60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
namespace LLib.GameData;
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public enum ETerritoryIntendedUse : byte
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{
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CityArea = 0,
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OpenWorld = 1,
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Inn = 2,
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Dungeon = 3,
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VariantDungeon = 4,
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Gaol = 5,
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StartingArea = 6,
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QuestArea = 7,
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AllianceRaid = 8,
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QuestBattle = 9,
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Trial = 10,
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QuestArea2 = 12,
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ResidentialArea = 13,
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HousingInstances = 14,
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QuestArea3 = 15,
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Raid = 16,
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Raid2 = 17,
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Frontline = 18,
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ChocoboSquare = 20,
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RestorationEvent = 21,
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Sanctum = 22,
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GoldSaucer = 23,
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LordOfVerminion = 25,
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Diadem = 26,
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HallOfTheNovice = 27,
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CrystallineConflict = 28,
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QuestBattle2 = 29,
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Barracks = 30,
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DeepDungeon = 31,
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SeasonalEvent = 32,
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TreasureMapDuty = 33,
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SeasonalEventDuty = 34,
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Battlehall = 35,
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CrystallineConflict2 = 37,
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Diadem2 = 38,
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RivalWings = 39,
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Unknown1 = 40,
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Eureka = 41,
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SeasonalEvent2 = 43,
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LeapOfFaith = 44,
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MaskedCarnivale = 45,
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OceanFishing = 46,
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Diadem3 = 47,
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Bozja = 48,
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IslandSanctuary = 49,
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Battlehall2 = 50,
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Battlehall3 = 51,
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LargeScaleRaid = 52,
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LargeScaleSavageRaid = 53,
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QuestArea4 = 54,
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TribalInstance = 56,
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CriterionDuty = 57,
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CriterionSavageDuty = 58,
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Blunderville = 59,
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CosmicExploration = 60
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}
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