187 lines
4.9 KiB
C#
187 lines
4.9 KiB
C#
using System;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using Dalamud.Plugin.Ipc.Exceptions;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps;
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namespace Questionable.Controller.CombatModules;
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internal sealed class WrathComboModule : ICombatModule, IDisposable
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{
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public enum ESetResult
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{
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Okay = 0,
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OkayWorking = 1,
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IpcDisabled = 10,
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InvalidLease = 11,
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BlacklistedLease = 12,
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Duplicate = 13,
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PlayerNotAvailable = 14,
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InvalidConfiguration = 15,
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InvalidValue = 16
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}
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public enum AutoRotationConfigOption
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{
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InCombatOnly,
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DPSRotationMode,
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HealerRotationMode,
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FATEPriority,
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QuestPriority,
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SingleTargetHPP,
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AoETargetHPP,
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SingleTargetRegenHPP,
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ManageKardia,
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AutoRez,
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AutoRezDPSJobs,
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AutoCleanse,
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IncludeNPCs,
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OnlyAttackInCombat,
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OrbwalkerIntegration,
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AutoRezOutOfParty,
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DPSAoETargets,
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SingleTargetExcogHPP
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}
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public enum HealerRotationMode
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{
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Manual,
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Highest_Current,
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Lowest_Current
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}
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private const string CallbackPrefix = "Questionable$Wrath";
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private readonly ILogger<WrathComboModule> _logger;
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private readonly Configuration _configuration;
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private readonly ICallGateSubscriber<object> _test;
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private readonly ICallGateSubscriber<string, string, string, Guid?> _registerForLeaseWithCallback;
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private readonly ICallGateSubscriber<Guid, object> _releaseControl;
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private readonly ICallGateSubscriber<Guid, bool, ESetResult> _setAutoRotationState;
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private readonly ICallGateSubscriber<Guid, object, object, ESetResult> _setAutoRotationConfigState;
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private readonly ICallGateSubscriber<Guid, ESetResult> _setCurrentJobAutoRotationReady;
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private readonly ICallGateProvider<int, string, object> _callback;
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private Guid? _lease;
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public WrathComboModule(ILogger<WrathComboModule> logger, Configuration configuration, IDalamudPluginInterface pluginInterface)
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{
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_logger = logger;
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_configuration = configuration;
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_test = pluginInterface.GetIpcSubscriber<object>("WrathCombo.Test");
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_registerForLeaseWithCallback = pluginInterface.GetIpcSubscriber<string, string, string, Guid?>("WrathCombo.RegisterForLeaseWithCallback");
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_releaseControl = pluginInterface.GetIpcSubscriber<Guid, object>("WrathCombo.ReleaseControl");
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_setAutoRotationState = pluginInterface.GetIpcSubscriber<Guid, bool, ESetResult>("WrathCombo.SetAutoRotationState");
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_setAutoRotationConfigState = pluginInterface.GetIpcSubscriber<Guid, object, object, ESetResult>("WrathCombo.SetAutoRotationConfigState");
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_setCurrentJobAutoRotationReady = pluginInterface.GetIpcSubscriber<Guid, ESetResult>("WrathCombo.SetCurrentJobAutoRotationReady");
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_callback = pluginInterface.GetIpcProvider<int, string, object>("Questionable$Wrath.WrathComboCallback");
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_callback.RegisterAction(Callback);
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}
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public bool CanHandleFight(CombatController.CombatData combatData)
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{
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if (_configuration.General.CombatModule != Configuration.ECombatModule.WrathCombo)
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{
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return false;
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}
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try
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{
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_test.InvokeAction();
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return true;
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}
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catch (IpcError)
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{
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return false;
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}
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}
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public bool Start(CombatController.CombatData combatData)
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{
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try
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{
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_lease = _registerForLeaseWithCallback.InvokeFunc("Questionable", "Questionable", "Questionable$Wrath");
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if (_lease.HasValue)
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{
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_logger.LogDebug("Wrath combo lease: {Lease}", _lease.Value);
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if (!_setAutoRotationState.InvokeFunc(_lease.Value, arg2: true).IsSuccess())
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{
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_logger.LogError("Unable to set autorotation state");
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Stop();
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return false;
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}
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if (!_setCurrentJobAutoRotationReady.InvokeFunc(_lease.Value).IsSuccess())
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{
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_logger.LogError("Unable to set current job for autorotation");
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Stop();
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return false;
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}
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ESetResult eSetResult = _setAutoRotationConfigState.InvokeFunc(_lease.Value, AutoRotationConfigOption.HealerRotationMode, HealerRotationMode.Lowest_Current);
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if (!eSetResult.IsSuccess())
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{
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_logger.LogError("Unable to configure healing priority for autorotation: {Result}", eSetResult);
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}
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return true;
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}
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_logger.LogError("Wrath combo did not return a lease");
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return false;
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}
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catch (IpcError exception)
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{
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_logger.LogError(exception, "Unable to use wrath combo for combat");
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return false;
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}
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}
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public bool Stop()
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{
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try
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{
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if (_lease.HasValue)
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{
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_releaseControl.InvokeAction(_lease.Value);
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_lease = null;
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}
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return true;
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}
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catch (IpcError exception)
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{
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_logger.LogWarning(exception, "Could not turn off wrath combo");
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return false;
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}
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}
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public void Update(IGameObject nextTarget)
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{
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if (!_lease.HasValue)
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{
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throw new TaskException("Wrath Combo Lease is cancelled");
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}
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}
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public bool CanAttack(IBattleNpc target)
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{
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return true;
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}
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private void Callback(int reason, string additionalInfo)
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{
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_logger.LogWarning("WrathCombo callback: {Reason} ({Info})", reason, additionalInfo);
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_lease = null;
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}
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public void Dispose()
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{
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Stop();
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_callback.UnregisterAction();
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}
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}
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