qstbak/Questionable/Questionable.Controller.CombatModules/BossModModule.cs
2025-10-09 07:47:19 +10:00

74 lines
1.4 KiB
C#

using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Ipc.Exceptions;
using Microsoft.Extensions.Logging;
using Questionable.External;
namespace Questionable.Controller.CombatModules;
internal sealed class BossModModule : ICombatModule, IDisposable
{
private readonly ILogger<BossModModule> _logger;
private readonly BossModIpc _bossModIpc;
private readonly Configuration _configuration;
public BossModModule(ILogger<BossModModule> logger, BossModIpc bossModIpc, Configuration configuration)
{
_logger = logger;
_bossModIpc = bossModIpc;
_configuration = configuration;
}
public bool CanHandleFight(CombatController.CombatData combatData)
{
if (_configuration.General.CombatModule != Configuration.ECombatModule.BossMod)
{
return false;
}
return _bossModIpc.IsSupported();
}
public bool Start(CombatController.CombatData combatData)
{
try
{
_bossModIpc.SetPreset(BossModIpc.EPreset.Overworld);
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not start combat");
return false;
}
}
public bool Stop()
{
try
{
_bossModIpc.ClearPreset();
return true;
}
catch (IpcError exception)
{
_logger.LogWarning(exception, "Could not turn off combat");
return false;
}
}
public void Update(IGameObject gameObject)
{
}
public bool CanAttack(IBattleNpc target)
{
return true;
}
public void Dispose()
{
Stop();
}
}