using System.Collections.Generic; using System.Numerics; using System.Text.Json.Serialization; using Questionable.Model.Common; using Questionable.Model.Common.Converter; using Questionable.Model.Questing.Converter; namespace Questionable.Model.Questing; public sealed class QuestStep { public const float DefaultStopDistance = 3f; public const int VesperBayAetheryteTicket = 30362; public uint? DataId { get; set; } [JsonConverter(typeof(VectorConverter))] public Vector3? Position { get; set; } public float? StopDistance { get; set; } public ushort TerritoryId { get; set; } [JsonIgnore(/*Could not decode attribute arguments.*/)] public EInteractionType InteractionType { get; set; } public float? NpcWaitDistance { get; set; } public ushort? TargetTerritoryId { get; set; } public float? DelaySecondsAtStart { get; set; } public uint? PickUpItemId { get; set; } public bool Disabled { get; set; } public bool DisableNavmesh { get; set; } public bool? Mount { get; set; } public bool? Fly { get; set; } public bool? Land { get; set; } public bool? Sprint { get; set; } public bool? IgnoreDistanceToObject { get; set; } public bool? RestartNavigationIfCancelled { get; set; } public string? Comment { get; set; } public EAetheryteLocation? Aetheryte { get; set; } [JsonConverter(typeof(AethernetShardConverter))] public EAetheryteLocation? AethernetShard { get; set; } public EAetheryteLocation? AetheryteShortcut { get; set; } public AethernetShortcut? AethernetShortcut { get; set; } public uint? AetherCurrentId { get; set; } public uint? ItemId { get; set; } public bool? GroundTarget { get; set; } public int? ItemCount { get; set; } public EEmote? Emote { get; set; } public ChatMessage? ChatMessage { get; set; } public EAction? Action { get; set; } public EStatus? Status { get; set; } public EExtendedClassJob TargetClass { get; set; } public byte? TaxiStandId { get; set; } public EEnemySpawnType? EnemySpawnType { get; set; } public List KillEnemyDataIds { get; set; } = new List(); public List ComplexCombatData { get; set; } = new List(); public CombatItemUse? CombatItemUse { get; set; } public float? CombatDelaySecondsAtStart { get; set; } public JumpDestination? JumpDestination { get; set; } public DutyOptions? DutyOptions { get; set; } public SinglePlayerDutyOptions? SinglePlayerDutyOptions { get; set; } public byte SinglePlayerDutyIndex => SinglePlayerDutyOptions?.Index ?? 0; public SkipConditions? SkipConditions { get; set; } public List?> RequiredQuestVariables { get; set; } = new List>(); public List RequiredCurrentJob { get; set; } = new List(); public List RequiredQuestAcceptedJob { get; set; } = new List(); public List ItemsToGather { get; set; } = new List(); public List CompletionQuestVariablesFlags { get; set; } = new List(); public List DialogueChoices { get; set; } = new List(); public List PointMenuChoices { get; set; } = new List(); public PurchaseMenu? PurchaseMenu { get; set; } [JsonConverter(typeof(ElementIdConverter))] public ElementId? PickUpQuestId { get; set; } [JsonConverter(typeof(ElementIdConverter))] public ElementId? TurnInQuestId { get; set; } [JsonConverter(typeof(ElementIdConverter))] public ElementId? NextQuestId { get; set; } [JsonConstructor] public QuestStep() { } public QuestStep(EInteractionType interactionType, uint? dataId, Vector3? position, ushort territoryId) { InteractionType = interactionType; DataId = dataId; Position = position; TerritoryId = territoryId; } public float CalculateActualStopDistance() { float? stopDistance = StopDistance; if (stopDistance.HasValue) { return stopDistance.GetValueOrDefault(); } switch (InteractionType) { case EInteractionType.WalkTo: return 0.25f; case EInteractionType.AttuneAetheryte: case EInteractionType.RegisterFreeOrFavoredAetheryte: return 10f; default: return 3f; } } public bool IsTeleportableForPriorityQuests() { if (AetheryteShortcut.HasValue) { return true; } if (InteractionType == EInteractionType.UseItem && ItemId == 30362) { return true; } return false; } }