_202D_206D_206E_200C_202D_202D_206C_200E_206C_202B_200D_206F_200B_202C_200D_200F_200F_206C_206D_206C_202A_200D_202E_206A_206E_202D_200F_200B_202A_206A_202E() { return Environment.TickCount64; } static uint _206D_202D_206D_202B_206E_202C_202B_202D_200E_200F_202E_202E_206E_202B_202E_202A_202B_202A_200F_206A_206F_202E_200C_200C_202A_206E_200F_206F_200B_200B_206B_206E_206D_206D_206D_206D_206A_202A_206A_200E_202E(IGameObject P_0) { return P_0.BaseId; } static uint _202A_206E_200D_202B_200D_202D_206C_206C_202B_200C_206D_206B_206A_206A_200E_202E_200C_206E_200C_202B_200F_200F_202B_200D_202A_202A_200F_206D_202A_200B_200C_200E_206C_202A_206E_206F_206B_206F_206A_206A_202E(CombatItemUse P_0) { return P_0.ItemId; } static bool _200D_200F_202C_206F_202E_202C_206A_202D_206E_206A_206A_206E_200B_202D_206E_202B_202C_206E_202B_206D_206C_200E_202E_200F_206C_202C_200B_202E_206F_200E_206E_200C_202B_202A_200E_200C_206B_200C_206F_206F_202E(ICondition P_0, ConditionFlag P_1) { return P_0[P_1]; } static nint _200D_200D_202A_206D_202B_206C_202E_200B_206F_202D_200C_206F_200E_200B_206C_200C_206F_200B_206D_206D_202E_202D_206F_206B_202A_206A_202B_206D_206D_200C_200F_202D_202D_206D_202D_206C_200C_202E_202D_202E_202E(IGameObject P_0) { return P_0.Address; } static ECombatItemUseCondition _206E_206C_206F_206C_206F_200F_200E_202A_200E_200B_200C_202C_206A_200E_200C_206A_202D_206F_200E_206E_202A_200D_200E_200E_206B_202C_202C_202E_202B_200C_202D_206F_200B_206F_200F_206F_206A_200F_202B_206F_202E(CombatItemUse P_0) { return P_0.Condition; } static int _206F_202B_200E_200D_200E_200D_206B_200C_200E_206C_200E_200E_202C_202E_206E_200D_206B_206C_200D_206A_202E_200C_206B_200D_200E_200C_206D_200B_200B_206D_202D_200B_202E_200F_200E_206D_200D_206D_200E_202E(CombatItemUse P_0) { return P_0.Value; } }