using Dalamud.Game.Text.SeStringHandling; using Lumina.Text.ReadOnly; namespace LLib.GameUI; public static class SeStringExtensions { public static string WithCertainMacroCodeReplacements(this SeString? str) { if (str == null) { return string.Empty; } return new ReadOnlySeString(str.Encode()).WithCertainMacroCodeReplacements(); } }