qstbak/Questionable/Questionable.Controller.Steps.Common/NextQuest.cs
2025-10-09 07:47:19 +10:00

86 lines
2.4 KiB
C#

using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Common;
internal static class NextQuest
{
internal sealed class Factory(QuestFunctions questFunctions) : SimpleTaskFactory()
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.CompleteQuest)
{
return null;
}
if (step.NextQuestId == null)
{
return null;
}
if (step.NextQuestId == quest.Id)
{
return null;
}
if (questFunctions.GetPriorityQuests(onlyClassAndRoleQuests: true).Contains(step.NextQuestId))
{
return null;
}
return new SetQuestTask(step.NextQuestId, quest.Id);
}
}
internal sealed record SetQuestTask(ElementId NextQuestId, ElementId CurrentQuestId) : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return $"SetNextQuest({NextQuestId})";
}
}
internal sealed class NextQuestExecutor(QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILogger<NextQuestExecutor> logger) : TaskExecutor<SetQuestTask>()
{
protected override bool Start()
{
QuestController.EAutomationType automationType = questController.AutomationType;
Quest quest;
if ((uint)(automationType - 3) <= 1u)
{
logger.LogInformation("Won't set next quest to {QuestId}, automation type is CurrentQuestOnly", base.Task.NextQuestId);
questController.SetNextQuest(null);
}
else if (questFunctions.IsQuestLocked(base.Task.NextQuestId, base.Task.CurrentQuestId))
{
logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", base.Task.NextQuestId);
questController.SetNextQuest(null);
}
else if (questRegistry.TryGetQuest(base.Task.NextQuestId, out quest))
{
logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", base.Task.NextQuestId, quest.Info.Name);
questController.SetNextQuest(quest);
}
else
{
logger.LogInformation("Next quest with id {QuestId} not found", base.Task.NextQuestId);
questController.SetNextQuest(null);
}
return true;
}
public override ETaskResult Update()
{
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}