244 lines
6.7 KiB
C#
244 lines
6.7 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Common.Math;
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using Microsoft.Extensions.Logging;
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using Questionable.Data;
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using Questionable.Functions;
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namespace Questionable.Controller.Steps.Common;
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internal static class Mount
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{
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internal sealed record MountTask : ITask
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{
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public ushort TerritoryId { get; init; }
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public EMountIf MountIf { get; init; }
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public FFXIVClientStructs.FFXIV.Common.Math.Vector3? Position { get; }
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public MountTask(ushort TerritoryId, EMountIf MountIf, FFXIVClientStructs.FFXIV.Common.Math.Vector3? Position = null)
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{
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this.TerritoryId = TerritoryId;
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this.MountIf = MountIf;
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this.Position = ((MountIf == EMountIf.AwayFromPosition) ? new FFXIVClientStructs.FFXIV.Common.Math.Vector3?(Position ?? throw new ArgumentNullException("Position")) : ((FFXIVClientStructs.FFXIV.Common.Math.Vector3?)null));
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base._002Ector();
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}
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return "Mount";
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}
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[CompilerGenerated]
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public void Deconstruct(out ushort TerritoryId, out EMountIf MountIf, out FFXIVClientStructs.FFXIV.Common.Math.Vector3? Position)
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{
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TerritoryId = this.TerritoryId;
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MountIf = this.MountIf;
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Position = this.Position;
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}
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}
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internal sealed class MountEvaluator(GameFunctions gameFunctions, ICondition condition, TerritoryData territoryData, IClientState clientState, ILogger<MountEvaluator> logger)
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{
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public unsafe MountResult EvaluateMountState(MountTask task, bool dryRun, ref DateTime retryAt)
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{
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if (condition[ConditionFlag.Mounted])
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{
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return MountResult.DontMount;
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}
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LogLevel logLevel = (dryRun ? LogLevel.None : LogLevel.Information);
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if (!territoryData.CanUseMount(task.TerritoryId))
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{
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logger.Log(logLevel, "Can't use mount in current territory {Id}", task.TerritoryId);
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return MountResult.DontMount;
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}
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if (gameFunctions.HasStatusPreventingMount())
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{
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logger.Log(logLevel, "Can't mount due to status preventing sprint or mount");
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return MountResult.DontMount;
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}
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if (task.MountIf == EMountIf.AwayFromPosition)
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{
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float num = System.Numerics.Vector3.Distance((FFXIVClientStructs.FFXIV.Common.Math.Vector3)(clientState.LocalPlayer?.Position ?? ((System.Numerics.Vector3)FFXIVClientStructs.FFXIV.Common.Math.Vector3.Zero)), task.Position.GetValueOrDefault());
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if (task.TerritoryId == clientState.TerritoryType && num < 30f && !Conditions.Instance()->Diving)
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{
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logger.Log(logLevel, "Not using mount, as we're close to the target");
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return MountResult.DontMount;
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}
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logger.Log(logLevel, "Want to use mount if away from destination ({Distance} yalms), trying (in territory {Id})...", num, task.TerritoryId);
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}
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else
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{
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logger.Log(logLevel, "Want to use mount, trying (in territory {Id})...", task.TerritoryId);
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}
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if (!condition[ConditionFlag.InCombat])
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{
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if (dryRun)
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{
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retryAt = DateTime.Now.AddSeconds(0.5);
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}
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return MountResult.Mount;
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}
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return MountResult.WhenOutOfCombat;
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}
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}
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internal sealed class MountExecutor(GameFunctions gameFunctions, ICondition condition, MountEvaluator mountEvaluator, ILogger<MountExecutor> logger) : TaskExecutor<MountTask>()
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{
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private bool _mountTriggered;
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private DateTime _retryAt = DateTime.MinValue;
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protected override bool Start()
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{
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_mountTriggered = false;
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return mountEvaluator.EvaluateMountState(base.Task, dryRun: false, ref _retryAt) == MountResult.Mount;
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}
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public override ETaskResult Update()
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{
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if (_mountTriggered && !condition[ConditionFlag.Mounted] && DateTime.Now > _retryAt)
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{
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logger.LogInformation("Not mounted, retrying...");
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_mountTriggered = false;
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_retryAt = DateTime.MaxValue;
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}
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if (!_mountTriggered)
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{
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if (gameFunctions.HasStatusPreventingMount())
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{
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logger.LogInformation("Can't mount due to status preventing sprint or mount");
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return ETaskResult.TaskComplete;
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}
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base.ProgressContext = InteractionProgressContext.FromActionUse(() => _mountTriggered = gameFunctions.Mount());
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_retryAt = DateTime.Now.AddSeconds(5.0);
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return ETaskResult.StillRunning;
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}
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if (!condition[ConditionFlag.Mounted])
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{
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return ETaskResult.StillRunning;
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}
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return ETaskResult.TaskComplete;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return false;
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}
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}
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internal enum MountResult
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{
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DontMount,
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Mount,
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WhenOutOfCombat
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}
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internal sealed record UnmountTask : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return "Unmount";
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}
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}
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internal sealed class UnmountExecutor(ICondition condition, ILogger<UnmountTask> logger, GameFunctions gameFunctions, IClientState clientState) : TaskExecutor<UnmountTask>()
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{
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private bool _unmountTriggered;
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private DateTime _continueAt = DateTime.MinValue;
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protected override bool Start()
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{
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if (!condition[ConditionFlag.Mounted])
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{
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return false;
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}
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logger.LogInformation("Step explicitly wants no mount, trying to unmount...");
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if (condition[ConditionFlag.InFlight])
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{
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gameFunctions.Unmount();
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_continueAt = DateTime.Now.AddSeconds(1.0);
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return true;
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}
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_unmountTriggered = gameFunctions.Unmount();
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_continueAt = DateTime.Now.AddSeconds(1.0);
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return true;
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}
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public override ETaskResult Update()
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{
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if (_continueAt >= DateTime.Now)
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{
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return ETaskResult.StillRunning;
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}
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if (IsUnmounting())
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{
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return ETaskResult.StillRunning;
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}
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if (!_unmountTriggered)
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{
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if (condition[ConditionFlag.InFlight])
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{
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gameFunctions.Unmount();
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}
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else
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{
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_unmountTriggered = gameFunctions.Unmount();
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}
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_continueAt = DateTime.Now.AddSeconds(1.0);
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return ETaskResult.StillRunning;
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}
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if (condition[ConditionFlag.Mounted] && condition[ConditionFlag.InCombat])
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{
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_unmountTriggered = gameFunctions.Unmount();
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_continueAt = DateTime.Now.AddSeconds(1.0);
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return ETaskResult.StillRunning;
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}
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if (!condition[ConditionFlag.Mounted])
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{
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return ETaskResult.TaskComplete;
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}
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return ETaskResult.StillRunning;
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}
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private unsafe bool IsUnmounting()
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{
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IPlayerCharacter localPlayer = clientState.LocalPlayer;
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if (localPlayer != null)
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{
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BattleChara* address = (BattleChara*)localPlayer.Address;
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return (address->Mount.Flags & 1) == 1;
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}
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return false;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return false;
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}
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}
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public enum EMountIf
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{
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Always,
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AwayFromPosition
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}
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}
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