using System; using System.Collections.Generic; using System.Collections.Immutable; using LLib.GameData; using Questionable.Model.Questing; namespace Questionable.Model; internal sealed class AethernetQuestInfo : IQuestInfo { public ElementId QuestId { get; } public string Name { get; } public uint IssuerDataId { get; } public bool IsRepeatable => false; public ImmutableList PreviousQuests => ImmutableList.Create(default(ReadOnlySpan)); public EQuestJoin PreviousQuestJoin => EQuestJoin.All; public ushort Level => 1; public EAlliedSociety AlliedSociety => EAlliedSociety.None; public uint? JournalGenre => null; public ushort SortKey => 0; public bool IsMainScenarioQuest => false; public IReadOnlyList ClassJobs => Array.Empty(); public EExpansionVersion Expansion => EExpansionVersion.ARealmReborn; public AethernetQuestInfo(AethernetId aethernetId, string name, uint issuerDataId = 0u) { QuestId = aethernetId; Name = name; IssuerDataId = issuerDataId; } }