qstbak/Questionable/Questionable.Controller.DebugCommands/DebugOverlayCommandHandler.cs
2025-11-30 10:36:46 +10:00

50 lines
1.4 KiB
C#

using Dalamud.Plugin.Services;
using Questionable.Model;
using Questionable.Model.Questing;
using Questionable.Windows;
namespace Questionable.Controller.DebugCommands;
internal sealed class DebugOverlayCommandHandler : IDebugCommandHandler
{
private readonly DebugOverlay _debugOverlay;
private readonly QuestRegistry _questRegistry;
private readonly IChatGui _chatGui;
public string CommandName => "do";
public DebugOverlayCommandHandler(DebugOverlay debugOverlay, QuestRegistry questRegistry, IChatGui chatGui)
{
_debugOverlay = debugOverlay;
_questRegistry = questRegistry;
_chatGui = chatGui;
}
public void Execute(string[] arguments)
{
ElementId elementId;
if (!_debugOverlay.DrawConditions())
{
_chatGui.PrintError("You don't have the debug overlay enabled.", "Questionable", 576);
}
else if (arguments.Length >= 1 && ElementId.TryFromString(arguments[0], out elementId) && elementId != null)
{
if (_questRegistry.TryGetQuest(elementId, out Quest quest))
{
_debugOverlay.HighlightedQuest = quest.Id;
_chatGui.Print($"Set highlighted quest to {elementId} ({quest.Info.Name}).", "Questionable", 576);
}
else
{
_chatGui.PrintError($"Unknown quest {elementId}.", "Questionable", 576);
}
}
else
{
_debugOverlay.HighlightedQuest = null;
_chatGui.Print("Cleared highlighted quest.", "Questionable", 576);
}
}
}